Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hamzaPixl/pixl-ai --skill design-distillgit clone --depth 1 https://github.com/hamzaPixl/pixl-aiWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hamzapixl/pixl-ai/design-distill)<a href="https://agentmods.dev/skills/hamzapixl/pixl-ai/design-distill"><img src="https://agentmods.dev/badge/skills/hamzapixl/pixl-ai/design-distill/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hamzapixl/pixl-ai/design-distill"><img src="https://agentmods.dev/badge/skills/hamzapixl/pixl-ai/design-distill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00068 | $0.01613 |
| Opus 5.5 | $0.00027 | $0.00645 |
| Sonnet 5.5 | $0.00014 | $0.00323 |
| Haiku 4.5 | $0.00007 | $0.00161 |
Grade A, and why
design-distill scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Overview
Ruthless simplification pass. Removes decorative noise, flattens nested containers, consolidates color and elevation, and strips redundant headers/labels. Preserves information hierarchy, brand accent, and semantic color. Use before /design-polish when the UI is fundamentally over-decorated — polishing overdesigned UI just polishes the noise.
How this differs:
/design-polish— adds craft (focus states, micro-interactions). This skill — removes noise./code-reduction— removes unused code. This skill — removes unused visual weight./design-variants— explores new directions. This skill — prunes the current direction.
Required References
Read before starting:
references/frontend/design/anti-patterns.md— overdesign tellsreferences/frontend/design/craft-process.md— "what to keep" heuristicsreferences/frontend/design/spatial-design.md— whitespace as a design element
Principles
Remove:
- Decorative gradients (backgrounds, borders, text) with no semantic meaning
- Sparkline decorations, random dots, ambient floating elements
- Nested cards (card inside card inside card)
- Redundant headers (section header + card header + item header saying similar things)
- Excessive shadows (
shadow-2xlstacked onshadow-lg, glow effects everywhere) - Multi-layer borders (border + outline + ring all at once)
- More than 3 accent colors — consolidate to 1 brand + 1 accent + neutrals
- Icon-for-icon's-sake (decorative icons next to every label)
- Badges, pills, and chips added for visual weight, not information
Keep:
- Information hierarchy (H1 > H2 > body still reads clearly)
- Brand accent color (one, distinctive, consistent)
- Semantic colors (success/warn/error/info — never merge these)
- Functional borders (input borders, table cell separators)
- One shadow token for elevation (usually
shadow-smorshadow-md) - Interactive affordances (hover/focus states — those are
/design-polishterritory)
Step 1: Inventory Visual Weight
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 158 lines · 68 tokens per session scan A 002e9765b64c
design-distill is a skill published in the GitHub repository hamzaPixl/pixl-ai (2 stars, last pushed 6mo ago), licensed MIT. It adds 68 tokens to every session and 1,613 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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