gplay-vitals-monitoring

gplay-vitals-monitoring is a skill for Claude Code from hanamizuki/solopreneur. It costs 92 tokens per session (1,856 once invoked), scanned A, original, MIT.

A command-line guide for reading Android app stability and performance data from Google's Play Developer Reporting API. The API provides measurements such as crashes, app-not-responding events, startup, rendering, and battery performance.

In plain words
What is it for?
Use it to query crash and ANR rates, detect anomalies, filter grouped error issues, and break down startup, rendering, or battery metrics by dimension.
Why use it?
It shows the actual available queries and their limits, helping developers avoid unsupported commands and spot release regressions or other health problems.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the android-dev plugin — 36 skills, 1 agent shipped together

Good fit Use it to query crash and ANR rates, detect anomalies, filter grouped error issues, and break down startup, rendering, or battery metrics by dimension.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hanamizuki/solopreneur/gplay-vitals-monitoring
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hanamizuki/solopreneur --skill gplay-vitals-monitoring
Clone the repo
git clone --depth 1 https://github.com/hanamizuki/solopreneur

Made for: Claude Code.

Or install android-dev, the plugin that ships this one along with the rest of its 36 skills, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gplay-vitals-monitoring

README.md
[![agentmods](https://agentmods.dev/badge/skills/hanamizuki/solopreneur/gplay-vitals-monitoring/github.svg)](https://agentmods.dev/skills/hanamizuki/solopreneur/gplay-vitals-monitoring)
Your own site
<a href="https://agentmods.dev/skills/hanamizuki/solopreneur/gplay-vitals-monitoring"><img src="https://agentmods.dev/badge/skills/hanamizuki/solopreneur/gplay-vitals-monitoring/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gplay-vitals-monitoring

Your own site · 80×15
<a href="https://agentmods.dev/skills/hanamizuki/solopreneur/gplay-vitals-monitoring"><img src="https://agentmods.dev/badge/skills/hanamizuki/solopreneur/gplay-vitals-monitoring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,856 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.01856
Opus 5 $0.00046 $0.00928
Sonnet 5 $0.00018 $0.00371
Haiku 4.5 $0.00009 $0.00186

Measured 12d ago against content hash 979a53823b94, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

gplay-vitals-monitoring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugins/claude/android-dev/skills/gplay-vitals-monitoring/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

App Vitals Monitoring

gplay vitals hits the Play Developer Reporting API (separate from the Android Publisher API used by most other commands). Every subcommand outputs JSON by default; add --output table|markdown for humans or --pretty to indent JSON. Dates are ISO 8601 (YYYY-MM-DD).

Preconditions

  • Credentials set (gplay auth login or GPLAY_SERVICE_ACCOUNT).
  • Service account needs "View app information and download bulk reports" permission.
  • The app must have enough installs to generate vitals data (small apps return empty sets).

The real surface

There are exactly three groups. There is no crashes list/get, no errors list/get, no performance overview/permissions, no --cluster-id, --version-code, --start-time/--end-time, --severity, or --error-id.

Command Purpose
vitals crashes query Crash / ANR rate metrics over a date range
vitals crashes anomalies Auto-detected regressions — the release gate
vitals performance startup|rendering|battery Performance metric breakdowns
vitals errors issues Grouped error issues (AIP-160 filterable)
vitals errors reports Individual error reports with stack traces

Crash & ANR rate metrics

gplay vitals crashes query returns rate metrics, not a cluster list. Switch metric with --type crash|anr; group with --dimension.

# Crash rate for a window
gplay vitals crashes query --package com.example.app --from 2026-06-01 --to 2026-06-30 --output table

# ANR rate
gplay vitals crashes query --package com.example.app --type anr --output table

# Break down by version to spot a bad build
gplay vitals crashes query --package com.example.app --dimension versionCode --output table

# By device model
gplay vitals crashes query --package com.example.app --dimension deviceModel --paginate

Other valid dimensions include deviceModel, deviceBrand, apiLevel, countryCode. Use --paginate to pull every page.

Read the full file on GitHub · 149 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 149 lines · 92 tokens per session scan A 979a53823b94

Subscribe to this mod's changes

gplay-vitals-monitoring is a skill published in the GitHub repository hanamizuki/solopreneur (149 stars, last pushed 27d ago), licensed MIT. It adds 92 tokens to every session and 1,856 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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