god-init

god-init is a skill for Claude Code from hannsxpeter/godpowers. It costs 57 tokens per session (311 once invoked), scanned A, original, MIT.

A setup skill that initializes Godpowers project files and can migrate a project from the older version 6 layout to version 7.

In plain words
What is it for?
It is for setting up or migrating a repository, detecting its verification command, checking the setup, and confirming its hooks.
Why use it?
It prepares the repository's state, decision, evidence, and verification files so the other Godpowers actions have a project to work with.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions CLAUDE.md; mentions AGENTS.md.

Part of the godpowers plugin — 9 skills, 4 agents, 3 hooks shipped together

Good fit It is for setting up or migrating a repository, detecting its verification command, checking the setup, and confirming its hooks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hannsxpeter/godpowers/god-init
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hannsxpeter/godpowers --skill god-init
Clone the repo
git clone --depth 1 https://github.com/hannsxpeter/godpowers

Made for: Claude Code.

Or install godpowers, the plugin that ships this one along with the rest of its 9 skills, 4 agents, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for god-init

README.md
[![agentmods](https://agentmods.dev/badge/skills/hannsxpeter/godpowers/god-init/github.svg)](https://agentmods.dev/skills/hannsxpeter/godpowers/god-init)
Your own site
<a href="https://agentmods.dev/skills/hannsxpeter/godpowers/god-init"><img src="https://agentmods.dev/badge/skills/hannsxpeter/godpowers/god-init/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for god-init

Your own site · 80×15
<a href="https://agentmods.dev/skills/hannsxpeter/godpowers/god-init"><img src="https://agentmods.dev/badge/skills/hannsxpeter/godpowers/god-init.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 311 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.00311
Opus 5.5 $0.00023 $0.00124
Sonnet 5.5 $0.00011 $0.00062
Haiku 4.5 $0.00006 $0.00031

Measured 11d ago against content hash 541d9becd3f6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

god-init scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/god-init/SKILL.md · 14 lines

What it actually says

/god-init

  1. Run npx -y godpowers@7 status.
    • If it reports the 6.x layout: run npx -y godpowers@7 migrate --dry-run, show the user what will move, then run npx -y godpowers@7 migrate. It archives the old files under .godpowers/archive/ and removes the old instruction blocks from AGENTS.md, CLAUDE.md, and editor rule files.
    • If the project is already set up: say so and stop.
  2. Otherwise run npx -y godpowers@7 init. Add --verify "<command>" when the check command is not detected, and --no-agents-md if the user does not want the short note in AGENTS.md.
  3. Fill in STATE.md: the Goal (one or two sentences, in the user's words) and Next. Ask one question only if you cannot infer the goal.
  4. Run npx -y godpowers@7 verify once to prove the check command works, then npx -y godpowers@7 doctor to confirm the hooks are registered. Report anything missing with its fix.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 14 lines · 57 tokens per session scan A 541d9becd3f6

Subscribe to this mod's changes

god-init is a skill published in the GitHub repository hannsxpeter/godpowers (6 stars, last pushed 10d ago), licensed MIT. It adds 57 tokens to every session and 311 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-27.

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