story-architect

story-architect is a skill for Claude Code, Codex from HashLips/agent-skills. It costs 54 tokens per session (1,107 once invoked), scanned A, original, MIT.

A story-world organization skill that turns fictional ideas into structured lore records. Lore records are reference files describing the world, places, rules, inhabitants, and other canon details.

In plain words
What is it for?
Use it to add, organize, or expand world concepts, check them against existing entries, choose their categories, and create or enrich the appropriate files.
Why use it?
It keeps a growing fictional universe consistent by classifying new ideas, using the right structure, and protecting established canon.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions AGENTS.md.

Good fit Use it to add, organize, or expand world concepts, check them against existing entries, choose their categories, and create or enrich the appropriate files.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hashlips/agent-skills/story-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HashLips/agent-skills --skill story-architect
Clone the repo
git clone --depth 1 https://github.com/HashLips/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for story-architect

README.md
[![agentmods](https://agentmods.dev/badge/skills/hashlips/agent-skills/story-architect/github.svg)](https://agentmods.dev/skills/hashlips/agent-skills/story-architect)
Your own site
<a href="https://agentmods.dev/skills/hashlips/agent-skills/story-architect"><img src="https://agentmods.dev/badge/skills/hashlips/agent-skills/story-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for story-architect

Your own site · 80×15
<a href="https://agentmods.dev/skills/hashlips/agent-skills/story-architect"><img src="https://agentmods.dev/badge/skills/hashlips/agent-skills/story-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,107 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.01107
Opus 5.5 $0.00022 $0.00443
Sonnet 5.5 $0.00011 $0.00221
Haiku 4.5 $0.00005 $0.00111

Measured 14d ago against content hash cf6fe098a111, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

story-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/story-architect/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Story Architect

Summary

  • Turn each idea into one markdown file per concept.
  • Classify, name, and place the file from the schema and category guide.
  • Keep established canon. Fill only missing metadata when new canon arrives.
  • Read this world's AGENTS.md before writing. If it is silent, use these defaults and continue.
  • Store standing preferences in that repo's agent/ folder.

Core Workflow

When the creator describes a world idea:

  1. Read root AGENTS.md and the agent/ files it lists. If they are absent, use skill defaults.
  2. Understand what the idea represents.
  3. Run a canon check against related entries. If agent/canon-safety.md exists, follow it.
  4. Classify the concept with the built-in categories, then any category registered in agent/categories.md.
  5. Decide whether one file or several files are needed.
  6. Ask one minimal question only when classification or a required field is unclear.
  7. Generate the file or files from the schema and templates. Set time_era and time_span on every entry. Reuse an era label the repo already uses when one fits.
  8. Enrich existing files when new canon fills missing metadata.
  9. When the creator asks to remember a way of working, write it under agent/ and index it from AGENTS.md.

World-kit behavior: references/world-kit.md.

Non-Negotiable Rules

Scope Rule

Write lore and house rules into the world repository. Register a new category only when the creator wants that kind of entry. Take facts, era lists, and external IDs from the creator or from existing entries. Keep this world's preferences out of this skill.

World Kit Rule

Recorded preferences win over skill defaults. A missing preference does not block the task. Standing preferences are written into the repo, not left in chat. See references/world-kit.md.

Classification Rule

Infer the category when the creator does not name one. Use references/categories.md, then categories registered for this world.

Read the full file on GitHub · 98 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago Changed · +12 lines · -20 tokens per session cf6fe098a111
  2. 1mo ago First seen · 86 lines · 74 tokens per session scan A f8de1bacf527

Subscribe to this mod's changes

story-architect is a skill published in the GitHub repository HashLips/agent-skills (28 stars, last pushed 3d ago), licensed MIT. It adds 54 tokens to every session and 1,107 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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