Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HashLips/agent-skills --skill vector-drawinggit clone --depth 1 https://github.com/HashLips/agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hashlips/agent-skills/vector-drawing)<a href="https://agentmods.dev/skills/hashlips/agent-skills/vector-drawing"><img src="https://agentmods.dev/badge/skills/hashlips/agent-skills/vector-drawing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hashlips/agent-skills/vector-drawing"><img src="https://agentmods.dev/badge/skills/hashlips/agent-skills/vector-drawing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00035 | $0.00814 |
| Opus 5.5 | $0.00014 | $0.00326 |
| Sonnet 5.5 | $0.00007 | $0.00163 |
| Haiku 4.5 | $0.00003 | $0.00081 |
Grade A, and why
vector-drawing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Vector Drawing
This skill guides creation of vector-based artworks using SVG—scalable, resolution-independent graphics. Apply it when the user asks for SVG output, vector graphics, logos, icons, illustrations, or any artwork that must scale cleanly.
Disclaimer (for the user)
This is an experimental skill; outcomes are not guaranteed. Use at your own risk. For the full disclaimer, see the repository README.
Canonical specification
The official standard is SVG 2 (W3C). Use it as the authority for syntax and behavior; do not copy the spec verbatim into outputs. Build understanding from it and express it as instructions.
- Specification: https://www.w3.org/TR/SVG2/
- Key sections: Structure, Basic Shapes, Paths, Painting, Coordinate Systems and Transforms, Clipping and Masking, Gradients and Patterns, Text, Reuse (defs/use).
Core subset for AI-generated artwork
For most vector art, this subset is enough:
svg— Root and canvas.viewBox— Coordinate system and aspect ratio.path— Arbitrary shapes and outlines.g— Grouping and inheritance.fill— Interior color or pattern.stroke— Outline color and width.transform— Move, scale, rotate, skew.clipPath— Hard-edged visibility.mask— Soft or gradient visibility.defs— Define reusable content.use— Reuse content by reference.
Master these before reaching for shapes, text, or filters.
Reference Index (skill flow)
When generating or editing SVG artwork, apply concepts in this order and read the referenced file when you need that topic.
- Document structure and
svg/viewBoxbasics: reference/structure.md - Basic shapes (rectangles, circles, lines, etc.): reference/shapes.md
- Paths and path commands for arbitrary shapes: reference/paths.md
- Styling (
fill,stroke, painting rules): reference/styling.md - Grouping and hierarchy with
g: reference/grouping.md - Transforms and coordinate manipulation (
transform): reference/transforms.md - Clipping and masking (
clipPath,mask): reference/clipping-masking.md - Gradients and patterns: reference/gradients.md
- Composition, reuse, and
defs/use: reference/composition.md
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 73 lines · 35 tokens per session scan A 0bc675242d07
vector-drawing is a skill published in the GitHub repository HashLips/agent-skills (28 stars, last pushed 3d ago), licensed MIT. It adds 35 tokens to every session and 814 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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