suggest-sfx

suggest-sfx is a skill for Claude Code from hassancs91/claude-youtube-editor. It costs 206 tokens per session (3,182 once invoked), scanned A, original, MIT.

A video-editing step for adding sound effects to a video after its visual beats are prepared. It proposes effects matched to the narration and visuals, using a shared library, and renders an audition preview.

In plain words
What is it for?
It is for planning and previewing synced sound effects for transitions, visual beats, and narration in a video project.
Why use it?
It helps decide where effects belong and lets the user review the sound plan before the effects are mixed into the video.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It is for planning and previewing synced sound effects for transitions, visual beats, and narration in a video project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hassancs91/claude-youtube-editor/suggest-sfx
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hassancs91/claude-youtube-editor --skill suggest-sfx
Clone the repo
git clone --depth 1 https://github.com/hassancs91/claude-youtube-editor

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for suggest-sfx

README.md
[![agentmods](https://agentmods.dev/badge/skills/hassancs91/claude-youtube-editor/suggest-sfx/github.svg)](https://agentmods.dev/skills/hassancs91/claude-youtube-editor/suggest-sfx)
Your own site
<a href="https://agentmods.dev/skills/hassancs91/claude-youtube-editor/suggest-sfx"><img src="https://agentmods.dev/badge/skills/hassancs91/claude-youtube-editor/suggest-sfx/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for suggest-sfx

Your own site · 80×15
<a href="https://agentmods.dev/skills/hassancs91/claude-youtube-editor/suggest-sfx"><img src="https://agentmods.dev/badge/skills/hassancs91/claude-youtube-editor/suggest-sfx.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 206 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,182 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00206 $0.03182
Opus 5 $0.00103 $0.01591
Sonnet 5 $0.00041 $0.00636
Haiku 4.5 $0.00021 $0.00318

Measured 13d ago against content hash 49bb5f855f7f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

suggest-sfx scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/suggest-sfx/SKILL.md · 155 lines

How it starts

The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.

suggest-sfx — the SFX pass

Step 4 of the pipeline: take a video with its master cut + baked visual beats and add tasteful sound effects, synced to the visual beats and the narration, drawn from a shared, growing SFX library. Work collaboratively and beat-by-beat; the user audits the plan and gives notes.

Same shape as the rest of the pipeline: a declarative plan (sfx-plan.json) is the source of truth → a tool consumes it (tools/mix_sfx.py) → a library grows (media/library/sfx/) → a hard USER-AUDIT gate before anything is mixed.

Sound taste is a brand contract — read brand.md §10 every time. The house style is calm/premium (Linear / Anthropic / Vercel), felt-not-heard, always under the voice. NOT MrBeast-loud.

Inputs (read these first, every session)

  • brand.md §10 (Sound design) — the SFX taste contract: subtlety, density, palette, levels, sync, signature motifs, source policy. Non-negotiable.
  • videos/video-N/work/timeline.json — the shots and their master spans + type (cutaway/overlay). The cut-in/out boundaries are your transition (whoosh) candidates.
  • videos/video-N/work/edited-transcript.json — word-level times (ms) in the MASTER timeline. Sync cues to these words (a pop on "boom", a chime on "free").
  • The shot sources remotion/src/shots/video-N/*.tsx — the INTERNAL animation frames are where the real visual beats are (toggle flip, image reveal, page flip, badge pop). Read the shot, convert its local frame to master time: at_s = shot.master_in_s + local_frame / shot.fps. Do not guess — the cue must land on the exact frame the thing happens.
  • media/library/sfx/catalog.json + palette.json — the library you draw from and grow.

The library (media/library/sfx/) — the durable asset

  • media/library/sfx/palette.json — generation recipes: generic, reusable sound ids + prompts + duration + tags. The source of truth for what the library SHOULD contain.
  • media/library/sfx/catalog.json — the manifest of what EXISTS: {id, file, category, tags, duration_s, peak_dbfs, loudness_lufs, source, model, license, prompt, used_in} per clip. Written by gen_sfx.py.
  • media/library/sfx/clips/*.mp3 — loudness-normalized clips (~−20 LUFS, −1.5 dBFS ceiling) so a plan's per-cue gain_db is perceptually meaningful.
  • Library-first, always. Reuse an existing clip before generating. Name/tag clips GENERICALLY (ui-toggle-on, whoosh-soft, pop-reveal) so future videos reuse them — the library is the durable asset, each video is one draw from it. Only genuinely-missing sounds get added to palette.json and generated. (SFX that must live INSIDE a Remotion shot instead go in media/library/sfx/ via staticFile().)

Read the full file on GitHub · 155 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 155 lines · 206 tokens per session scan A 49bb5f855f7f

Subscribe to this mod's changes

suggest-sfx is a skill published in the GitHub repository hassancs91/claude-youtube-editor (303 stars, last pushed 25d ago), licensed MIT. It adds 206 tokens to every session and 3,182 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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