codebase-design

A guide to designing software modules with small interfaces and substantial behavior behind them. It also covers seams, which are places where an implementation can change without requiring changes from its caller.

In plain words
What is it for?
Use it when shaping a module, choosing where to place a dependency, improving testability, or comparing architecture options.
Why use it?
It helps keep dependencies replaceable, tests focused, and related behavior in one maintainable place.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hecer/yoke/codebase-design
Any agent
npx skills add HECer/yoke --skill codebase-design
Clone the repo
git clone --depth 1 https://github.com/HECer/yoke

Made for: Claude Code, Codex.

Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 458 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00054 $0.00458
Opus 5 $0.00027 $0.00229
Sonnet 5 $0.00011 $0.00092
Haiku 4.5 $0.00005 $0.00046

Measured yesterday against content hash 552dfb87e896, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

codebase-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

canon/skills/codebase-design/SKILL.md · 40 lines

What it actually says

Codebase design

Design deep modules: substantial behavior behind a small interface, placed at a real seam and tested through that interface. Optimize for caller leverage and maintainer locality.

Vocabulary

  • Module: anything with one interface and an implementation, from a function to a package.
  • Interface: everything a caller must know: types, invariants, ordering, errors, configuration, and relevant performance behavior.
  • Implementation: the behavior hidden inside a module.
  • Depth: useful behavior per unit of interface a caller must learn.
  • Seam: a place where behavior can change without editing the caller at that place.
  • Adapter: a concrete implementation that satisfies an interface at a seam.
  • Leverage: capability callers gain from a small interface.
  • Locality: change, knowledge, bugs, and verification concentrated in one place.

Use these terms consistently. Prefer seam over the overloaded word boundary when discussing replaceable behavior.

Design checks

  • Reduce methods and parameters when callers do not need the exposed choice.
  • Hide repeated orchestration, invariants, and error handling inside the module.
  • Apply the deletion test: deleting a useful module should make its complexity reappear across its callers. A layer whose complexity simply vanishes was probably a pass-through.
  • Treat the interface as the test surface. Tests should survive internal refactors.
  • Accept dependencies at real seams instead of constructing hard-to-replace externals internally.
  • Introduce a seam for demonstrated variation. Production plus a meaningful test adapter can make two real adapters; a single speculative adapter does not.
  • Return observable results where practical instead of requiring tests to inspect internal state.

For dependency-specific deepening, read DEEPENING.md. For a consequential interface with several plausible shapes, read DESIGN-IT-TWICE.md.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 40 lines · 54 tokens per session scan A 552dfb87e896

Subscribe to this mod's changes

codebase-design is a skill published in the GitHub repository HECer/yoke (2 stars, last pushed 11d ago), licensed MIT. It adds 54 tokens to every session and 458 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.