resolving-merge-conflicts

resolving-merge-conflicts is a skill for Claude Code from HECer/yoke. It costs 53 tokens per session (232 once invoked), scanned A, original, MIT.

A guide for finishing a Git merge or rebase when both versions changed the same code. Git is a tool that combines changes from different lines of work; a conflict means it cannot safely choose which changes to keep.

In plain words
What is it for?
Use it only during an active merge or rebase conflict to inspect the changes, resolve files, run checks, and continue the operation.
Why use it?
It helps preserve the useful intent on both sides and checks the project after the conflict is resolved.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the yoke plugin — 34 skills, 1 hook shipped together

Good fit Use it only during an active merge or rebase conflict to inspect the changes, resolve files, run checks, and continue the operation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hecer/yoke/resolving-merge-conflicts
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HECer/yoke --skill resolving-merge-conflicts
Clone the repo
git clone --depth 1 https://github.com/HECer/yoke

Made for: Claude Code.

Or install yoke, the plugin that ships this one along with the rest of its 34 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for resolving-merge-conflicts

README.md
[![agentmods](https://agentmods.dev/badge/skills/hecer/yoke/resolving-merge-conflicts.svg)](https://agentmods.dev/skills/hecer/yoke/resolving-merge-conflicts)
Your own site
<a href="https://agentmods.dev/skills/hecer/yoke/resolving-merge-conflicts"><img src="https://agentmods.dev/badge/skills/hecer/yoke/resolving-merge-conflicts.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 232 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.00232
Opus 5 $0.00026 $0.00116
Sonnet 5 $0.00011 $0.00046
Haiku 4.5 $0.00005 $0.00023

Measured 7d ago against content hash d098403cbd17, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

resolving-merge-conflicts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

canon/skills/resolving-merge-conflicts/SKILL.md · 19 lines

What it actually says

Resolving merge conflicts

  1. Inspect the current merge or rebase state, history, and every conflicted file.
  2. Trace both sides to their commits and available pull request, issue, specification, and test evidence. Identify what each change was trying to preserve.
  3. Resolve each hunk. Preserve both intents when compatible. When they conflict, follow the current operation's stated goal and report the trade-off. Do not invent unrelated behavior.
  4. Discover and run the project's scoped checks, then the broader checks justified by the merge.
  5. Stage resolved files and continue the current operation until Git reports it complete.

Keep all process actions scoped to the current repository and recorded operation. Never abort a merge or rebase unless the user explicitly requests that destructive reversal. Stop for direction when the evidence cannot distinguish two materially different product behaviors.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 19 lines · 53 tokens per session scan A d098403cbd17

Subscribe to this mod's changes

resolving-merge-conflicts is a skill published in the GitHub repository HECer/yoke (2 stars, last pushed yesterday), licensed MIT. It adds 53 tokens to every session and 232 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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