adversary-emulation

adversary-emulation is a skill for Claude Code from HermeticOrmus/LibreSecOps-Claude-Code. It costs 62 tokens per session (2,566 once invoked), scanned A, original, MIT.

A methodology for planning authorized simulations of how a specific real-world adversary might operate. It uses threat intelligence, phased scenarios, operating rules, and small tests to assess detection and response.

In plain words
What is it for?
Use it to design adversary emulation exercises, choose relevant attacker techniques, define scenarios, and plan detection-validation activities.
Why use it?
It separates testing whether vulnerabilities exist from testing whether defenders can recognize and respond to a realistic attacker.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the red-team-operations plugin — 2 skills, 2 commands, 2 agents shipped together

Good fit Use it to design adversary emulation exercises, choose relevant attacker techniques, define scenarios, and plan detection-validation activities.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hermeticormus/libresecops-claude-code/adversary-emulation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HermeticOrmus/LibreSecOps-Claude-Code --skill adversary-emulation
Clone the repo
git clone --depth 1 https://github.com/HermeticOrmus/LibreSecOps-Claude-Code

Made for: Claude Code.

Or install red-team-operations, the plugin that ships this one along with the rest of its 2 skills, 2 commands, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for adversary-emulation

README.md
[![agentmods](https://agentmods.dev/badge/skills/hermeticormus/libresecops-claude-code/adversary-emulation/github.svg)](https://agentmods.dev/skills/hermeticormus/libresecops-claude-code/adversary-emulation)
Your own site
<a href="https://agentmods.dev/skills/hermeticormus/libresecops-claude-code/adversary-emulation"><img src="https://agentmods.dev/badge/skills/hermeticormus/libresecops-claude-code/adversary-emulation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for adversary-emulation

Your own site · 80×15
<a href="https://agentmods.dev/skills/hermeticormus/libresecops-claude-code/adversary-emulation"><img src="https://agentmods.dev/badge/skills/hermeticormus/libresecops-claude-code/adversary-emulation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,566 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.02566
Opus 5.5 $0.00025 $0.01026
Sonnet 5.5 $0.00012 $0.00513
Haiku 4.5 $0.00006 $0.00257

Measured 12d ago against content hash 41ff639316e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

adversary-emulation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/red-team-operations/skills/adversary-emulation/SKILL.md · 262 lines

How it starts

The opening of the file, as written. The whole thing — 262 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adversary Emulation

Methodology for building adversary emulation plans based on real threat intelligence, including scenario design, phased operations, and atomic testing patterns.

Knowledge Base

Adversary Emulation vs. Penetration Testing

These are different disciplines with different goals:

Aspect Penetration Testing Adversary Emulation
Goal Find vulnerabilities Test detection and response
Approach Find any path to objective Follow a specific adversary's known TTPs
Stealth Varies (often noisy) Realistic adversary OPSEC
Intelligence input Scope document Threat intelligence report
Primary consumer Vulnerability management Detection engineering, SOC
Success metric Vulnerabilities found Detections validated
Duration 1-3 weeks typically 2-6 weeks typically

The Adversary Emulation Lifecycle

1. Threat Intelligence --> Who targets organizations like ours?
       |
2. TTP Selection --> What specific techniques does this adversary use?
       |
3. Scenario Design --> What is the realistic attack narrative?
       |
4. Rules of Engagement --> What are the boundaries and safety controls?
       |
5. Tool Selection --> What tools replicate the adversary's capabilities?
       |
6. Phased Execution --> Execute in phases with decision gates
       |
7. Detection Assessment --> What did the blue team see? What did they miss?
       |
8. Reporting --> Detection gaps, response gaps, recommendations
       |
9. Remediation --> Blue team builds/improves detections
       |
10. Re-test --> Validate the improvements

Established Methodologies

TIBER-EU (Threat Intelligence-Based Ethical Red Teaming): European Central Bank framework for financial sector red teaming. Requires a dedicated threat intelligence phase, a red team phase, and a blue team assessment phase. The threat intelligence provider and red team provider must be independent.

Read the full file on GitHub · 262 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed · +5 lines · +62 tokens per session 41ff639316e1
  2. 1mo ago First seen · 257 lines · 0 tokens per session scan A e1339ad2593b

Subscribe to this mod's changes

adversary-emulation is a skill published in the GitHub repository HermeticOrmus/LibreSecOps-Claude-Code (4 stars, last pushed 9d ago), licensed MIT. It adds 62 tokens to every session and 2,566 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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