audio-math-haptics

audio-math-haptics is a skill for Claude Code, Codex from heyAyushh/stacc. It costs 110 tokens per session (987 once invoked), scanned A, original, MIT.

Guidance for designing audio-linked haptic feedback and movement in apps, where one event controls the vibration, optional sound, and visual motion.

In plain words
What is it for?
It is for planning and implementing feedback for toggles, sliders, pickers, page transitions, scrolling, async requests, wallet actions, and Solana transaction stages.
Why use it?
It helps keep feedback tied to what is happening in the interface, including uncertain, pending, confirmed, rejected, and failed states.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for planning and implementing feedback for toggles, sliders, pickers, page transitions, scrolling, async requests, wallet actions, and Solana transaction stages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/heyayushh/stacc/audio-math-haptics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add heyAyushh/stacc --skill audio-math-haptics
Clone the repo
git clone --depth 1 https://github.com/heyAyushh/stacc

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-math-haptics

README.md
[![agentmods](https://agentmods.dev/badge/skills/heyayushh/stacc/audio-math-haptics/github.svg)](https://agentmods.dev/skills/heyayushh/stacc/audio-math-haptics)
Your own site
<a href="https://agentmods.dev/skills/heyayushh/stacc/audio-math-haptics"><img src="https://agentmods.dev/badge/skills/heyayushh/stacc/audio-math-haptics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-math-haptics

Your own site · 80×15
<a href="https://agentmods.dev/skills/heyayushh/stacc/audio-math-haptics"><img src="https://agentmods.dev/badge/skills/heyayushh/stacc/audio-math-haptics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 110 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 987 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00110 $0.00987
Opus 5 $0.00055 $0.00494
Sonnet 5 $0.00022 $0.00197
Haiku 4.5 $0.00011 $0.00099

Measured 8d ago against content hash cbecc02514b2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

audio-math-haptics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/derive_feedback.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

configs/skills/audio-math-haptics/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Math Haptics

Overview

Use this skill to make feedback systems feel causal: one semantic event should shape the haptic profile, optional audio profile, and UI kinetic behavior from the same clock and confidence model.

Do not start by sprinkling isolated haptic calls through the app. First identify the semantic event, its participants, and its uncertainty/settlement path.

Workflow

  1. Inventory the events.

    • Include local UI controls, navigation transitions, async requests, backend acknowledgements, wallet/signature states, Solana transaction phases, realtime invalidations, and settlement/failure states.
    • For each event, record certainty, uncertainty, salience/event weight, semantic discontinuity, pattern depth, and settlement phase.
  2. Choose the primitive.

    • Use detent/picker feedback for indexed motion and step crossings.
    • Use toggle feedback for binary state flips.
    • Use slider feedback for continuous motion with semantic thresholds.
    • Use page/route transition feedback for theatrical but decisive transitions.
    • Use async/transaction feedback for pending, accepted, confirmed, rejected, failed, and settled states.
  3. Derive the haptic profile.

    • Map semantic features to intensity, sharpness, duration, transient count, and spacing.
    • Increase intensity with salience, snap energy, confirmation, and edge crossing.
    • Increase sharpness with transient rise, detent alignment, correction force, and semantic discontinuity.
    • Compress duration as certainty rises; increase duration for deeper narrative or unresolved settlement.
  4. Couple optional audio from the same event.

    • Higher sharpness raises pitch and shortens attack.
    • Higher salience raises intensity and amplitude together.
    • More transients mean stronger discontinuity.
    • Keep audio optional and subordinate to platform settings, mute state, and accessibility.
  5. Implement through a central adapter.

    • Create one semantic feedback module per app, then call it from feature surfaces.
    • Keep platform API calls behind the adapter so iOS, Android, web, simulator, and accessibility fallbacks remain consistent.
    • Rate-limit continuous gestures; threshold crossings should feel meaningful, not noisy.
    • Do not let the backend directly "play haptics"; backend, Solana, and realtime systems emit semantic state changes that the client maps to feedback.

Read the full file on GitHub · 76 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 76 lines · 110 tokens per session scan A cbecc02514b2

Subscribe to this mod's changes

audio-math-haptics is a skill published in the GitHub repository heyAyushh/stacc (3 stars, last pushed 2mo ago), licensed MIT. It adds 110 tokens to every session and 987 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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