liquid-glass

liquid-glass is a skill for Claude Code from heyparsadev/liquid-glass-skill. It costs 252 tokens per session (4,180 once invoked), scanned A, original, MIT.

A guide for building SwiftUI interfaces with Apple's Liquid Glass design style, introduced for its 26-series operating systems.

In plain words
What is it for?
Use it when writing SwiftUI for iOS, iPadOS, macOS, watchOS, tvOS, or visionOS 26 and working with glass effects or materials.
Why use it?
It helps you apply the specified design style when creating or redesigning Apple-platform interfaces.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the liquid-glass plugin — 1 skill shipped together

Good fit Use it when writing SwiftUI for iOS, iPadOS, macOS, watchOS, tvOS, or visionOS 26 and working with glass effects or materials.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/heyparsadev/liquid-glass-skill/liquid-glass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add heyparsadev/liquid-glass-skill --skill liquid-glass
Clone the repo
git clone --depth 1 https://github.com/heyparsadev/liquid-glass-skill

Made for: Claude Code.

Or install liquid-glass, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for liquid-glass

README.md
[![agentmods](https://agentmods.dev/badge/skills/heyparsadev/liquid-glass-skill/liquid-glass/github.svg)](https://agentmods.dev/skills/heyparsadev/liquid-glass-skill/liquid-glass)
Your own site
<a href="https://agentmods.dev/skills/heyparsadev/liquid-glass-skill/liquid-glass"><img src="https://agentmods.dev/badge/skills/heyparsadev/liquid-glass-skill/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for liquid-glass

Your own site · 80×15
<a href="https://agentmods.dev/skills/heyparsadev/liquid-glass-skill/liquid-glass"><img src="https://agentmods.dev/badge/skills/heyparsadev/liquid-glass-skill/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 252 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,180 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00252 $0.04180
Opus 5.5 $0.00101 $0.01672
Sonnet 5.5 $0.00050 $0.00836
Haiku 4.5 $0.00025 $0.00418

Measured 17d ago against content hash e99b3f633d39, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/check_glass.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/liquid-glass/SKILL.md · 166 lines

How it starts

The opening of the file, as written. The whole thing — 166 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Liquid Glass for SwiftUI

Liquid Glass is the material Apple introduced in iOS 26 for the functional layer: the controls and navigation that float above an app's content. Standard SwiftUI components adopt it automatically when you build with the iOS 26 or 27 SDK. Custom views opt in with glassEffect(_:in:).

This skill covers the API, the system chrome that already uses glass, the iOS 27 changes, Apple's design rules, accessibility, performance, and anti-patterns. It also includes copy-ready patterns and full-screen examples.

Scope

  • In scope. SwiftUI on iOS, iPadOS, Mac Catalyst, macOS, tvOS, and watchOS 26 and later, built with Xcode 26 or later. The iOS 27 APIs need Xcode 27.
  • visionOS. Glass, glassEffect, GlassEffectContainer, and the glass button styles are not available there. visionOS uses its own system glass and glassBackgroundEffect.
  • Out of scope. UIKit and AppKit (UIGlassEffect, NSGlassEffectView), React Native, Flutter, and app icons (made in Icon Composer).
  • Deployment targets below 26. System components still get Liquid Glass when built with the 26 or 27 SDK. Custom glass needs if #available(iOS 26.0, *). See references/10-migrating-to-ios27.md.

Workflow

For a design question without code, answer from the decision tree, the golden rules, and 02, with 05 §4 for legibility; skip the checklist and the linter. For code, copy this checklist into your response and tick items off as you go:

- [ ] 1. Find the deployment target and platforms (IPHONEOS_DEPLOYMENT_TARGET, Package.swift platforms).
         Target 26.x → gate every iOS 27 API with `if #available(iOS 27.0, *)`.
- [ ] 2. Classify every view: functional layer (controls and navigation floating above content) or content layer.
- [ ] 3. Choose APIs with the decision tree below. Prefer system components.
- [ ] 4. Write the code. Check each glass, toolbar, tab, or sheet signature against references/01 and 08.
- [ ] 5. Run the linter: python3 <skill-dir>/scripts/check_glass.py <files-or-folders> --target <deployment target>
         Fix what it reports and re-run until it is clean.
- [ ] 6. Walk checklists/pre-ship-checklist.md.

Read the full file on GitHub · 166 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 17d ago Changed · +66 lines · +147 tokens per session e99b3f633d39
  2. 1mo ago First seen · 100 lines · 105 tokens per session scan A 9f9f4617f68c

Subscribe to this mod's changes

liquid-glass is a skill published in the GitHub repository heyparsadev/liquid-glass-skill (11 stars, last pushed 17d ago), licensed MIT. It adds 252 tokens to every session and 4,180 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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