Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add heyparsadev/liquid-glass-skill --skill liquid-glassgit clone --depth 1 https://github.com/heyparsadev/liquid-glass-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/heyparsadev/liquid-glass-skill/liquid-glass)<a href="https://agentmods.dev/skills/heyparsadev/liquid-glass-skill/liquid-glass"><img src="https://agentmods.dev/badge/skills/heyparsadev/liquid-glass-skill/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/heyparsadev/liquid-glass-skill/liquid-glass"><img src="https://agentmods.dev/badge/skills/heyparsadev/liquid-glass-skill/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00252 | $0.04180 |
| Opus 5.5 | $0.00101 | $0.01672 |
| Sonnet 5.5 | $0.00050 | $0.00836 |
| Haiku 4.5 | $0.00025 | $0.00418 |
Grade A, and why
liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 166 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Liquid Glass for SwiftUI
Liquid Glass is the material Apple introduced in iOS 26 for the functional layer: the controls and navigation that float above an app's content. Standard SwiftUI components adopt it automatically when you build with the iOS 26 or 27 SDK. Custom views opt in with glassEffect(_:in:).
This skill covers the API, the system chrome that already uses glass, the iOS 27 changes, Apple's design rules, accessibility, performance, and anti-patterns. It also includes copy-ready patterns and full-screen examples.
Scope
- In scope. SwiftUI on iOS, iPadOS, Mac Catalyst, macOS, tvOS, and watchOS 26 and later, built with Xcode 26 or later. The iOS 27 APIs need Xcode 27.
- visionOS.
Glass,glassEffect,GlassEffectContainer, and the glass button styles are not available there. visionOS uses its own system glass andglassBackgroundEffect. - Out of scope. UIKit and AppKit (
UIGlassEffect,NSGlassEffectView), React Native, Flutter, and app icons (made in Icon Composer). - Deployment targets below 26. System components still get Liquid Glass when built with the 26 or 27 SDK. Custom glass needs
if #available(iOS 26.0, *). See references/10-migrating-to-ios27.md.
Workflow
For a design question without code, answer from the decision tree, the golden rules, and 02, with 05 §4 for legibility; skip the checklist and the linter. For code, copy this checklist into your response and tick items off as you go:
- [ ] 1. Find the deployment target and platforms (IPHONEOS_DEPLOYMENT_TARGET, Package.swift platforms).
Target 26.x → gate every iOS 27 API with `if #available(iOS 27.0, *)`.
- [ ] 2. Classify every view: functional layer (controls and navigation floating above content) or content layer.
- [ ] 3. Choose APIs with the decision tree below. Prefer system components.
- [ ] 4. Write the code. Check each glass, toolbar, tab, or sheet signature against references/01 and 08.
- [ ] 5. Run the linter: python3 <skill-dir>/scripts/check_glass.py <files-or-folders> --target <deployment target>
Fix what it reports and re-run until it is clean.
- [ ] 6. Walk checklists/pre-ship-checklist.md.
What ships with it
28 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- checklists/pre-ship-checklist.md 7.7 KB
- examples/01-SettingsScreen.swift 2.9 KB
- examples/02-MusicPlayerScreen.swift 6.0 KB
- examples/03-OnboardingFlow.swift 5.5 KB
- examples/04-PhotoDetailScreen.swift 5.3 KB
- examples/05-DashboardScreen.swift 5.9 KB
- examples/06-ChatScreen.swift 6.2 KB
- examples/07-ProfileScreen.swift 7.2 KB
- examples/08-LoginScreen.swift 16 KB
- examples/09-HealthTodayScreen.swift 22 KB
- examples/10-StoreScreen.swift 8.4 KB
- patterns/glass-card-stack.md 3.6 KB
- patterns/glass-floating-toolbar.md 4.2 KB
- patterns/glass-modal-sheet.md 4.5 KB
- patterns/glass-navigation-bar.md 4.0 KB
- patterns/glass-search-field.md 3.4 KB
- patterns/glass-tab-bar.md 4.2 KB
- references/01-api-reference.md 23 KB
- references/02-hig-principles.md 14 KB
- references/03-design-tokens.md 8.5 KB
- references/04-motion-and-interaction.md 9.1 KB
- references/05-accessibility.md 14 KB
- references/06-performance.md 5.5 KB
- references/07-anti-patterns.md 15 KB
- references/08-system-chrome.md 30 KB
- references/09-whats-new-ios27.md 15 KB
- references/10-migrating-to-ios27.md 11 KB
- scripts/check_glass.py 32 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 17d ago Changed · +66 lines · +147 tokens per session e99b3f633d39
- 1mo ago First seen · 100 lines · 105 tokens per session scan A 9f9f4617f68c
liquid-glass is a skill published in the GitHub repository heyparsadev/liquid-glass-skill (11 stars, last pushed 17d ago), licensed MIT. It adds 252 tokens to every session and 4,180 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
apple-hig
Use whenever designing, building, styling, scaffolding, or reviewing ANY user interface, screen, view, component, layout, color, theme, typography, font, icon, symbol, spacing, motion, or navigation for an Apple platform (iOS, iPadOS, macOS, watchOS, tvOS, visionOS) — including SwiftUI/UIKit/AppKit code, buttons, tab…
apple-design
Complete Apple Human Interface Guidelines (HIG) and Apple Design System standard. Use when designing, building, or auditing UI/UX for iOS, iPadOS, macOS, watchOS, visionOS, or Apple-styled web and mobile applications.
accessibility-voiceover-specialist
Audits views for compliance with Apple's VoiceOver accessibility nutrition label. Checks that interactive elements have accessibility labels, labels are human-readable, accessibility traits are correct, images are properly configured, and custom controls are exposed to assistive technologies. Use when the user asks to…
accessibility-sufficient-contrast-specialist
Audits views for compliance with Apple's Sufficient Contrast accessibility nutrition label (WCAG 2.1 contrast ratios). Use when the user asks to check color contrast, audit contrast ratios, verify the Sufficient Contrast nutrition label, or review a view for accessibility.
accessibility-dynamic-type-specialist
Audits views for compliance with Apple's Dynamic Type accessibility nutrition label. Checks that text scales with the user's preferred size, fonts use text styles or UIFontMetrics, and layouts adapt for accessibility sizes. Use when the user asks to check Dynamic Type support, verify text scaling, or audit the Dynamic…
apple-hig-ux
Apple-platform design and UX judgment — what a good iOS/iPadOS/macOS/watchOS/visionOS app FEELS like. Use whenever designing app screens or flows, answering Human Interface Guidelines (HIG) questions, judging "does this feel native", running a UX review of an Apple-platform app, choosing navigation patterns (tabs vs…