unknowns

unknowns is a skill for Claude Code, Codex from hiendinhngoc/unknowns. It costs 64 tokens per session (625 once invoked), scanned A, original, MIT.

A workflow router for the Unknowns skills. It identifies whether work is being planned, implemented, or prepared for merging, then selects the matching technique.

In plain words
What is it for?
Use it with `/unknowns`, when you say “know my unknowns,” or when you are unsure which Unknowns skill to use.
Why use it?
It removes the need to decide which Unknowns skill applies at each stage. It uses the conversation and, when needed, checked Git information to determine the stage.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present. Also seen: mentions Claude Code; mentions Codex; mentions OpenCode.

Part of the unknowns plugin — 6 skills shipped together

Good fit Use it with /unknowns, when you say “know my unknowns,” or when you are unsure which Unknowns skill to use.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hiendinhngoc/unknowns/unknowns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hiendinhngoc/unknowns --skill unknowns
Clone the repo
git clone --depth 1 https://github.com/hiendinhngoc/unknowns

Made for: Claude Code, Codex.

Or install unknowns, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unknowns

README.md
[![agentmods](https://agentmods.dev/badge/skills/hiendinhngoc/unknowns/unknowns.svg)](https://agentmods.dev/skills/hiendinhngoc/unknowns/unknowns)
Your own site
<a href="https://agentmods.dev/skills/hiendinhngoc/unknowns/unknowns"><img src="https://agentmods.dev/badge/skills/hiendinhngoc/unknowns/unknowns.svg" alt="Measured on agentmods" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 625 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.00625
Opus 5 $0.00032 $0.00313
Sonnet 5 $0.00013 $0.00125
Haiku 4.5 $0.00006 $0.00063

Measured 7d ago against content hash ada6b93fc3ba, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unknowns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unknowns/SKILL.md · 56 lines

How it starts

The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unknowns Orchestrator

Pure router. Detect the phase, invoke the right skill via the Skill tool. If this agent has no skill-invocation tool, read that skill's SKILL.md and follow it directly. No technique logic lives here.

Phase detection

Trust explicit conversation intent first: requests to review/merge, reports of a plan deviation, porting language, or prototype language route directly. Use git only when intent is not clear.

When git evidence is needed, resolve the comparison base in this order: the current branch's configured upstream; refs/remotes/origin/HEAD; an existing local main; then master. Verify every candidate before using it.

Then check, in order:

Incidental dirt is not evidence: modifications limited to generated or IDE-managed files (*.pbxproj, lockfiles, .DS_Store, build outputs) do not indicate a task in flight — treat such a worktree as clean.

  1. Pre-merge: the user expresses review/merge intent, or HEAD has commits ahead of the resolved base and the worktree has no tracked modifications → invoke unknowns:merge-quiz.
  2. Mid-implementation: tracked modifications exist that plausibly belong to the task at hand, or the conversation shows an agreed plan being executed → if a deviation was just discussed, invoke unknowns:log-deviation; otherwise report that no concrete deviation is available to log and present the three pre-implementation techniques without invoking one speculatively.
  3. Pre-implementation: no changes yet for the task at hand → ask ONE question: what kind of unknown are they facing?
    • Unfamiliar system / risky area → invoke unknowns:blindspot
    • Porting or adapting existing code → invoke unknowns:verify-ref
    • Undecided UX or behavior → invoke unknowns:mock

Rules

  • Route and invoke — never inline a technique's logic here.
  • If git state and conversation disagree, trust explicit conversation intent.
  • Outside a git repo, route from conversation; ask one phase question only when no intent or target can be inferred.
  • Skill names here use the unknowns: namespace (Claude Code plugin install). If the skills were installed flat (Codex, OpenCode: cp -r skills/*), they go by their bare directory names — blindspot, verify-ref, mock, log-deviation, merge-quiz.

Read the full file on GitHub · 56 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 56 lines · 64 tokens per session scan A ada6b93fc3ba

Subscribe to this mod's changes

unknowns is a skill published in the GitHub repository hiendinhngoc/unknowns (9 stars, last pushed 1mo ago), licensed MIT. It adds 64 tokens to every session and 625 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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