Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill blender-lightinggit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-lighting)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-lighting"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-lighting/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-lighting"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-lighting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00384 |
| Opus 5.5 | $0.00000 | $0.00154 |
| Sonnet 5.5 | $0.00000 | $0.00077 |
| Haiku 4.5 | $0.00000 | $0.00038 |
Grade A, and why
blender-lighting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
blender-lighting — Lighting Skill
Set up environment and artificial lighting for 3D scenes.
Three-Point Lighting Setup
import math
# Key light (main, warm)
bpy.ops.object.light_add(type='AREA', location=(3, -2, 4))
key = bpy.context.active_object; key.name = "LGT_Key"
key.data.energy = 500
key.data.color = (1.0, 0.95, 0.9)
# Fill light (cool, softer)
bpy.ops.object.light_add(type='AREA', location=(-3, 2, 3))
fill = bpy.context.active_object; fill.name = "LGT_Fill"
fill.data.energy = 200
fill.data.color = (0.8, 0.85, 1.0)
# Rim/Back light
bpy.ops.object.light_add(type='SPOT', location=(2, 3, 2))
rim = bpy.context.active_object; rim.name = "LGT_Rim"
rim.data.energy = 300
Light Types
| Type | Use Case | Key Params |
|---|---|---|
| POINT | Ambient fill, bulbs | energy, radius |
| SUN | Outdoor, directional | energy, angle |
| SPOT | Accent, rim lights | energy, spot_size, spot_blend |
| AREA | Studio, soft light | energy, size, shape |
HDRI Environment
For realistic environment lighting, use Poly Haven HDRIs:
get_polyhaven_status() → download_polyhaven_hdri()
Studio Lighting Presets
- Product: Large softbox key + white fill + rim
- Portrait: Butterfly (key above camera) + fill below
- Dramatic: Single spot from above + negative fill
- Mood: Colored gels on rim lights
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 50 lines · 0 tokens per session scan A 0d328c31904b
blender-lighting is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 384 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
blender-lighting compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| blender-lightingHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| imagegenopenai/codex | Skill | 133k | yesterday | Apache-2.0 | A | 113 | Codex |
| playwright-climicrosoft/playwright | Skill | 99k | yesterday | Apache-2.0 | A | 19 | Claude Code |
| local-ai-agentsmicrosoft/ai-agents-for-beginners | Skill | 79k | 4d ago | MIT | A | 200 | Claude Code, Codex |
| systematic-debuggingobra/superpowers | Skill | 313k | 3d ago | MIT | A | 21 | Claude Code |
| next-cache-components-adoptionvercel/next.js | Skill | 143k | yesterday | MIT | A | 95 | Claude Code |
| next-partial-prefetching-adoptionvercel/next.js | Skill | 143k | yesterday | MIT | A | 103 | Claude Code |