Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill blender-materialsgit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-materials)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-materials"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-materials/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-materials"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00502 |
| Opus 5.5 | $0.00000 | $0.00201 |
| Sonnet 5.5 | $0.00000 | $0.00100 |
| Haiku 4.5 | $0.00000 | $0.00050 |
Grade A, and why
blender-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
blender-materials — PBR Materials Skill
Create and apply physically-based materials using Principled BSDF.
Quick Material Recipes
Metallic (Gold)
mat = bpy.data.materials.new(name="MAT_Gold")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (1.0, 0.84, 0.0, 1.0)
bsdf.inputs["Metallic"].default_value = 1.0
bsdf.inputs["Roughness"].default_value = 0.2
Glass
bsdf.inputs["Base Color"].default_value = (0.9, 0.95, 1.0, 1.0)
bsdf.inputs["Metallic"].default_value = 0.0
bsdf.inputs["Roughness"].default_value = 0.0
bsdf.inputs["Transmission Weight"].default_value = 1.0
bsdf.inputs["IOR"].default_value = 1.45
Wood
bsdf.inputs["Base Color"].default_value = (0.55, 0.35, 0.15, 1.0)
bsdf.inputs["Roughness"].default_value = 0.6
bsdf.inputs["Metallic"].default_value = 0.0
Emission (Glow)
bsdf.inputs["Emission Color"].default_value = (1.0, 0.5, 0.0, 1.0)
bsdf.inputs["Emission Strength"].default_value = 5.0
PBR Map Guide
| Map Type | Principled Input | Color Space |
|---|---|---|
| Albedo/Color | Base Color | sRGB |
| Roughness | Roughness | Non-Color |
| Metallic | Metallic | Non-Color |
| Normal | Normal (via Normal Map node) | Non-Color |
| Ambient Occlusion | Mix multiply with Base Color | Non-Color |
| Displacement | Displacement (via Displacement node) | Non-Color |
Applying Materials
obj = bpy.data.objects["GEO_Table"]
if obj.data.materials:
obj.data.materials[0] = mat
else:
obj.data.materials.append(mat)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 59 lines · 0 tokens per session scan A 4470b30b6dff
blender-materials is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 502 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
blender-materials compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| blender-materialsHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| imagegenopenai/codex | Skill | 133k | yesterday | Apache-2.0 | A | 113 | Codex |
| playwright-climicrosoft/playwright | Skill | 99k | yesterday | Apache-2.0 | A | 19 | Claude Code |
| local-ai-agentsmicrosoft/ai-agents-for-beginners | Skill | 79k | 4d ago | MIT | A | 200 | Claude Code, Codex |
| systematic-debuggingobra/superpowers | Skill | 313k | 3d ago | MIT | A | 21 | Claude Code |
| next-cache-components-adoptionvercel/next.js | Skill | 143k | yesterday | MIT | A | 95 | Claude Code |
| next-partial-prefetching-adoptionvercel/next.js | Skill | 143k | yesterday | MIT | A | 103 | Claude Code |