blender-materials

blender-materials is a skill for Claude Code, Codex from HitamLegit6777/blender-mcp-ultra. It costs 0 tokens per session (502 once invoked), scanned A, original, MIT.

A Blender guide for creating and applying physically based materials, which are designed to look like real-world surfaces under lighting. It uses Blender’s Principled BSDF shader.

In plain words
What is it for?
Use it to make materials such as gold, glass, wood, and glowing surfaces in Blender, and to apply PBR texture maps correctly.
Why use it?
It gives you ready-made settings for common surfaces instead of making material values up from scratch. It also explains how to connect color, roughness, metallic, and normal maps.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to make materials such as gold, glass, wood, and glowing surfaces in Blender, and to apply PBR texture maps correctly.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hitamlegit6777/blender-mcp-ultra/blender-materials
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HitamLegit6777/blender-mcp-ultra --skill blender-materials
Clone the repo
git clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultra

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-materials

README.md
[![agentmods](https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-materials/github.svg)](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-materials)
Your own site
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-materials"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-materials/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-materials

Your own site · 80×15
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-materials"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 502 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00502
Opus 5 $0.00000 $0.00251
Sonnet 5 $0.00000 $0.00100
Haiku 4.5 $0.00000 $0.00050

Measured 11d ago against content hash 4470b30b6dff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

blender-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-materials/SKILL.md · 59 lines

What it actually says

blender-materials — PBR Materials Skill

Create and apply physically-based materials using Principled BSDF.

Quick Material Recipes

Metallic (Gold)

mat = bpy.data.materials.new(name="MAT_Gold")
mat.use_nodes = True
bsdf = mat.node_tree.nodes["Principled BSDF"]
bsdf.inputs["Base Color"].default_value = (1.0, 0.84, 0.0, 1.0)
bsdf.inputs["Metallic"].default_value = 1.0
bsdf.inputs["Roughness"].default_value = 0.2

Glass

bsdf.inputs["Base Color"].default_value = (0.9, 0.95, 1.0, 1.0)
bsdf.inputs["Metallic"].default_value = 0.0
bsdf.inputs["Roughness"].default_value = 0.0
bsdf.inputs["Transmission Weight"].default_value = 1.0
bsdf.inputs["IOR"].default_value = 1.45

Wood

bsdf.inputs["Base Color"].default_value = (0.55, 0.35, 0.15, 1.0)
bsdf.inputs["Roughness"].default_value = 0.6
bsdf.inputs["Metallic"].default_value = 0.0

Emission (Glow)

bsdf.inputs["Emission Color"].default_value = (1.0, 0.5, 0.0, 1.0)
bsdf.inputs["Emission Strength"].default_value = 5.0

PBR Map Guide

Map Type Principled Input Color Space
Albedo/Color Base Color sRGB
Roughness Roughness Non-Color
Metallic Metallic Non-Color
Normal Normal (via Normal Map node) Non-Color
Ambient Occlusion Mix multiply with Base Color Non-Color
Displacement Displacement (via Displacement node) Non-Color

Applying Materials

obj = bpy.data.objects["GEO_Table"]
if obj.data.materials:
    obj.data.materials[0] = mat
else:
    obj.data.materials.append(mat)
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 59 lines · 0 tokens per session scan A 4470b30b6dff

Subscribe to this mod's changes

blender-materials is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 7d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 502 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

insight-error-page

Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…

vercel/next.js · 83 tokens