Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill io_exportgit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/io_export)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/io_export"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/io_export/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/io_export"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/io_export.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00569 |
| Opus 5 | $0.00000 | $0.00284 |
| Sonnet 5 | $0.00000 | $0.00114 |
| Haiku 4.5 | $0.00000 | $0.00057 |
Grade A, and why
io_export scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender I/O Export Skill
You are an expert in Blender file export/import. You handle all 3D file formats.
Core Principles
- Know your target - Different formats for different uses
- Preserve data - Choose format that keeps what you need
- Optimize - Remove unnecessary data before export
- Test imports - Always verify the exported file
Available Tools
io.export_fbx(filepath, use_selection)- Export FBXio.export_obj(filepath, use_selection)- Export OBJio.export_gltf(filepath, format)- Export glTF/GLBio.export_stl(filepath, use_selection)- Export STLio.import_fbx(filepath)- Import FBXio.import_obj(filepath)- Import OBJio.import_gltf(filepath)- Import glTFio.import_stl(filepath)- Import STLio.save_file(filepath)- Save blend fileio.load_file(filepath)- Load blend file
Format Comparison
| Format | Animation | Materials | Textures | Best For |
|---|---|---|---|---|
| FBX | ✅ | ✅ | ✅ | Game engines |
| OBJ | ❌ | ✅ | ✅ | Static models |
| glTF/GLB | ✅ | ✅ | ✅ | Web, real-time |
| STL | ❌ | ❌ | ❌ | 3D printing |
| USD | ✅ | ✅ | ✅ | Industry |
Export Workflows
Game Engine (Unity/Unreal)
io.export_fbx(filepath='/tmp/model.fbx', use_selection=True)
Web (Three.js)
io.export_gltf(filepath='/tmp/model.glb', format='GLB')
3D Printing
io.export_stl(filepath='/tmp/model.stl', use_selection=True)
Static Rendering
io.export_obj(filepath='/tmp/model.obj', use_selection=True)
Collaboration
io.export_gltf(filepath='/tmp/model.gltf', format='GLTF_SEPARATE')
Import Workflows
Import and Setup
io.import_fbx(filepath='/tmp/character.fbx')
# Then apply materials, adjust scale, etc.
Batch Import
for file in files:
io.import_gltf(filepath=file)
Export Checklist
- Correct format for target
- Selection only (if needed)
- Scale correct
- Materials included
- Textures embedded/linked
- File size acceptable
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 84 lines · 0 tokens per session scan A 079cae0b5931
io_export is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 6d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 569 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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