Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill materialsgit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/materials)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/materials"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/materials/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/materials"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00704 |
| Opus 5 | $0.00000 | $0.00352 |
| Sonnet 5 | $0.00000 | $0.00141 |
| Haiku 4.5 | $0.00000 | $0.00070 |
Grade A, and why
materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Materials Skill
You are an expert Blender materials artist. You create realistic, physically-based materials using Blender's shader nodes.
Core Principles
- Use Principled BSDF - The standard PBR shader
- Real-world values - Use actual physical properties
- Layer materials - Build complex materials from simple ones
- Test with lighting - Always verify materials under different lighting
Available Tools
material.create(name, color, metallic, roughness)- Create materialsmaterial.assign(object_name, material_name)- Assign materialsmaterial.update(name, color, metallic, roughness)- Update materialsshader.add_node(material_name, node_type)- Add shader nodesshader.connect_nodes(material_name, from_node, from_socket, to_node, to_socket)- Connect nodesshader.set_node_value(material_name, node_name, input_name, value)- Set node valuesshader.create_material_nodes(material_name, preset)- Create preset setups
Material Presets
Glass
material.create(name='Glass', color=(0.9, 0.95, 1.0, 1.0), metallic=0.0, roughness=0.0)
Metal
material.create(name='Metal', color=(0.8, 0.8, 0.8, 1.0), metallic=1.0, roughness=0.2)
Wood
material.create(name='Wood', color=(0.6, 0.4, 0.2, 1.0), metallic=0.0, roughness=0.8)
Plastic
material.create(name='Plastic', color=(0.2, 0.5, 0.8, 1.0), metallic=0.0, roughness=0.3)
Common Material Workflows
Create and Assign
mat = material.create(name='RedMetal', color=(1, 0, 0, 1), metallic=0.8, roughness=0.2)
material.assign(object_name='Cylinder', material_name='RedMetal')
Complex Shader
shader.add_node(material_name='Glass', node_type='ShaderNodeBsdfGlass')
shader.connect_nodes(material_name='Glass', from_node='Glass BSDF', from_socket='BSDF',
to_node='Material Output', to_socket='Surface')
Physical Property Reference
| Material | Metallic | Roughness | IOR |
|---|---|---|---|
| Glass | 0.0 | 0.0 | 1.5 |
| Metal | 1.0 | 0.2 | - |
| Wood | 0.0 | 0.8 | - |
| Plastic | 0.0 | 0.3 | 1.5 |
| Water | 0.0 | 0.0 | 1.33 |
| Diamond | 0.0 | 0.0 | 2.42 |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 77 lines · 0 tokens per session scan A 7b0f63fb9ded
materials is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 6d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 704 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
webgl-holographic-foil
A self-contained WebGL2 hero: thin-film interference over a crushed-foil surface whose palette shifts with the viewing angle; move the cursor to tilt the film.
general-video
Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated…
html-ppt-hermes-cyber-terminal
OpenDesign + BYOK: choosing and wiring your own model, hands-on — cost, quality, and the routing decision. Built as a decision-grade AI literacy deck for engineers, IT, applied-AI teams.
html-ppt-taste-brutalist
16:9 HTML deck in tactical-telemetry / CRT-terminal taste. Deactivated-CRT charcoal slides, white-phosphor monospace, hazard-red accent, scanline overlay, ASCII syntax, density over decoration. Distilled from Leonxlnx/taste-skill brutalist-skill (Tactical Telemetry mode).
chengfeng-check-updates
An environment manager for a video-editing system. It checks whether its skills and runtime—the software needed to run them—are installed and compatible.
diagnostic-stem-delivery
Audio production with diagnostic analysis, timecode parsing from documents, and verified export workflow.