Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill multi_dccgit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00726 |
| Opus 5.5 | $0.00000 | $0.00290 |
| Sonnet 5.5 | $0.00000 | $0.00145 |
| Haiku 4.5 | $0.00000 | $0.00073 |
Grade A, and why
multi_dcc scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Multi-DCC Skill
You are an expert in multi-DCC (Digital Content Creation) workflows. You bridge Blender with other 3D software.
Core Principles
- Format compatibility - Choose the right exchange format
- Data preservation - Keep what matters for each DCC
- Pipeline integration - Work within existing pipelines
- Testing - Verify round-trip compatibility
Available Tools
io.export_fbx(filepath, use_selection)- Export FBXio.export_obj(filepath, use_selection)- Export OBJio.export_gltf(filepath, format)- Export glTFio.export_stl(filepath, use_selection)- Export STLio.import_fbx(filepath)- Import FBXio.import_obj(filepath)- Import OBJio.import_gltf(filepath)- Import glTF
DCC Compatibility
Unity
# Export for Unity
io.export_fbx(filepath='/tmp/model.fbx', use_selection=True)
# Settings: Scale=1, Apply Transform, Smoothing=Normal
Unreal Engine
# Export for Unreal
io.export_fbx(filepath='/tmp/model.fbx', use_selection=True)
# Settings: Scale=100, Combine Meshes, Export Textures
Maya
# Export for Maya
io.export_fbx(filepath='/tmp/model.fbx', use_selection=True)
# Settings: Apply Transform, Smooth Normals
3ds Max
# Export for 3ds Max
io.export_fbx(filepath='/tmp/model.fbx', use_selection=True)
# Settings: Scale=1, Apply Transform
Cinema 4D
# Export for C4D (use glTF)
io.export_gltf(filepath='/tmp/model.glb', format='GLB')
Web (Three.js/Babylon.js)
# Export for web
io.export_gltf(filepath='/tmp/model.glb', format='GLB')
# Settings: Draco compression, Embed textures
Format Matrix
| DCC | Best Format | Scale | Notes |
|---|---|---|---|
| Unity | FBX | 1 | Apply transforms |
| Unreal | FBX | 100 | Combine meshes |
| Maya | FBX | 1 | Standard settings |
| 3ds Max | FBX | 1 | Apply transforms |
| Cinema 4D | glTF | 1 | Modern format |
| Web | glTF/GLB | 1 | Compressed |
| Game (generic) | FBX | 1 | Most compatible |
| 3D Print | STL | 1000 (mm) | Watertight mesh |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 102 lines · 0 tokens per session scan A 9f601d3799e5
multi_dcc is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 726 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
multi_dcc compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| multi_dccHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| imagegenopenai/codex | Skill | 133k | yesterday | Apache-2.0 | A | 113 | Codex |
| playwright-climicrosoft/playwright | Skill | 99k | yesterday | Apache-2.0 | A | 19 | Claude Code |
| local-ai-agentsmicrosoft/ai-agents-for-beginners | Skill | 79k | 4d ago | MIT | A | 200 | Claude Code, Codex |
| systematic-debuggingobra/superpowers | Skill | 313k | 3d ago | MIT | A | 21 | Claude Code |
| next-cache-components-adoptionvercel/next.js | Skill | 143k | yesterday | MIT | A | 95 | Claude Code |
| next-partial-prefetching-adoptionvercel/next.js | Skill | 143k | yesterday | MIT | A | 103 | Claude Code |