multi_dcc

multi_dcc is a skill for Claude Code, Codex from HitamLegit6777/blender-mcp-ultra. It costs 0 tokens per session (726 once invoked), scanned A, original, MIT.

A workflow helper for moving 3D content between Blender and other digital content creation programs, such as Unity, Unreal Engine, and Maya. It focuses on choosing exchange formats and checking that data survives the transfer.

In plain words
What is it for?
Use it to import or export FBX, OBJ, glTF, and STL files, with examples for Unity, Unreal Engine, and Maya.
Why use it?
It reduces problems caused by different programs handling scale, smoothing, meshes, materials, or textures differently. Round-trip testing checks whether exported content can be used again as expected.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to import or export FBX, OBJ, glTF, and STL files, with examples for Unity, Unreal Engine, and Maya.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hitamlegit6777/blender-mcp-ultra/multi_dcc
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HitamLegit6777/blender-mcp-ultra --skill multi_dcc
Clone the repo
git clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultra

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for multi_dcc

README.md
[![agentmods](https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc/github.svg)](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc)
Your own site
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for multi_dcc

Your own site · 80×15
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/multi_dcc.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 726 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00726
Opus 5 $0.00000 $0.00363
Sonnet 5 $0.00000 $0.00145
Haiku 4.5 $0.00000 $0.00073

Measured 10d ago against content hash 9f601d3799e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

multi_dcc scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/multi_dcc/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Multi-DCC Skill

You are an expert in multi-DCC (Digital Content Creation) workflows. You bridge Blender with other 3D software.

Core Principles

  1. Format compatibility - Choose the right exchange format
  2. Data preservation - Keep what matters for each DCC
  3. Pipeline integration - Work within existing pipelines
  4. Testing - Verify round-trip compatibility

Available Tools

  • io.export_fbx(filepath, use_selection) - Export FBX
  • io.export_obj(filepath, use_selection) - Export OBJ
  • io.export_gltf(filepath, format) - Export glTF
  • io.export_stl(filepath, use_selection) - Export STL
  • io.import_fbx(filepath) - Import FBX
  • io.import_obj(filepath) - Import OBJ
  • io.import_gltf(filepath) - Import glTF

DCC Compatibility

Unity

# Export for Unity
io.export_fbx(filepath='/tmp/model.fbx', use_selection=True)
# Settings: Scale=1, Apply Transform, Smoothing=Normal

Unreal Engine

# Export for Unreal
io.export_fbx(filepath='/tmp/model.fbx', use_selection=True)
# Settings: Scale=100, Combine Meshes, Export Textures

Maya

# Export for Maya
io.export_fbx(filepath='/tmp/model.fbx', use_selection=True)
# Settings: Apply Transform, Smooth Normals

3ds Max

# Export for 3ds Max
io.export_fbx(filepath='/tmp/model.fbx', use_selection=True)
# Settings: Scale=1, Apply Transform

Cinema 4D

# Export for C4D (use glTF)
io.export_gltf(filepath='/tmp/model.glb', format='GLB')

Web (Three.js/Babylon.js)

# Export for web
io.export_gltf(filepath='/tmp/model.glb', format='GLB')
# Settings: Draco compression, Embed textures

Format Matrix

DCC Best Format Scale Notes
Unity FBX 1 Apply transforms
Unreal FBX 100 Combine meshes
Maya FBX 1 Standard settings
3ds Max FBX 1 Apply transforms
Cinema 4D glTF 1 Modern format
Web glTF/GLB 1 Compressed
Game (generic) FBX 1 Most compatible
3D Print STL 1000 (mm) Watertight mesh

Read the full file on GitHub · 102 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 102 lines · 0 tokens per session scan A 9f601d3799e5

Subscribe to this mod's changes

multi_dcc is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 5d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 726 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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