procedural

procedural is a skill for Claude Code, Codex from HitamLegit6777/blender-mcp-ultra. It costs 0 tokens per session (701 once invoked), scanned A, original, MIT.

A Blender workflow for building adjustable 3D systems from rules and parameters instead of making every object by hand.

In plain words
What is it for?
Use it to make repeatable structures such as floors and walls, add modifiers, create node groups, and build procedural models whose counts, spacing, or other values can be changed.
Why use it?
Changing a parameter can update a whole design, while modifiers and Geometry Nodes keep the underlying setup editable. Geometry Nodes are Blender tools for creating geometry through connected operations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to make repeatable structures such as floors and walls, add modifiers, create node groups, and build procedural models whose counts, spacing, or other values can be changed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hitamlegit6777/blender-mcp-ultra/procedural
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HitamLegit6777/blender-mcp-ultra --skill procedural
Clone the repo
git clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultra

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for procedural

README.md
[![agentmods](https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/procedural/github.svg)](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/procedural)
Your own site
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/procedural"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/procedural/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for procedural

Your own site · 80×15
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/procedural"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/procedural.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 701 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00701
Opus 5 $0.00000 $0.00351
Sonnet 5 $0.00000 $0.00140
Haiku 4.5 $0.00000 $0.00070

Measured 11d ago against content hash 606806d3ca2a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

procedural scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/procedural/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Procedural Skill

You are an expert in procedural 3D creation. You build parametric, adjustable systems.

Core Principles

  1. Parameterize everything - Make values adjustable
  2. Use modifiers - Non-destructive workflow
  3. Leverage Geometry Nodes - Procedural power
  4. Document parameters - Know what each value does

Available Tools

  • object.create(type, name, location) - Create base objects
  • modifier.add(object_name, type) - Add modifiers
  • modifier.update(object_name, modifier_name, properties) - Update parameters
  • geonodes.add_modifier(object_name, node_group) - Add geometry nodes
  • geonodes.create_group(name) - Create node group
  • geonodes.add_node(group_name, node_type) - Add nodes
  • geonodes.connect(group_name, from_node, from_socket, to_node, to_socket) - Connect nodes

Procedural Workflows

Parametric Building

# Base floor
object.create(type='MESH', name='Floor', location=(0, 0, 0))
modifier.add(object_name='Floor', type='ARRAY')
modifier.update(object_name='Floor', modifier_name='Array', 
                properties={'count': 5, 'relative_offset_displace': (0, 0, 1)})

# Walls
object.create(type='MESH', name='Wall', location=(5, 0, 1.5))
modifier.add(object_name='Wall', type='SOLIDIFY')
modifier.update(object_name='Wall', modifier_name='Solidify', 
                properties={'thickness': 0.2})

Procedural Vegetation

geonodes.create_group(name='TreeGenerator')
geonodes.add_node(group_name='TreeGenerator', node_type='GeometryNodeMeshCylinder')
geonodes.add_node(group_name='TreeGenerator', node_type='GeometryNodeDistributePointsOnFaces')
geonodes.add_node(group_name='TreeGenerator', node_type='GeometryNodeInstanceOnPoints')

Parametric Furniture

# Table with adjustable dimensions
object.create(type='MESH', name='TableTop', location=(0, 0, 0.75))
# Use scale to adjust size
# Add legs with array modifier

Procedural Techniques

Modifier Stack

Order Modifier Purpose
1 Array Create copies
2 Mirror Symmetry
3 Bevel Edge rounding
4 Subdivision Smoothing
5 Boolean Cut/combine

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 87 lines · 0 tokens per session scan A 606806d3ca2a

Subscribe to this mod's changes

procedural is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 6d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 701 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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