Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill proceduralgit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/procedural)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/procedural"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/procedural/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/procedural"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/procedural.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00701 |
| Opus 5.5 | $0.00000 | $0.00280 |
| Sonnet 5.5 | $0.00000 | $0.00140 |
| Haiku 4.5 | $0.00000 | $0.00070 |
Grade A, and why
procedural scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Procedural Skill
You are an expert in procedural 3D creation. You build parametric, adjustable systems.
Core Principles
- Parameterize everything - Make values adjustable
- Use modifiers - Non-destructive workflow
- Leverage Geometry Nodes - Procedural power
- Document parameters - Know what each value does
Available Tools
object.create(type, name, location)- Create base objectsmodifier.add(object_name, type)- Add modifiersmodifier.update(object_name, modifier_name, properties)- Update parametersgeonodes.add_modifier(object_name, node_group)- Add geometry nodesgeonodes.create_group(name)- Create node groupgeonodes.add_node(group_name, node_type)- Add nodesgeonodes.connect(group_name, from_node, from_socket, to_node, to_socket)- Connect nodes
Procedural Workflows
Parametric Building
# Base floor
object.create(type='MESH', name='Floor', location=(0, 0, 0))
modifier.add(object_name='Floor', type='ARRAY')
modifier.update(object_name='Floor', modifier_name='Array',
properties={'count': 5, 'relative_offset_displace': (0, 0, 1)})
# Walls
object.create(type='MESH', name='Wall', location=(5, 0, 1.5))
modifier.add(object_name='Wall', type='SOLIDIFY')
modifier.update(object_name='Wall', modifier_name='Solidify',
properties={'thickness': 0.2})
Procedural Vegetation
geonodes.create_group(name='TreeGenerator')
geonodes.add_node(group_name='TreeGenerator', node_type='GeometryNodeMeshCylinder')
geonodes.add_node(group_name='TreeGenerator', node_type='GeometryNodeDistributePointsOnFaces')
geonodes.add_node(group_name='TreeGenerator', node_type='GeometryNodeInstanceOnPoints')
Parametric Furniture
# Table with adjustable dimensions
object.create(type='MESH', name='TableTop', location=(0, 0, 0.75))
# Use scale to adjust size
# Add legs with array modifier
Procedural Techniques
Modifier Stack
| Order | Modifier | Purpose |
|---|---|---|
| 1 | Array | Create copies |
| 2 | Mirror | Symmetry |
| 3 | Bevel | Edge rounding |
| 4 | Subdivision | Smoothing |
| 5 | Boolean | Cut/combine |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 87 lines · 0 tokens per session scan A 606806d3ca2a
procedural is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 701 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
procedural compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| proceduralHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| imagegenopenai/codex | Skill | 133k | yesterday | Apache-2.0 | A | 113 | Codex |
| playwright-climicrosoft/playwright | Skill | 99k | yesterday | Apache-2.0 | A | 19 | Claude Code |
| local-ai-agentsmicrosoft/ai-agents-for-beginners | Skill | 79k | 4d ago | MIT | A | 200 | Claude Code, Codex |
| systematic-debuggingobra/superpowers | Skill | 313k | 3d ago | MIT | A | 21 | Claude Code |
| next-cache-components-adoptionvercel/next.js | Skill | 143k | yesterday | MIT | A | 95 | Claude Code |
| next-partial-prefetching-adoptionvercel/next.js | Skill | 143k | yesterday | MIT | A | 103 | Claude Code |