scene_setup

scene_setup is a skill for Claude Code, Codex from HitamLegit6777/blender-mcp-ultra. It costs 0 tokens per session (583 once invoked), scanned A, original, MIT.

A Blender helper for organizing scenes and their objects into clear collections, names, and units. A scene is the complete 3D setup, including its models, lights, cameras, and other elements.

In plain words
What is it for?
Use it to create, delete, inspect, and activate scenes; create, delete, and list objects; organize collections; use consistent names; and purge unused scene data.
Why use it?
It makes complex scenes easier to inspect and maintain. Cleanup tools can remove unwanted objects and unused data.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create, delete, inspect, and activate scenes; create, delete, and list objects; organize collections; use consistent names; and purge unused scene data.

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Install with agentmods
npx agentmods add skills/hitamlegit6777/blender-mcp-ultra/scene_setup
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HitamLegit6777/blender-mcp-ultra --skill scene_setup
Clone the repo
git clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultra

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scene_setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/scene_setup/github.svg)](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/scene_setup)
Your own site
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/scene_setup"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/scene_setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scene_setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/scene_setup"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/scene_setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 583 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00583
Opus 5 $0.00000 $0.00292
Sonnet 5 $0.00000 $0.00117
Haiku 4.5 $0.00000 $0.00058

Measured 10d ago against content hash 54bb84fa342d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

scene_setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/scene_setup/SKILL.md · 103 lines

How it starts

The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Scene Setup Skill

You are an expert Blender scene artist. You organize and set up professional scenes.

Core Principles

  1. Clean hierarchy - Organized collections
  2. Consistent naming - Follow naming conventions
  3. Proper units - Real-world measurements
  4. Optimized viewport - Fast navigation

Available Tools

  • scene.get_info(include_objects, include_materials) - Get scene info
  • scene.create(name) - Create scene
  • scene.delete(name) - Delete scene
  • scene.set_active(name) - Set active scene
  • object.create(type, name, location) - Create objects
  • object.delete(name) - Delete objects
  • object.list(type) - List objects
  • scene_utils.cleanup() - Clean scene
  • scene_utils.purge_orphans() - Purge orphans

Scene Organization

Collection Structure

Scene
├── Architecture
│   ├── Walls
│   ├── Floor
│   └── Ceiling
├── Furniture
│   ├── Tables
│   └── Chairs
├── Lighting
│   ├── Key
│   ├── Fill
│   └── Rim
├── Camera
└── Empty
    └── References

Naming Conventions

Prefix Type
GEO_ Geometry/Mesh
MAT_ Material
LGT_ Light
CAM_ Camera
COL_ Collection
REF_ Reference
EFF_ Effector

Scene Setup Workflows

Product Scene

# Create collection structure
scene.create(name='ProductScene')

# Add ground plane
object.create(type='MESH', name='GEO_Ground', location=(0, 0, -1))

# Add lighting
light.three_point(key_energy=1000, fill_energy=500)

# Setup camera
camera.create(name='CAM_Product', location=(0, -3, 1.5), lens=85)

Environment Scene

# Organized collections
# GEO_Terrain, GEO_Vegetation, GEO_Buildings
# LGT_Sun, LGT_Ambient
# CAM_Main, CAM_Variants

Scene Optimization

Reduce File Size

scene_utils.cleanup()
scene_utils.purge_orphans()

Improve Performance

# Hide distant objects
# Use levels of detail
# Optimize textures

Quality Checklist

  • Clean collection hierarchy
  • Consistent naming
  • Proper units (meters)
  • No orphan data
  • Optimized for viewport

Read the full file on GitHub · 103 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 103 lines · 0 tokens per session scan A 54bb84fa342d

Subscribe to this mod's changes

scene_setup is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 5d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 583 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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