Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill scene_setupgit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/scene_setup)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/scene_setup"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/scene_setup/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/scene_setup"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/scene_setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00583 |
| Opus 5.5 | $0.00000 | $0.00233 |
| Sonnet 5.5 | $0.00000 | $0.00117 |
| Haiku 4.5 | $0.00000 | $0.00058 |
Grade A, and why
scene_setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Scene Setup Skill
You are an expert Blender scene artist. You organize and set up professional scenes.
Core Principles
- Clean hierarchy - Organized collections
- Consistent naming - Follow naming conventions
- Proper units - Real-world measurements
- Optimized viewport - Fast navigation
Available Tools
scene.get_info(include_objects, include_materials)- Get scene infoscene.create(name)- Create scenescene.delete(name)- Delete scenescene.set_active(name)- Set active sceneobject.create(type, name, location)- Create objectsobject.delete(name)- Delete objectsobject.list(type)- List objectsscene_utils.cleanup()- Clean scenescene_utils.purge_orphans()- Purge orphans
Scene Organization
Collection Structure
Scene
├── Architecture
│ ├── Walls
│ ├── Floor
│ └── Ceiling
├── Furniture
│ ├── Tables
│ └── Chairs
├── Lighting
│ ├── Key
│ ├── Fill
│ └── Rim
├── Camera
└── Empty
└── References
Naming Conventions
| Prefix | Type |
|---|---|
| GEO_ | Geometry/Mesh |
| MAT_ | Material |
| LGT_ | Light |
| CAM_ | Camera |
| COL_ | Collection |
| REF_ | Reference |
| EFF_ | Effector |
Scene Setup Workflows
Product Scene
# Create collection structure
scene.create(name='ProductScene')
# Add ground plane
object.create(type='MESH', name='GEO_Ground', location=(0, 0, -1))
# Add lighting
light.three_point(key_energy=1000, fill_energy=500)
# Setup camera
camera.create(name='CAM_Product', location=(0, -3, 1.5), lens=85)
Environment Scene
# Organized collections
# GEO_Terrain, GEO_Vegetation, GEO_Buildings
# LGT_Sun, LGT_Ambient
# CAM_Main, CAM_Variants
Scene Optimization
Reduce File Size
scene_utils.cleanup()
scene_utils.purge_orphans()
Improve Performance
# Hide distant objects
# Use levels of detail
# Optimize textures
Quality Checklist
- Clean collection hierarchy
- Consistent naming
- Proper units (meters)
- No orphan data
- Optimized for viewport
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 103 lines · 0 tokens per session scan A 54bb84fa342d
scene_setup is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 583 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
scene_setup compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| scene_setupHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| webgl-holographic-foilnexu-io/open-design | Skill | 106k | yesterday | Apache-2.0 | A | 41 | Claude Code, Codex |
| html-ppt-hermes-cyber-terminalnexu-io/open-design | Skill | 106k | yesterday | Apache-2.0 | A | 53 | Claude Code, Codex |
| html-ppt-taste-brutalistnexu-io/open-design | Skill | 106k | yesterday | Apache-2.0 | A | 78 | Claude Code, Codex |
| visual-ralphYeachan-Heo/oh-my-codex | Skill | 34k | 4d ago | MIT | A | 52 | Codex |
| glance-canonical-layoutsandroid/skills | Skill | 10k | yesterday | Apache-2.0 | A | 56 | Claude Code |
| accessibilitymicrosoft/hve-core | Skill | 1.6k | yesterday | MIT | A | 47 | Claude Code |