find-CBaseEntity_GetChangeAccessorPathInfo_1

find-CBaseEntity_GetChangeAccessorPathInfo_1 is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 115 tokens per session (1,725 once invoked), scanned A, original, MIT.

A reverse-engineering procedure for locating a specific virtual function in the Counter-Strike 2 server binary using IDA Pro, a program for examining compiled code.

In plain words
What is it for?
Use it to find CBaseEntity's second GetChangeAccessorPathInfo function in CS2 server.dll or libserver.so.
Why use it?
It provides a repeatable way to identify the correct function when source code is unavailable and similar compiled functions may be merged.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to find CBaseEntity's second GetChangeAccessorPathInfo function in CS2 server.dll or libserver.so.

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Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-cbaseentity_getchangeaccessorpathinfo_1
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-cbaseentity_getchangeaccessorpathinfo_1
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-CBaseEntity_GetChangeAccessorPathInfo_1

README.md
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Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cbaseentity_getchangeaccessorpathinfo_1"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-cbaseentity_getchangeaccessorpathinfo_1.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,725 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.01725
Opus 5.5 $0.00046 $0.00690
Sonnet 5.5 $0.00023 $0.00345
Haiku 4.5 $0.00012 $0.00172

Measured 2mo ago against content hash 769084c30b4a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CBaseEntity_GetChangeAccessorPathInfo_1 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CBaseEntity_GetChangeAccessorPathInfo_1/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find CBaseEntity_GetChangeAccessorPathInfo_1

Locate CBaseEntity_GetChangeAccessorPathInfo_1 vfunc in CS2 server.dll or libserver.so using IDA Pro MCP tools.

Background

CBaseEntity overrides two separate CEntityInstance interface methods, GetChangeAccessorPathInfo_1 and GetChangeAccessorPathInfo_2, with byte-for-byte identical implementations (both simply forward to the same internal lazy-init helper at the same member offset). Because the source bodies are identical, the compiler may fold both vtable slots onto the exact same function address, or it may still emit two separate but structurally identical functions. CBaseEntity_GetChangeAccessorPathInfo_2 is already resolved (it inherits its vtable slot from CEntityInstance_GetChangeAccessorPathInfo_2); CBaseEntity_GetChangeAccessorPathInfo_1 occupies a different slot within +/-2 entries of it in the same CBaseEntity vtable.

Method

1. Load CBaseEntity_GetChangeAccessorPathInfo_2 from YAML

ALWAYS Use SKILL /get-func-from-yaml with func_name=CBaseEntity_GetChangeAccessorPathInfo_2.

If the skill returns an error, STOP and report to user.

Otherwise, extract:

  • func_va (the reference implementation address)
  • vfunc_index
  • vfunc_offset
  • vtable_name (should be CBaseEntity)

2. Load CBaseEntity VTable from YAML

ALWAYS Use SKILL /get-vtable-from-yaml with class_name=CBaseEntity.

If the skill returns an error, STOP and report to user.

Otherwise, extract:

  • vtable_numvfunc
  • vtable_entries

3. Enumerate Candidate Slots

Compute the scan window around the known slot:

  • window_start = max(0, CBaseEntity_GetChangeAccessorPathInfo_2.vfunc_index - 2)
  • window_end = min(vtable_numvfunc - 1, CBaseEntity_GetChangeAccessorPathInfo_2.vfunc_index + 2)

For every index i in [window_start, window_end] except CBaseEntity_GetChangeAccessorPathInfo_2.vfunc_index itself, read the candidate function address vtable_entries[i].

4. Check for Identical-Address Folding First

Read the full file on GitHub · 169 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 169 lines · 115 tokens per session scan A 769084c30b4a

Subscribe to this mod's changes

find-CBaseEntity_GetChangeAccessorPathInfo_1 is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 115 tokens to every session and 1,725 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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