CS2_VibeSignatures: Skill for Claude Code

.claude/skills/find-CCSGameRules__sm_mapGcBanInformation/SKILL.md

find-CCSGameRules__sm_mapGcBanInformation is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 91 tokens per session (1,524 once invoked), scanned A, original, MIT.

A reverse-engineering procedure for locating the global map that stores Counter-Strike 2 game-rule ban information. A global variable is shared data kept by the program, and IDA Pro helps trace it from code and debug messages.

In plain words
What is it for?
Use it while analyzing server.dll or libserver.so to identify CCSGameRules__sm_mapGcBanInformation.
Why use it?
It provides a way to find this data even when the compiled binary does not expose a useful symbol name. The Windows and Linux methods use different code patterns.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

This is HLND2T/CS2_VibeSignatures's own configuration. It tells Claude Code how to work on CS2_VibeSignatures itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything CS2_VibeSignatures configures →

Reuse

Borrowing it

Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/find-CCSGameRules__sm_mapGcBanInformation/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-CCSGameRules__sm_mapGcBanInformation

README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsgamerules__sm_mapgcbaninformation"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsgamerules__sm_mapgcbaninformation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,524 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.01524
Opus 5 $0.00046 $0.00762
Sonnet 5 $0.00018 $0.00305
Haiku 4.5 $0.00009 $0.00152

Measured 12d ago against content hash 2c8ebbf20566, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

find-CCSGameRules__sm_mapGcBanInformation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CCSGameRules__sm_mapGcBanInformation/SKILL.md · 167 lines

How it starts

The opening of the file, as written. The whole thing — 167 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find CCSGameRules__sm_mapGcBanInformation

Locate CCSGameRules__sm_mapGcBanInformation (global variable) in CS2 server.dll or libserver.so using IDA Pro MCP tools.

Prerequisites

  • CCSPlayerController_ResourceDataThink must be identified first (Linux method depends on it)
  • Use SKILL /get-func-from-yaml to load CCSPlayerController_ResourceDataThink if its YAML already exists

Method

Windows: String-based approach

1. Search for the debug string
mcp__ida-pro-mcp__find_regex pattern="Notification about user penalty: %u/%u"
2. Get cross-references to the string
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>"
3. Decompile the referencing function
mcp__ida-pro-mcp__decompile addr="<function_addr>"
4. Identify the global variable

Look for the pattern after the DevMsg("Notification about user penalty: %u/%u (%u sec)\n", ...) call:

sub_XXXXXXXX(&unk_YYYYYYYY, &v10, &v12);

Where unk_YYYYYYYY (the second argument, offset by +8 from the base) is CCSGameRules__sm_mapGcBanInformation. The base address is unk_YYYYYYYY - 8.

More specifically, look for:

v12 = &unk_181E4C960;       // unk_181E4C960 is CCSGameRules__sm_mapGcBanInformation - 8
LOBYTE(v13) = 1;
v14 = &v17;
v18 = 0LL;
v19 = 0LL;
sub_XXXXXXXX(&unk_181E4C968, &v10, &v12);  // unk_181E4C968 is CCSGameRules__sm_mapGcBanInformation

The global variable to rename is the one passed as the first argument to the map lookup function (e.g., unk_181E4C968).

Linux: Decompilation-based approach

1. Load CCSPlayerController_ResourceDataThink address

Use SKILL /get-func-from-yaml to get the address, or decompile it directly:

mcp__ida-pro-mcp__decompile addr="<CCSPlayerController_ResourceDataThink_addr>"
2. Decompile the sub-function called inside ResourceDataThink

The wrapper function calls a sub-function as its second operation:

__int64 __fastcall CCSPlayerController_ResourceDataThink(__int64 a1, ...)
{
  ++*(_DWORD *)(a1 + 3084);
  sub_YYYYYY(a1, ...);    // <--- decompile this function
  ...
}

Read the full file on GitHub · 167 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 167 lines · 91 tokens per session scan A 2c8ebbf20566

Subscribe to this mod's changes

find-CCSGameRules__sm_mapGcBanInformation is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 1,524 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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