Borrowing it
Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/find-CCSGameRules__sm_mapGcBanInformation/SKILL.mdgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsgamerules__sm_mapgcbaninformation)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsgamerules__sm_mapgcbaninformation"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsgamerules__sm_mapgcbaninformation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsgamerules__sm_mapgcbaninformation"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsgamerules__sm_mapgcbaninformation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.01524 |
| Opus 5 | $0.00046 | $0.00762 |
| Sonnet 5 | $0.00018 | $0.00305 |
| Haiku 4.5 | $0.00009 | $0.00152 |
Grade A, and why
find-CCSGameRules__sm_mapGcBanInformation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 167 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Find CCSGameRules__sm_mapGcBanInformation
Locate CCSGameRules__sm_mapGcBanInformation (global variable) in CS2 server.dll or libserver.so using IDA Pro MCP tools.
Prerequisites
CCSPlayerController_ResourceDataThinkmust be identified first (Linux method depends on it)- Use SKILL
/get-func-from-yamlto loadCCSPlayerController_ResourceDataThinkif its YAML already exists
Method
Windows: String-based approach
1. Search for the debug string
mcp__ida-pro-mcp__find_regex pattern="Notification about user penalty: %u/%u"
2. Get cross-references to the string
mcp__ida-pro-mcp__xrefs_to addrs="<string_addr>"
3. Decompile the referencing function
mcp__ida-pro-mcp__decompile addr="<function_addr>"
4. Identify the global variable
Look for the pattern after the DevMsg("Notification about user penalty: %u/%u (%u sec)\n", ...) call:
sub_XXXXXXXX(&unk_YYYYYYYY, &v10, &v12);
Where unk_YYYYYYYY (the second argument, offset by +8 from the base) is CCSGameRules__sm_mapGcBanInformation. The base address is unk_YYYYYYYY - 8.
More specifically, look for:
v12 = &unk_181E4C960; // unk_181E4C960 is CCSGameRules__sm_mapGcBanInformation - 8
LOBYTE(v13) = 1;
v14 = &v17;
v18 = 0LL;
v19 = 0LL;
sub_XXXXXXXX(&unk_181E4C968, &v10, &v12); // unk_181E4C968 is CCSGameRules__sm_mapGcBanInformation
The global variable to rename is the one passed as the first argument to the map lookup function (e.g., unk_181E4C968).
Linux: Decompilation-based approach
1. Load CCSPlayerController_ResourceDataThink address
Use SKILL /get-func-from-yaml to get the address, or decompile it directly:
mcp__ida-pro-mcp__decompile addr="<CCSPlayerController_ResourceDataThink_addr>"
2. Decompile the sub-function called inside ResourceDataThink
The wrapper function calls a sub-function as its second operation:
__int64 __fastcall CCSPlayerController_ResourceDataThink(__int64 a1, ...)
{
++*(_DWORD *)(a1 + 3084);
sub_YYYYYY(a1, ...); // <--- decompile this function
...
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 167 lines · 91 tokens per session scan A 2c8ebbf20566
find-CCSGameRules__sm_mapGcBanInformation is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 1,524 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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