find-CCSPlayer_MovementServices_FullWalkMove_SpeedClamp

find-CCSPlayer_MovementServices_FullWalkMove_SpeedClamp is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 114 tokens per session (1,394 once invoked), scanned A, original, MIT.

A reverse-engineering workflow for locating the code branch that limits player speed in the Counter-Strike 2 server binary, then creating a patch that skips that limit. IDA Pro is a tool for examining compiled program files.

In plain words
What is it for?
Use it when analyzing CS2's server.dll or libserver.so to find and patch the movement speed-clamping branch.
Why use it?
It identifies the exact machine-code decision that applies the speed cap, avoiding a search through the whole binary.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it when analyzing CS2's server.dll or libserver.so to find and patch the movement speed-clamping branch.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_fullwalkmove_speedclamp
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-ccsplayer_movementservices_fullwalkmove_speedclamp
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_fullwalkmove_speedclamp"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-ccsplayer_movementservices_fullwalkmove_speedclamp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 114 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,394 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00114 $0.01394
Opus 5.5 $0.00046 $0.00558
Sonnet 5.5 $0.00023 $0.00279
Haiku 4.5 $0.00011 $0.00139

Measured 2mo ago against content hash ebc22becccde, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CCSPlayer_MovementServices_FullWalkMove_SpeedClamp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CCSPlayer_MovementServices_FullWalkMove_SpeedClamp/SKILL.md · 123 lines

How it starts

The opening of the file, as written. The whole thing — 123 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CCSPlayer_MovementServices_FullWalkMove_SpeedClamp Patch Workflow

Overview

Locate the velocity clamping branch inside CCSPlayer_MovementServices_FullWalkMove and generate a patch that converts the conditional jump into an unconditional jump, making the speed-clamp code a dead path.

The target code pattern in pseudocode:

v20 = (float)((float)(v16 * v16) + (float)(v19 * v19)) + (float)(v17 * v17);
if ( v20 > (float)(v18 * v18) )    // <-- patch target: disable this branch
{
    // velocity clamping logic: scale velocity down to maxspeed
    v21 = fsqrt(v20);
    v22 = v18 / v21;
    *(float *)(a2 + 56) = ... * v22;
    *(float *)(a2 + 60) = ... * v22;
    *(float *)(a2 + 64) = ... * v22;
    ...
}

In assembly, this is a comiss + jbe (or jbe short) pair. The jbe skips the clamping block when velocity <= maxspeed^2. Patching jbe to jmp makes it always skip, disabling the clamp entirely.

Prerequisites

  • CCSPlayer_MovementServices_FullWalkMove must already be identified. Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_FullWalkMove to load its address. If YAML does not exist, run SKILL /find-CCSPlayer_MovementServices_FullWalkMove-AND-CCSPlayer_MovementServices_CheckVelocity-AND-CCSPlayer_MovementServices_WaterMove first.

Location Steps

1. Get FullWalkMove Function Address

ALWAYS Use SKILL /get-func-from-yaml with func_name=CCSPlayer_MovementServices_FullWalkMove.

If the skill returns an error, stop and report to user.

2. Decompile and Locate the Speed Clamp Pattern

Decompile the function:

mcp__ida-pro-mcp__decompile(addr="<func_va>")

In the decompiled output, search for the velocity clamping pattern. The key indicators are:

  • A sum-of-squares computation: (x*x) + (y*y) + (z*z) stored in a variable (e.g., v20)
  • Compared against another float squared: v20 > (float)(v18 * v18)
  • Inside the if-block: fsqrt, division, and writes to a2+56, a2+60, a2+64 (velocity vector)

Read the full file on GitHub · 123 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 123 lines · 114 tokens per session scan A ebc22becccde

Subscribe to this mod's changes

find-CCSPlayer_MovementServices_FullWalkMove_SpeedClamp is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 114 tokens to every session and 1,394 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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