find-CEngineServer_SynchronizeAndBlockUntilLoaded

find-CEngineServer_SynchronizeAndBlockUntilLoaded is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 78 tokens per session (1,696 once invoked), scanned A, original, MIT.

A binary-analysis fallback for locating the CEngineServer::SynchronizeAndBlockUntilLoaded function in Counter-Strike 2 engine files. It uses an IDA Pro analysis database and verifies the current virtual-function table and function behaviour.

In plain words
What is it for?
It helps analyse the Windows or Linux engine binary and recover the current function that synchronizes and waits for loading to finish.
Why use it?
It provides a recovery path when the normal preprocessor script cannot find the function. This avoids relying on stale addresses or signatures from a different engine build.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit It helps analyse the Windows or Linux engine binary and recover the current function that synchronizes and waits for loading to finish.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-cengineserver_synchronizeandblockuntilloaded
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-cengineserver_synchronizeandblockuntilloaded
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-CEngineServer_SynchronizeAndBlockUntilLoaded

README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cengineserver_synchronizeandblockuntilloaded"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-cengineserver_synchronizeandblockuntilloaded.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,696 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.01696
Opus 5.5 $0.00031 $0.00678
Sonnet 5.5 $0.00016 $0.00339
Haiku 4.5 $0.00008 $0.00170

Measured 13d ago against content hash 47c2a234a0d8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CEngineServer_SynchronizeAndBlockUntilLoaded scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CEngineServer_SynchronizeAndBlockUntilLoaded/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find CEngineServer_SynchronizeAndBlockUntilLoaded (Agent fallback)

Recover the single output of find-CEngineServer_SynchronizeAndBlockUntilLoaded using the assigned IDA Pro MCP database. The preprocessor ida_preprocessor_scripts/find-CEngineServer_SynchronizeAndBlockUntilLoaded.py remains the normal fast path.

Realworld Function References

Read the applicable current inputs and the annotated references below. Source-owned 14192 YAMLs and stored disassembly are reference-build evidence; verify addresses, slot indices and semantics in the assigned binary. Never copy a reference target YAML into the active output directory as a substitute for analysis.

  • ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_SpawnGroupThink.windows.yaml
  • ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_SpawnGroupThink.linux.yaml
  • bin_artifacts/14192/engine/CNetworkGameServerBase_SynchronizeAndBlockUntilLoaded.windows.yaml
  • bin_artifacts/14192/engine/CEngineServer_vtable.windows.yaml
  • bin_artifacts/14192/engine/CNetworkGameServerBase_SynchronizeAndBlockUntilLoaded.linux.yaml
  • bin_artifacts/14192/engine/CEngineServer_vtable.linux.yaml

Output inventory

Module: engine. Platform scope: Windows and Linux. Analyze only the platform of the assigned database; the runner invokes platforms separately.

Platform Output filename 14192 reference entry Reference slot / offset
windows CEngineServer_SynchronizeAndBlockUntilLoaded.windows.yaml 0x1800a1d40 67 / 0x218
linux CEngineServer_SynchronizeAndBlockUntilLoaded.linux.yaml 0x538440 67 / 0x218

Output metadata uses exactly vtable_name=CEngineServer_vtable; the concrete table artifact is CEngineServer_vtable.<platform>.yaml. Generate a validated function signature after identifying the current entry.

Step 0. Bind the task and skip an existing output

Call idb_list and reuse the database assigned by the runner. Confirm the input path, image base and platform with IDA; do not open, switch, close or quit the runner's database. The binary is engine2.dll / libengine2.so. Resolve the active artifact module directory from CS2VIBE_ARTIFACT_DIR (also visible inside IDA's environment). If unset, stop and request the assigned artifact directory; never write YAML beside the binary. For the current platform, skip the output if it already exists there and parses as a non-empty mapping. Do not overwrite a result produced by an earlier alternative.

Read the full file on GitHub · 100 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 100 lines · 78 tokens per session scan A 47c2a234a0d8

Subscribe to this mod's changes

find-CEngineServer_SynchronizeAndBlockUntilLoaded is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 78 tokens to every session and 1,696 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-25.

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