find-CNetworkGameServerBase_GetChallengeType

find-CNetworkGameServerBase_GetChallengeType is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 145 tokens per session (1,502 once invoked), scanned A, original, MIT.

A fallback procedure for finding a virtual function in Counter-Strike 2 engine code with IDA Pro, a program for inspecting compiled software. It examines the function that replies to a server challenge and records which virtual-function table entry calls `GetChallengeType`.

In plain words
What is it for?
It is for reverse-engineering `engine2.dll` or `libengine2.so` and creating a YAML record of the `GetChallengeType` virtual dispatch.
Why use it?
It handles cases where an automated search cannot locate the call because the current binary differs from the expected pattern. It records the call location without claiming to know the final implementation address.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit It is for reverse-engineering engine2.dll or libengine2.so and creating a YAML record of the GetChallengeType virtual dispatch.

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Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_getchallengetype
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-cnetworkgameserverbase_getchallengetype
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Per session 145 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,502 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00145 $0.01502
Opus 5.5 $0.00058 $0.00601
Sonnet 5.5 $0.00029 $0.00300
Haiku 4.5 $0.00015 $0.00150

Measured 2mo ago against content hash a1f36b3ace9a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-CNetworkGameServerBase_GetChallengeType scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-CNetworkGameServerBase_GetChallengeType/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find CNetworkGameServerBase_GetChallengeType (Agent fallback)

Locate the CNetworkGameServerBase_GetChallengeType virtual function in CS2 engine2.dll / libengine2.so using IDA Pro MCP tools. This is the Agent fallback for the find-CNetworkGameServerBase_GetChallengeType preprocessor: it runs only when the preprocessor script returned failure. It reproduces the LLM_DECOMPILE step by hand — collecting the virtual-call reference to GetChallengeType inside its caller CNetworkGameServerBase_ReplyChallenge.

The output is a virtual dispatch (found_vcall): the YAML records the vtable slot and a vfunc_sig that pins the call instruction. There is no concrete implementation address — do not resolve or emit func_va.

Realworld Function Reference

Read the platform-relevant reference YAML before searching in IDA. It provides concrete disassembly, decompiler output, and the annotated call site. Treat its addresses and offsets as reference-build values only; verify every result against the current binary.

  • Windows: ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_ReplyChallenge.windows.yaml
  • Linux: ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_ReplyChallenge.linux.yaml

Background — where GetChallengeType is called

CNetworkGameServerBase_ReplyChallenge(this, netadr, a3) builds an S2C_CHALLENGE reply. Very early — right after it initializes a bitbuf on the stack (a call of the form sub_XXXX(&buf, storage, 512, 0xFFFFFFFF)) — it makes a virtual call on the server object itself to obtain the challenge / authentication type:

// Linux reference (offset 0x2B0)
v5 = (*(__int64 (__fastcall **)(__int64, _DWORD *))(*(_QWORD *)a1 + 688LL))(a1, a2);
// Windows reference (offset 0x288)
v6 = (*(__int64 (__fastcall **)(__int64, netadr_t *))(*(_QWORD *)a1 + 648LL))(a1, a2);

The returned value is the auth/challenge type. It is written into the bitbuf and later logged as the %u auth %d field of "Sending S2C_CHALLENGE [%u auth %d] to %s\n", and it drives the if (type != 3) / if (type == 3) branch. That semantic role is the anchor — not the raw offset, which changes across updates.

Read the full file on GitHub · 120 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 120 lines · 145 tokens per session scan A a1f36b3ace9a

Subscribe to this mod's changes

find-CNetworkGameServerBase_GetChallengeType is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 145 tokens to every session and 1,502 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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