Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill find-cnetworkgameserverbase_servicequeuegit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_servicequeue)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_servicequeue"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_servicequeue/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_servicequeue"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-cnetworkgameserverbase_servicequeue.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00098 | $0.01111 |
| Opus 5.5 | $0.00039 | $0.00444 |
| Sonnet 5.5 | $0.00020 | $0.00222 |
| Haiku 4.5 | $0.00010 | $0.00111 |
Grade A, and why
find-CNetworkGameServerBase_ServiceQueue scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 29d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Find CNetworkGameServerBase_ServiceQueue (final-guarantee fallback)
Recover the concrete CNetworkGameServerBase_ServiceQueue function in CS2 engine2.dll / libengine2.so
using IDA Pro MCP tools. This is an Agent fallback: it runs only when
ida_preprocessor_scripts/find-CNetworkGameServerBase_ServiceQueue.py cannot resolve the target.
Realworld Function References
The finder's LLM_DECOMPILE reference is the predecessor CNetworkGameServerBase_SpawnGroupThink, whose
body ends by tail-calling CNetworkGameServerBase_ServiceQueue. Read the platform reference before
searching in IDA; its addresses are reference-build values and must be verified against the current binary.
ida_preprocessor_scripts/references/engine/CNetworkGameServerBase_SpawnGroupThink.windows.yamlida_preprocessor_scripts/references/engine/CNetworkGameServerBase_SpawnGroupThink.linux.yaml
Background — what ServiceQueue is
CNetworkGameServerBase_SpawnGroupThink(this, spawnGroupQueue) ends by tail-calling
CNetworkGameServerBase_ServiceQueue(this, spawnGroupQueue). In the reference build the tail call is the
final jmp sub_XXXX in the function body:
.text:000000000051AA71 jmp sub_51A500 ; CNetworkGameServerBase_ServiceQueue
ServiceQueue is the routine that actually services the spawn-group queue: it loops with a ~5 ms time step
(<now> + 0.005), walks 16-byte queue entries (shl reg, 4), and decrements the 16-bit pending-group
counter at queue offset +0x16, until the deadline passes or the queue drains. Do not confuse it with its
caller SpawnGroupThink — the target is the callee reached by that tail jump.
The reference artifacts are only orientation values (verify every field against the current binary):
| Platform | Reference func_va |
Reference func_rva |
Reference size |
|---|---|---|---|
| Windows | 0x1800b7990 |
0xb7990 |
0x1fe |
| Linux | 0x51a500 |
0x51a500 |
0x3d8 |
Step 0. Skip an existing output
If CNetworkGameServerBase_ServiceQueue.<platform>.yaml already exists in the active artifact module
directory and parses to a non-empty mapping, skip that platform. Never derive the artifact path from bin.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 29d ago First seen · 88 lines · 98 tokens per session scan A 9c47113cc476
find-CNetworkGameServerBase_ServiceQueue is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 98 tokens to every session and 1,111 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-09.
find-CNetworkGameServerBase_ServiceQueue compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| find-CNetworkGameServerBase_ServiceQueueHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 98 | Claude Code |
| systematic-debuggingopen-metadata/OpenMetadata | Skill | 16k | yesterday | Apache-2.0 | A | 37 | Claude Code |
| log-error-digestzebbern/claude-code-guide | Skill | 4.7k | 3d ago | MIT | A | 71 | Claude Code, Codex |
| cwv-optimizeradobe/skills | Skill | 319 | yesterday | Apache-2.0 | A | 112 | Claude Code |
| ci-fixersipyourdrink-ltd/bernstein | Skill | 1.2k | yesterday | Apache-2.0 | A | 15 | Claude Code, Codex |
| incident-response-incident-responsermyndharis/antigravity-skills | Skill | 1.9k | 23d ago | MIT | A | 36 | Claude Code |
| triaging-web-analytics-supportPostHog/posthog | Skill | 41k | yesterday | none | A | 151 | Claude Code, Codex |