find-INetworkServerService_GetServerSerializersCRC

find-INetworkServerService_GetServerSerializersCRC is a skill for Claude Code from HLND2T/CS2_VibeSignatures. It costs 158 tokens per session (1,187 once invoked), scanned A, original, MIT.

An IDA Pro MCP fallback workflow for finding the GetServerSerializersCRC virtual function in Counter-Strike 2 engine binaries. It starts from a known related function and checks reference YAML data.

In plain words
What is it for?
Use it to locate the function in engine2.dll or libengine2.so on supported game builds.
Why use it?
It provides a recovery path when the normal preprocessor script fails or the binary's call structure has changed.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it to locate the function in engine2.dll or libengine2.so on supported game builds.

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Install with agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/find-inetworkserverservice_getserverserializerscrc
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HLND2T/CS2_VibeSignatures --skill find-inetworkserverservice_getserverserializerscrc
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-INetworkServerService_GetServerSerializersCRC

README.md
[![agentmods](https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-inetworkserverservice_getserverserializerscrc/github.svg)](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-inetworkserverservice_getserverserializerscrc)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/find-inetworkserverservice_getserverserializerscrc"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/find-inetworkserverservice_getserverserializerscrc.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 158 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,187 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00158 $0.01187
Opus 5.5 $0.00063 $0.00475
Sonnet 5.5 $0.00032 $0.00237
Haiku 4.5 $0.00016 $0.00119

Measured 14d ago against content hash 8cf9329c2726, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

find-INetworkServerService_GetServerSerializersCRC scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/find-INetworkServerService_GetServerSerializersCRC/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Find INetworkServerService_GetServerSerializersCRC (final-guarantee fallback)

Recover the virtual function INetworkServerService::GetServerSerializersMsg in CS2 engine2.dll / libengine2.so using IDA Pro MCP tools. This is the Agent fallback for the find-INetworkServerService_GetServerSerializersCRC skill: it runs only when the preprocessor script returned failure (almost always a transient LLM error, or the predecessor's call structure moved).

Realworld Function References

Read the platform-relevant reference YAMLs before searching in IDA. They contain the annotated virtual call site (; 0x148/0x150 = ... = INetworkServerService_GetServerSerializersCRC). Treat their addresses as reference-build values only; verify against the current binary.

  • Windows baseline: ida_preprocessor_scripts/references/engine/CNetworkGameServer_WriteClassInfosAndSerializesToBuffer.windows.yaml
  • Linux baseline: ida_preprocessor_scripts/references/engine/CNetworkGameServer_WriteClassInfosAndSerializesToBuffer.linux.yaml

Step 1. Load and decompile the predecessor

ALWAYS Use SKILL /get-func-from-yaml with func_name=CNetworkGameServer_WriteClassInfosAndSerializesToBuffer to obtain its func_va. If it returns an error, STOP and report to user (this fallback cannot run without the predecessor).

Decompile it:

mcp__ida-pro-mcp__decompile addr="<CNetworkGameServer_WriteClassInfosAndSerializesToBuffer.func_va>"

Step 2. Locate the virtual call to the target

INetworkServerService::GetServerSerializersMsg(this) is an indirect virtual call on the global g_pNetworkServerService. Anchor by its semantic fingerprint, not a fixed offset:

  • It is the first call qword ptr [reg + <off>] where reg = *g_pNetworkServerService (load the vtable from the global, then call through it), near the top of the function.
  • It takes no extra argument and returns a serializers-message pointer whose contents are written into the class-info/serializer buffer. Do not confuse it with the adjacent CRC-computation method. Legacy annotations call this pointer accessor GetServerSerializersCRC; that label is an artifact key, not its semantics.

Read the full file on GitHub · 90 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago Changed · +3 lines · +9 tokens per session 8cf9329c2726
  2. 20d ago Changed · +1 lines 63318c5e05bc
  3. 2mo ago First seen · 86 lines · 149 tokens per session scan A 7f13576932c6

Subscribe to this mod's changes

find-INetworkServerService_GetServerSerializersCRC is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 158 tokens to every session and 1,187 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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