CS2_VibeSignatures: Skill for Claude Code

.claude/skills/generate-reference-yaml/SKILL.md

generate-reference-yaml is a skill for Claude Code, Codex from HLND2T/CS2_VibeSignatures. It costs 28 tokens per session (895 once invoked), scanned A, original, MIT.

A project-CLI workflow that creates reference YAML files from a named function in a compiled program. It uses IDA Pro connection details or starts analysis with a binary file.

In plain words
What is it for?
Use it to create YAML references for a function, game version, module, and platform in a reverse-engineering project.
Why use it?
It provides one consistent way to generate these reference files without calling IDA directly from the skill.

Skill for Claude CodeCodex

Written for Claude Code and Codex: installed under .claude/, but also agents/openai.yaml present.

This is HLND2T/CS2_VibeSignatures's own configuration. It tells Claude Code and Codex how to work on CS2_VibeSignatures itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything CS2_VibeSignatures configures →

Reuse

Borrowing it

Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/generate-reference-yaml/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generate-reference-yaml

README.md
[![agentmods](https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml/github.svg)](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml)
Your own site
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 895 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00895
Opus 5 $0.00014 $0.00447
Sonnet 5 $0.00006 $0.00179
Haiku 4.5 $0.00003 $0.00089

Measured 9d ago against content hash 7ecaa50914f1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

generate-reference-yaml scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/generate-reference-yaml/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Generate Reference YAML

Use this skill as the unified backend entrypoint through project CLI.

Do not call IDA API directly in this skill. Always run generate_reference_yaml.py.

Required parameters

  • func_name
  • gamever (Obtain from dll path via ida-pro-mcp if not specified)
  • module (Obtain from dll path via ida-pro-mcp if not specified)
  • platform (Obtain from dll path via ida-pro-mcp if not specified)

Command examples

1) Attach to existing MCP (should be used when there is an existing ida-pro-mcp connection)

uv run generate_reference_yaml.py -gamever 14141 -module engine -platform windows -func_name CNetworkGameClient_RecordEntityBandwidth -mcp_host 127.0.0.1 -mcp_port 13337

2) Auto-start idalib-mcp with binary (fallback when no MCP is attached)

# Windows -- always pass -platform windows explicitly
uv run generate_reference_yaml.py -func_name {FUNC_NAME} -auto_start_mcp -binary "bin/{gamever}/{module}/{binary_name}.dll" -platform windows -debug

# Linux -- always pass -platform linux explicitly
uv run generate_reference_yaml.py -func_name {FUNC_NAME} -auto_start_mcp -binary "bin/{gamever}/{module}/lib{module}.so" -platform linux -debug

where {gamever} can be obtained from .env -> CS2VIBE_GAMEVER.

IMPORTANT -- Always pass -platform explicitly. While -platform can theoretically be inferred from the binary extension (.dll -> windows, .so -> linux), auto-inference is unreliable and may produce the wrong platform's reference YAML. Always pass -platform windows or -platform linux explicitly.

3) Custom output name

Use -output_filename when the reference YAML file name should differ from the default <func_name>.<platform>.yaml:

uv run generate_reference_yaml.py -gamever 14141 -module engine -platform windows -func_name CNetworkGameClient_RecordEntityBandwidth -output_filename CNetworkGameClient_RecordEntityBandwidthReference.windows.yaml -mcp_host 127.0.0.1 -mcp_port 13337

Read the full file on GitHub · 73 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 73 lines · 28 tokens per session scan A 7ecaa50914f1

Subscribe to this mod's changes

generate-reference-yaml is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed today), licensed MIT. It adds 28 tokens to every session and 895 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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