Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill generate-reference-yamlgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/generate-reference-yaml.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00990 |
| Opus 5.5 | $0.00011 | $0.00396 |
| Sonnet 5.5 | $0.00006 | $0.00198 |
| Haiku 4.5 | $0.00003 | $0.00099 |
Grade A, and why
generate-reference-yaml scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Generate Reference YAML
Use this skill as the unified backend entrypoint through project CLI.
Do not call IDA API directly in this skill. Always run generate_reference_yaml.py.
Required parameters
func_namegamever(Obtain from dll path via ida-pro-mcp if not specified)module(Obtain from dll path via ida-pro-mcp if not specified)platform(Obtain from dll path via ida-pro-mcp if not specified)
Command examples
Before choosing a mode, bind the session with the shared bootstrap order: idb_list → idb_open → script fallback only when the MCP endpoint (default 127.0.0.1:13337) is unreachable. Do not call open_file. After any IDB mutation, idb_close(save=True). See mcp-ida-session.md.
1) Attach to existing MCP (should be used when there is an existing ida-pro-mcp connection)
uv run generate_reference_yaml.py -gamever 14141 -module engine -platform windows -func_name CNetworkGameClient_RecordEntityBandwidth -mcp_host 127.0.0.1 -mcp_port 13337
2) Auto-start idalib-mcp with binary (fallback when no MCP is attached)
# Windows -- always pass -platform windows explicitly
uv run generate_reference_yaml.py -func_name {FUNC_NAME} -auto_start_mcp -binary "bin/{gamever}/{module}/{binary_name}.dll" -platform windows -debug
# Linux -- always pass -platform linux explicitly
uv run generate_reference_yaml.py -func_name {FUNC_NAME} -auto_start_mcp -binary "bin/{gamever}/{module}/lib{module}.so" -platform linux -debug
where {gamever} can be obtained from .env -> CS2VIBE_GAMEVER.
IMPORTANT -- Always pass -platform explicitly. While -platform can theoretically be inferred from the binary extension (.dll -> windows, .so -> linux), auto-inference is unreliable and may produce the wrong platform's reference YAML. Always pass -platform windows or -platform linux explicitly.
3) Custom output name
Use -output_filename when the reference YAML file name should differ from the default <func_name>.<platform>.yaml:
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +2 lines 51628b1d9189
- 2mo ago First seen · 73 lines · 28 tokens per session scan A 7ecaa50914f1
generate-reference-yaml is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 28 tokens to every session and 990 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
generate-reference-yaml compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| generate-reference-yamlHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 28 | Claude Code, Codex |
| imagegenopenai/codex | Skill | 133k | yesterday | Apache-2.0 | A | 113 | Codex |
| playwright-climicrosoft/playwright | Skill | 99k | yesterday | Apache-2.0 | A | 19 | Claude Code |
| local-ai-agentsmicrosoft/ai-agents-for-beginners | Skill | 79k | 4d ago | MIT | A | 200 | Claude Code, Codex |
| systematic-debuggingobra/superpowers | Skill | 313k | 3d ago | MIT | A | 21 | Claude Code |
| next-cache-components-adoptionvercel/next.js | Skill | 143k | today | MIT | A | 95 | Claude Code |
| next-partial-prefetching-adoptionvercel/next.js | Skill | 143k | today | MIT | A | 103 | Claude Code |