Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HLND2T/CS2_VibeSignatures --skill generate-signature-for-patchgit clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/generate-signature-for-patch)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/generate-signature-for-patch"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/generate-signature-for-patch/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/generate-signature-for-patch"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/generate-signature-for-patch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00092 | $0.03351 |
| Opus 5.5 | $0.00037 | $0.01340 |
| Sonnet 5.5 | $0.00018 | $0.00670 |
| Haiku 4.5 | $0.00009 | $0.00335 |
Grade A, and why
generate-signature-for-patch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 327 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Generate Signature for Patch
Generate a unique hex byte signature that locates an instruction to be patched at runtime, along with the replacement patch_bytes.
Core Concept
For patch signatures, we signature the instruction to be patched. The signature uniquely identifies the location so a runtime patcher can find and overwrite the original bytes with patch_bytes.
Hard requirements:
- The target instruction must be fully fixed (no wildcard bytes at all).
- Instructions other than the target instruction may use wildcarding.
- Signature length grows by complete instruction boundaries and stops at the shortest unique prefix.
patch_bytesare determined by the LLM based on the desired patch effect, not by the script.len(patch_bytes)must equallen(original_instruction_bytes)(pad with0x90NOP if the replacement is shorter).
Strategy:
- Forward-only expansion: Expand only forward (after target instruction). The signature may extend beyond the current function boundary into CC padding or the next function.
patch_sig_dispis always0— the signature always starts at the target instruction.
Prerequisites
- Target instruction address (the instruction to be patched)
- Desired patch effect description (e.g., "skip if-branch", "NOP out function call", "change immediate value")
- IDA Pro MCP session, resolved per mcp-ida-session.md:
idb_list→idb_open(script fallback only if the endpoint is unreachable). Honor its IDB save discipline — an idle-TTL self-exit does not save.
Method
1. Determine patch_bytes (LLM Step — before running the script)
Examine the target instruction and its context using IDA Pro MCP, then determine the appropriate patch_bytes.
Common patch patterns:
- Skip conditional branch (near jcc
0F 8x rel32→jmp rel32): Replace first 6 bytes withE9 <new_rel32> 90. Computenew_rel32= original branch target − (patch_addr + 5). - Skip conditional branch (short jcc
7x rel8→jmp short): Replace7x rel8withEB rel8. - Force conditional branch to fall through: NOP the entire jcc instruction (
90 90 ...). - NOP a
call rel32: ReplaceE8 xx xx xx xxwith90 90 90 90 90. - NOP a
call [reg+disp]: Replace all bytes with90. - Change immediate operand: Modify the immediate bytes in-place.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed 8c3b3ffe2a80
- 2mo ago First seen · 327 lines · 92 tokens per session scan A 5274807d837f
generate-signature-for-patch is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 92 tokens to every session and 3,351 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
generate-signature-for-patch compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| generate-signature-for-patchHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 92 | Claude Code |
| systematic-debuggingopen-metadata/OpenMetadata | Skill | 16k | yesterday | Apache-2.0 | A | 37 | Claude Code |
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| triaging-web-analytics-supportPostHog/posthog | Skill | 41k | yesterday | none | A | 151 | Claude Code, Codex |