rename-preprocessor-scripts

rename-preprocessor-scripts is a skill for Claude Code, Codex from HLND2T/CS2_VibeSignatures. It costs 100 tokens per session (5,351 once invoked), scanned A, original, MIT.

A workflow for changing a symbol's name across related reverse-engineering scripts, configuration YAML, and generated YAML files. A symbol can be a function, virtual function, table, structure member, or global variable.

In plain words
What is it for?
Use it for class renames, naming fixes, or splitting an inline-function finder into inline and non-inline alternatives for a selected game version.
Why use it?
It prevents old names from being left behind in different parts of the preprocessor pipeline.

Skill for Claude CodeCodex

Written for Claude Code and Codex: disable-model-invocation in frontmatter, but also agents/openai.yaml present. Also seen: mentions Codex.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is `"../client/OldName"` (without `.yaml`). A grep on the full symbol name will find it, but.

Good fit Use it for class renames, naming fixes, or splitting an inline-function finder into inline and non-inline alternatives for a selected game version.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures
agentmods
npx agentmods add skills/hlnd2t/cs2_vibesignatures/rename-preprocessor-scripts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for rename-preprocessor-scripts

README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/rename-preprocessor-scripts"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/rename-preprocessor-scripts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,351 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00100 $0.05351
Opus 5.5 $0.00040 $0.02140
Sonnet 5.5 $0.00020 $0.01070
Haiku 4.5 $0.00010 $0.00535

Measured 2mo ago against content hash 6c1eba7faef6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

rename-preprocessor-scripts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/rename-preprocessor-scripts/SKILL.md · 455 lines

How it starts

The opening of the file, as written. The whole thing — 455 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Rename Preprocessor Scripts

Rename a symbol from OldName to NewName across all files in the preprocessor pipeline: the Python script, configs/<GAMEVER>.yaml, and the matching tracked YAML artifacts under bin_artifacts/<GAMEVER>/.

Resolve GAMEVER from the user's explicit request or CS2VIBE_GAMEVER; edit only configs/$GAMEVER.yaml and stop if it is missing.

When to Use

  • A symbol's name changes (e.g. class renamed from ILoopType to CLoopTypeBase)
  • A naming-convention fix applies to one or more existing preprocessor scripts
  • Deinline-fix: a single find-X finder must be split into an inline/noinline chain because a helper that used to be inlined became a separate function (de-inlined) on some build. This skill covers the find-X-inlined rename step (Step 1–3 below); the full 3-skill chain recipe lives in create-preprocessor-scripts Pattern M

Inputs

Field Description Example
Old name Current symbol name to replace ILoopType_EngineLoop
New name New symbol name CLoopTypeBase_EngineLoop
Old class (optional) Old vtable class name, if applicable ILoopType
New class (optional) New vtable class name, if applicable CLoopTypeBase

If only the symbol suffix changes (e.g. Foo_Bar → Foo_Baz) and the vtable class stays the same, skip the class rename steps below.

Multiple renames at once: run all steps for every symbol in a single pass — batch the sed calls with multiple -e flags rather than doing separate passes per symbol.


Step 1: Find All Affected Files

Search for every occurrence of the old name across the entire repo:

grep -r "OldName" --include="*.py" --include="*.yaml" -l

Expected hits fall into these categories:

File type Path pattern What changes
Preprocessor script ida_preprocessor_scripts/find-OldName.py File renamed + content updated
configs/.yaml configs/<GAMEVER>.yaml Skill name, expected_output, skip_if_exists, symbol name + alias
Source-owned YAMLs bin_artifacts/<GAMEVER>/client|engine/OldName.{platform}.yaml Tracked rename + canonical payload update
Reference YAMLs ida_preprocessor_scripts/references/**/*.yaml File renamed (if named after symbol) or comment strings updated
Test files tests/*.py Fixture data, assertions, class/method names updated

Read the full file on GitHub · 455 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago Changed · +7 lines · +1 tokens per session 6c1eba7faef6
  2. 2mo ago First seen · 448 lines · 99 tokens per session scan A 9602ac6eac03

Subscribe to this mod's changes

rename-preprocessor-scripts is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 100 tokens to every session and 5,351 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

rename-preprocessor-scripts compared with skills from other repositories

rename-preprocessor-scripts next to 6 skills from other repositories
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