Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignaturesnpx agentmods add skills/hlnd2t/cs2_vibesignatures/rename-preprocessor-scriptsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/rename-preprocessor-scripts)<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/rename-preprocessor-scripts"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/rename-preprocessor-scripts/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/rename-preprocessor-scripts"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/rename-preprocessor-scripts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00100 | $0.05351 |
| Opus 5.5 | $0.00040 | $0.02140 |
| Sonnet 5.5 | $0.00020 | $0.01070 |
| Haiku 4.5 | $0.00010 | $0.00535 |
Grade A, and why
rename-preprocessor-scripts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 455 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Rename Preprocessor Scripts
Rename a symbol from OldName to NewName across all files in the preprocessor pipeline:
the Python script, configs/<GAMEVER>.yaml, and the matching tracked YAML artifacts under
bin_artifacts/<GAMEVER>/.
Resolve GAMEVER from the user's explicit request or CS2VIBE_GAMEVER; edit only
configs/$GAMEVER.yaml and stop if it is missing.
When to Use
- A symbol's name changes (e.g. class renamed from
ILoopTypetoCLoopTypeBase) - A naming-convention fix applies to one or more existing preprocessor scripts
- Deinline-fix: a single
find-Xfinder must be split into an inline/noinline chain because a helper that used to be inlined became a separate function (de-inlined) on some build. This skill covers thefind-X-inlinedrename step (Step 1–3 below); the full 3-skill chain recipe lives in create-preprocessor-scripts Pattern M
Inputs
| Field | Description | Example |
|---|---|---|
| Old name | Current symbol name to replace | ILoopType_EngineLoop |
| New name | New symbol name | CLoopTypeBase_EngineLoop |
| Old class (optional) | Old vtable class name, if applicable | ILoopType |
| New class (optional) | New vtable class name, if applicable | CLoopTypeBase |
If only the symbol suffix changes (e.g.
Foo_Bar→Foo_Baz) and the vtable class stays the same, skip the class rename steps below.
Multiple renames at once: run all steps for every symbol in a single pass — batch the
sedcalls with multiple-eflags rather than doing separate passes per symbol.
Step 1: Find All Affected Files
Search for every occurrence of the old name across the entire repo:
grep -r "OldName" --include="*.py" --include="*.yaml" -l
Expected hits fall into these categories:
| File type | Path pattern | What changes |
|---|---|---|
| Preprocessor script | ida_preprocessor_scripts/find-OldName.py |
File renamed + content updated |
| configs/.yaml | configs/<GAMEVER>.yaml |
Skill name, expected_output, skip_if_exists, symbol name + alias |
| Source-owned YAMLs | bin_artifacts/<GAMEVER>/client|engine/OldName.{platform}.yaml |
Tracked rename + canonical payload update |
| Reference YAMLs | ida_preprocessor_scripts/references/**/*.yaml |
File renamed (if named after symbol) or comment strings updated |
| Test files | tests/*.py |
Fixture data, assertions, class/method names updated |
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago Changed · +7 lines · +1 tokens per session 6c1eba7faef6
- 2mo ago First seen · 448 lines · 99 tokens per session scan A 9602ac6eac03
rename-preprocessor-scripts is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (67 stars, last pushed today), licensed MIT. It adds 100 tokens to every session and 5,351 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
rename-preprocessor-scripts compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| rename-preprocessor-scriptsHLND2T/CS2_VibeSignatures | Skill | 67 | today | MIT | A | 100 | Claude Code, Codex |
| systematic-debuggingopen-metadata/OpenMetadata | Skill | 16k | yesterday | Apache-2.0 | A | 37 | Claude Code |
| log-error-digestzebbern/claude-code-guide | Skill | 4.7k | 3d ago | MIT | A | 71 | Claude Code, Codex |
| cwv-optimizeradobe/skills | Skill | 319 | yesterday | Apache-2.0 | A | 112 | Claude Code |
| ci-fixersipyourdrink-ltd/bernstein | Skill | 1.2k | yesterday | Apache-2.0 | A | 15 | Claude Code, Codex |
| incident-response-incident-responsermyndharis/antigravity-skills | Skill | 1.9k | 23d ago | MIT | A | 36 | Claude Code |
| triaging-web-analytics-supportPostHog/posthog | Skill | 41k | yesterday | none | A | 151 | Claude Code, Codex |