CS2_VibeSignatures: Skill for Claude Code

.claude/skills/resolve-pr-conflict/SKILL.md

resolve-pr-conflict is a skill for Claude Code, Codex from HLND2T/CS2_VibeSignatures. It costs 84 tokens per session (2,101 once invoked), scanned A, original, MIT.

A procedure for resolving conflicts in an open GitHub pull request within the CS2VibeSignatures repository. A pull request is a proposed set of changes, and a merge combines its target branch into its working branch.

In plain words
What is it for?
Use it for a supported same-repository pull request when the development branch needs the latest changes from its target branch before the pull request is merged.
Why use it?
It preserves both lines of development while handling conflicts in configuration and generated game-symbol files under defined safety rules.

Skill for Claude CodeCodex

Written for Claude Code and Codex: disable-model-invocation in frontmatter, but also agents/openai.yaml present. Also seen: mentions Codex.

This is HLND2T/CS2_VibeSignatures's own configuration. It tells Claude Code and Codex how to work on CS2_VibeSignatures itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything CS2_VibeSignatures configures →

Reuse

Borrowing it

Nothing to install: this file belongs to HLND2T/CS2_VibeSignatures. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/HLND2T/CS2_VibeSignatures/main/.claude/skills/resolve-pr-conflict/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/HLND2T/CS2_VibeSignatures

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for resolve-pr-conflict

README.md
[![agentmods](https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/resolve-pr-conflict/github.svg)](https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/resolve-pr-conflict)
Your own site
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/resolve-pr-conflict"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/resolve-pr-conflict/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for resolve-pr-conflict

Your own site · 80×15
<a href="https://agentmods.dev/skills/hlnd2t/cs2_vibesignatures/resolve-pr-conflict"><img src="https://agentmods.dev/badge/skills/hlnd2t/cs2_vibesignatures/resolve-pr-conflict.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,101 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.02101
Opus 5 $0.00042 $0.01051
Sonnet 5 $0.00017 $0.00420
Haiku 4.5 $0.00008 $0.00210

Measured 4d ago against content hash c794cc655e04, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

resolve-pr-conflict scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/resolve-pr-conflict/SKILL.md · 194 lines

How it starts

The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Resolve PR Conflict

Resolve one PR through a validated, pushed merge commit. bin_artifacts/<GAMEVER>/ is the only tracked per-symbol truth; snapshots, gamedata, metadata, and release manifests are Release-derived and must not appear in the result.

Inputs and scope

  • pr — PR number or URL. If omitted, resolve the single open PR associated with the current branch.
  • gamever — optional expected GAMEVER. Infer only when the changed ownership is unambiguous.
  • remote — default origin.

Support only an open same-repository PR whose non-default head branch is writable through remote. Stop for a fork, detached head, missing remote, moving head, or ambiguous affected GAMEVER/producer ownership.

Hard safety rules

  • Start with a clean tracked worktree and index. Preserve unrelated untracked files.
  • Never rebase, amend, reset, force-push, delete branches, commit to the default branch, or use git add ./git add -A.
  • Merge only in this direction: PR head branch <- remote/<base> using --no-ff.
  • Never resolve source-owned artifact bytes by blindly choosing ours/theirs or hand-editing YAML formatting. Base bytes may seed an isolated rebuild, but final conflict bytes must come from the merged producer/config contract and central finalizer.
  • Reject tracked gamesymbols/**, gamedata/**, release-manifests/**, and bin/**/*.yaml in the final PR diff.
  • Stop on a conflict in trusted planner/policy/required-workflow/publisher code unless the intended trust-root change is independently specified and reviewable; do not let the PR choose its own validation boundary.
  • Do not run a publisher, create Release outputs, push BinSync, or use publication credentials.
  • After push, report checks once and stop. Never merge or enable auto-merge.

Step 1 — Capture the immutable PR state

git status --short --branch
git remote
gh auth status
gh pr view <PR> --json number,url,state,isDraft,baseRefName,baseRefOid,headRefName,headRefOid,headRepository,headRepositoryOwner,mergeable,mergeStateStatus,statusCheckRollup
git fetch <REMOTE> <BASE_BRANCH> <HEAD_BRANCH> --prune
git rev-parse <REMOTE>/<BASE_BRANCH>
git rev-parse <REMOTE>/<HEAD_BRANCH>
git diff --name-status <REMOTE>/<BASE_BRANCH>...<REMOTE>/<HEAD_BRANCH>

Read the full file on GitHub · 194 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · -102 lines · -121 tokens per session c794cc655e04
  2. 10d ago First seen · 296 lines · 205 tokens per session scan A ddb7829c7bfc

Subscribe to this mod's changes

resolve-pr-conflict is a skill published in the GitHub repository HLND2T/CS2_VibeSignatures (65 stars, last pushed today), licensed MIT. It adds 84 tokens to every session and 2,101 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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