common-exploit-verification

common-exploit-verification is a skill for Claude Code, Codex from HoangNguyen0403/agent-skills-standard. It costs 61 tokens per session (742 once invoked), scanned A, original, MIT.

A standard for confirming security vulnerabilities with a reproducible proof of concept (PoC), meaning exact steps and evidence that demonstrate the problem. It rejects findings based only on theory or automated scanner output.

In plain words
What is it for?
Use it to verify suspected vulnerabilities, construct exploit demonstrations, filter scanner findings, and write evidence-based security reports for web, backend, and mobile systems.
Why use it?
It reduces false positives and avoids reporting weaknesses that cannot be reproduced or shown to have real impact. It requires the affected component, conditions, evidence, impact, and a specific fix.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to verify suspected vulnerabilities, construct exploit demonstrations, filter scanner findings, and write evidence-based security reports for web, backend, and mobile systems.

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Install with agentmods
npx agentmods add skills/hoangnguyen0403/agent-skills-standard/common-exploit-verification
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HoangNguyen0403/agent-skills-standard --skill common-exploit-verification
Clone the repo
git clone --depth 1 https://github.com/HoangNguyen0403/agent-skills-standard

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for common-exploit-verification

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoangnguyen0403/agent-skills-standard/common-exploit-verification/github.svg)](https://agentmods.dev/skills/hoangnguyen0403/agent-skills-standard/common-exploit-verification)
Your own site
<a href="https://agentmods.dev/skills/hoangnguyen0403/agent-skills-standard/common-exploit-verification"><img src="https://agentmods.dev/badge/skills/hoangnguyen0403/agent-skills-standard/common-exploit-verification/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for common-exploit-verification

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoangnguyen0403/agent-skills-standard/common-exploit-verification"><img src="https://agentmods.dev/badge/skills/hoangnguyen0403/agent-skills-standard/common-exploit-verification.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 742 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00742
Opus 5 $0.00030 $0.00371
Sonnet 5 $0.00012 $0.00148
Haiku 4.5 $0.00006 $0.00074

Measured 12d ago against content hash 39e9fa1756d8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

common-exploit-verification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/common/common-exploit-verification/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Exploit Verification Standard

Priority: P0 (CRITICAL)

Always-Apply Rules

  • No Exploit = No Report: Finding without reproducible PoC is discarded. No exceptions.
  • No Theoretical Findings: "This could be exploited if..." → rejected. Demonstrate actual impact.
  • No Tool Output as Evidence: Scanner output alone insufficient. Manual verification required.

PoC Construction

Every confirmed finding must include all fields:

ID: [unique identifier]
Vulnerability: [CWE-XXX: type name]
Platform: [backend|frontend|mobile-ios|mobile-android]
Component: [file:line or endpoint]
Severity: [Critical|High|Medium|Low] (CVSS: X.X)
OWASP: [mapping — e.g., A03:2021, API1:2023, M4:2024]

-- Proof of Concept --
Preconditions: [required state, auth level, config]
Steps:
1. [exact step with command/payload]
2. [expected vs actual result]
Payload: [exact input — copy-paste ready]
Evidence: [response body, status code, data returned]

-- Impact --
Impact: [what attacker gains — data, access, control]
Blast Radius: [lateral movement, escalation paths]

-- Remediation --
Fix: [specific code change, not generic advice]

Validation Gate

Result Action Criteria
✅ Confirmed Include in report PoC reproduces, impact demonstrated
⚠️ Conditional Include with conditions Requires specific config/timing/race
❌ Unconfirmed Discard Cannot reproduce despite 3 attempts
🔄 Degraded Downgrade severity Partial impact, mitigating controls exist

False Positive Filters

See false-positive-checklist for platform-specific filters.

Quick checks before reporting:

  • SAST-only finding: Is the flagged code actually reachable from user input? Trace full data flow.
  • Scanner noise: Does the "vulnerability" have compensating controls (WAF, middleware, framework defaults)?
  • Version mismatch: Is the CVE for a function the project actually uses (reachability analysis)?
  • Client-side only: Is the "bypass" only client-side while server enforces correctly?

Read the full file on GitHub · 83 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 83 lines · 61 tokens per session scan A 39e9fa1756d8

Subscribe to this mod's changes

common-exploit-verification is a skill published in the GitHub repository HoangNguyen0403/agent-skills-standard (565 stars, last pushed 2d ago), licensed MIT. It adds 61 tokens to every session and 742 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.