quality-engineering-visual-baseline

quality-engineering-visual-baseline is a skill for Claude Code, Codex from HoangNguyen0403/agent-skills-standard. It costs 67 tokens per session (771 once invoked), scanned A, original, MIT.

A visual testing guide for capturing, masking, comparing, and updating screenshot baselines for web and mobile tests. It defines how to handle dynamic areas and review every baseline change.

In plain words
What is it for?
Use it when adding visual checks, investigating a screenshot difference, or updating a baseline after a deliberate UI change.
Why use it?
It prevents harmless changing content from creating noisy failures while still detecting layout, colour, and text regressions. It also stops teams from accepting a changed screenshot without review.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it when adding visual checks, investigating a screenshot difference, or updating a baseline after a deliberate UI change.

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Install with agentmods
npx agentmods add skills/hoangnguyen0403/agent-skills-standard/quality-engineering-visual-baseline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HoangNguyen0403/agent-skills-standard --skill quality-engineering-visual-baseline
Clone the repo
git clone --depth 1 https://github.com/HoangNguyen0403/agent-skills-standard

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for quality-engineering-visual-baseline

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoangnguyen0403/agent-skills-standard/quality-engineering-visual-baseline/github.svg)](https://agentmods.dev/skills/hoangnguyen0403/agent-skills-standard/quality-engineering-visual-baseline)
Your own site
<a href="https://agentmods.dev/skills/hoangnguyen0403/agent-skills-standard/quality-engineering-visual-baseline"><img src="https://agentmods.dev/badge/skills/hoangnguyen0403/agent-skills-standard/quality-engineering-visual-baseline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for quality-engineering-visual-baseline

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoangnguyen0403/agent-skills-standard/quality-engineering-visual-baseline"><img src="https://agentmods.dev/badge/skills/hoangnguyen0403/agent-skills-standard/quality-engineering-visual-baseline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 771 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.00771
Opus 5.5 $0.00027 $0.00308
Sonnet 5.5 $0.00013 $0.00154
Haiku 4.5 $0.00007 $0.00077

Measured 1mo ago against content hash 52c3ed0b3b2d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

quality-engineering-visual-baseline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/quality-engineering/quality-engineering-visual-baseline/SKILL.md · 62 lines

How it starts

The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Quality Engineering: Visual Baseline

Priority: P1 (HIGH)

Capture

  • One baseline per scenario, viewport, theme, and locale that the plan names; never one baseline per developer machine. Capture in the CI image only; a locally captured baseline is a draft.
  • Freeze animations and the clock before capture; wait for network idle and fonts loaded.
  • Name baselines <screen>-<state>-<viewport>[-dark][-<locale>].png next to the spec in the tool's snapshot folder.

Mask, Then Threshold

  • Mask every dynamic region before comparing: clocks, counters, avatars, ads, maps, third-party embeds, randomised ids. A masked region is compared as a solid block, so a layout shift inside it still fails.
  • Thresholds are per region and small: text and controls 0.1% max diff pixels, images and charts 1%. A suite-wide threshold above 1% is a disabled check.
  • Full detail in Masking and Thresholds.

Classify a Failure

A screenshot diff is VISUAL_DIFF. It is REAL_REGRESSION unless the whole diff lies inside a region that should have been masked or thresholded (then fix the mask, not the baseline). Layout shift, missing element, wrong color, or clipped text is a product change until the product owner says otherwise.

Update a Baseline

  • A baseline changes only through a reviewed diff: before and after images in the PR, the intended product change linked, and an approver named in the commit. See Baseline Update Review.
  • Never blind --update-snapshots: it approves every diff in the run, including the regression you have not seen yet.
  • Update only the baselines whose diff was reviewed, scoped with --grep and the spec path; regenerate the rest from the same commit so unrelated drift stays visible.

Red Flags

"just update the snapshots" · "bump the threshold to 5%" · "mask the whole header" · "it looks the same to me" — each accepts a regression sight unseen. Stop; review the diff image, name the intended change, then update the one baseline.

Read the full file on GitHub · 62 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 62 lines · 67 tokens per session scan A 52c3ed0b3b2d

Subscribe to this mod's changes

quality-engineering-visual-baseline is a skill published in the GitHub repository HoangNguyen0403/agent-skills-standard (582 stars, last pushed today), licensed MIT. It adds 67 tokens to every session and 771 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-14.