system-design-methodology

system-design-methodology is a skill for Claude Code, Codex from HoangNguyen0403/agent-skills-standard. It costs 62 tokens per session (969 once invoked), scanned A, original, MIT.

An interactive system-design method that gathers requirements and scale estimates before choosing architecture components. It can be used for a new design, an existing-system review, or interview practice.

In plain words
What is it for?
Use it to estimate requests per second, storage, bandwidth, and memory, then work through system components one at a time with reasons tied to the stated constraints.
Why use it?
It prevents architecture choices from being based on vague assumptions by asking about traffic, latency, consistency, storage, budget, and team size first.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to estimate requests per second, storage, bandwidth, and memory, then work through system components one at a time with reasons tied to the stated constraints.

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Install with agentmods
npx agentmods add skills/hoangnguyen0403/agent-skills-standard/system-design-methodology
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HoangNguyen0403/agent-skills-standard --skill system-design-methodology
Clone the repo
git clone --depth 1 https://github.com/HoangNguyen0403/agent-skills-standard

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for system-design-methodology

README.md
[![agentmods](https://agentmods.dev/badge/skills/hoangnguyen0403/agent-skills-standard/system-design-methodology/github.svg)](https://agentmods.dev/skills/hoangnguyen0403/agent-skills-standard/system-design-methodology)
Your own site
<a href="https://agentmods.dev/skills/hoangnguyen0403/agent-skills-standard/system-design-methodology"><img src="https://agentmods.dev/badge/skills/hoangnguyen0403/agent-skills-standard/system-design-methodology/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for system-design-methodology

Your own site · 80×15
<a href="https://agentmods.dev/skills/hoangnguyen0403/agent-skills-standard/system-design-methodology"><img src="https://agentmods.dev/badge/skills/hoangnguyen0403/agent-skills-standard/system-design-methodology.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 969 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.00969
Opus 5 $0.00031 $0.00485
Sonnet 5 $0.00012 $0.00194
Haiku 4.5 $0.00006 $0.00097

Measured 12d ago against content hash 96b741320f37, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

system-design-methodology scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/system-design/system-design-methodology/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

System Design Methodology

Priority: P0 (CRITICAL)

Requirements before solutions. Never draw a full architecture before numbers justify it.

Phase 0 - Classify Depth (always first)

  • Quick sketch: exploratory ask, no scale numbers available, answer needed now. Assume defaults, label each one ASSUMED, skip gates.
  • Full session: real build, migration, or budget commitment. Run every phase gate.
  • State depth and mode (new design | review existing | interview practice) in one line, then continue.
  • Escalate quick to full when a hard constraint or irreversible choice appears.

Phase 1 - Intake (gate)

  • Parse request: verbs to use cases, nouns to entities, adjectives to constraints.
  • Ask max 3 blocking questions per turn, each with a recommended default. See intake checklist.
  • Required before design: DAU/actors, top 3 use cases, read:write ratio, latency SLO, consistency need, retention, peak shape, budget, team size.
  • Freeze scope: list what is explicitly out of scope.

Phase 2 - Estimation (gate)

  • Compute QPS, storage, bandwidth, and working-set memory via system-design-estimation.
  • Present the numbers, name the one quantity that shapes the design, confirm before drawing anything.

Phase 3 - High-Level Design (incremental)

  • Price the null option first: do nothing, buy it, or let an existing service absorb it. Rejecting it needs a stated reason, not silence.
  • Start with the smallest system satisfying functional requirements: client, API, service, store.
  • Add one component at a time. For each, state constraint -> component -> cost in one line. No component without a named constraint.
  • Define API surface (one endpoint per functional requirement) and data ownership before optimizing.
  • Diagram only after the component set is agreed, per system-design-diagramming.

Brownfield Path (review-existing mode)

  • Map current state before proposing anything: components, owners, traffic, incidents.
  • Measure, do not assume: pull real QPS, data volume, and p99 from the running system.
  • Find the binding constraint - the one that fails first at the next growth step.
  • Design the smallest change that moves it, then re-measure. A rewrite needs a structural constraint the current shape cannot satisfy.

Read the full file on GitHub · 81 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 81 lines · 62 tokens per session scan A 96b741320f37

Subscribe to this mod's changes

system-design-methodology is a skill published in the GitHub repository HoangNguyen0403/agent-skills-standard (565 stars, last pushed 3d ago), licensed MIT. It adds 62 tokens to every session and 969 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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