shoji-shaders

shoji-shaders is a skill for Codex from howdeploy/kisa-stack. It costs 50 tokens per session (952 once invoked), scanned A, original, MIT.

A workflow for creating and refining GLSL visual effects for ShojiWM windows, layouts, and Quickshell widgets. GLSL is a language used to run graphics effects on the GPU.

In plain words
What is it for?
Use it for shader motion, reveal and hide transitions, visual effects, and GPU-related bugs in ShojiWM.
Why use it?
It helps translate a visual reference into a controlled window or widget transition without guessing about motion or using the wrong graphics pipeline.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it for shader motion, reveal and hide transitions, visual effects, and GPU-related bugs in ShojiWM.

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Install with agentmods
npx agentmods add skills/howdeploy/kisa-stack/shoji-shaders
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add howdeploy/kisa-stack --skill shoji-shaders
Clone the repo
git clone --depth 1 https://github.com/howdeploy/kisa-stack

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shoji-shaders

README.md
[![agentmods](https://agentmods.dev/badge/skills/howdeploy/kisa-stack/shoji-shaders/github.svg)](https://agentmods.dev/skills/howdeploy/kisa-stack/shoji-shaders)
Your own site
<a href="https://agentmods.dev/skills/howdeploy/kisa-stack/shoji-shaders"><img src="https://agentmods.dev/badge/skills/howdeploy/kisa-stack/shoji-shaders/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shoji-shaders

Your own site · 80×15
<a href="https://agentmods.dev/skills/howdeploy/kisa-stack/shoji-shaders"><img src="https://agentmods.dev/badge/skills/howdeploy/kisa-stack/shoji-shaders.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 952 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.00952
Opus 5.5 $0.00020 $0.00381
Sonnet 5.5 $0.00010 $0.00190
Haiku 4.5 $0.00005 $0.00095

Measured 17d ago against content hash f1dd9d988621, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

shoji-shaders scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/shoji-shaders/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shoji shader workflow

Find the user's current config first. Public source and detailed map: https://github.com/howdeploy/kisa-stack/tree/main/dotfiles ; read docs/shaders.md and sources.json there or in a local checkout. No private project memory or author-specific path is required by this skill.

Read the reference and define the effect

Separate observed motion, code evidence and assumptions. A still image proves appearance, not trajectory or timing. For Shadertoy, inspect Image and the actual buffer dependencies when available; do not copy an unbounded simulation into a finite transition without lifecycle control. If a requested reference cannot be read, explain that limit instead of inventing what it shows.

Before editing, describe the intended geometry, material, motion and endpoints. Identify where the reveal starts, what remains fixed, whether particles carry source pixels or only sampled colors, and how the effect reverses. Preserve the user's accepted aesthetic; do not substitute a different effect based on keywords.

Select the real pipeline

Pipeline Contract
ShojiWM src/effect/*.frag GLSL ES 1.00 body; vec4 shader_main(EffectContext effect); texture2D(tex, effect.texture_uv)
Quickshell shaders/*.frag GLSL 440 with Qt uniform/sampler bindings; compile to .frag.qsb; QML ShaderEffect

The compositor does not accept Qt's #version 440 program or Shadertoy mainImage unchanged. Choose compileEffect, compileWindowEffect, compileLayerEffect or compilePopupEffect according to the target. Match the source type: a window replacement reads windowSource(), a backdrop reads backdropSource().

Read src/index.tsx assignments, the closest existing effect module and its callers. Read the fork's docs/docs/configuration/effects.md and shader API types for exact contracts. Paths passed to loadShader resolve from the config package root. Use texture UV for sampling, content-space coordinates for geometry. Framebuffer *_px and logical capture/damage padding are different units, especially on scaled outputs. Explicitly bind uniforms/textures; there is no automatic Shadertoy clock.

Read the full file on GitHub · 82 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 17d ago First seen · 82 lines · 50 tokens per session scan A f1dd9d988621

Subscribe to this mod's changes

shoji-shaders is a skill published in the GitHub repository howdeploy/kisa-stack (55 stars, last pushed 11d ago), licensed MIT. It adds 50 tokens to every session and 952 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-29.

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