status

status is a skill for Claude Code, Codex from hristo2612/jinn. It costs 8 tokens per session (177 once invoked), scanned A, original, MIT.

A skill that displays information about the current coding-agent session.

In plain words
What is it for?
It can report available session information such as the session ID, engine, source, channel, timestamps, and errors.
Why use it?
It gives session details when the status command is handled by the system or reaches the agent directly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It can report available session information such as the session ID, engine, source, channel, timestamps, and errors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hristo2612/jinn/status
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hristo2612/jinn --skill status
Clone the repo
git clone --depth 1 https://github.com/hristo2612/jinn

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for status

README.md
[![agentmods](https://agentmods.dev/badge/skills/hristo2612/jinn/status/github.svg)](https://agentmods.dev/skills/hristo2612/jinn/status)
Your own site
<a href="https://agentmods.dev/skills/hristo2612/jinn/status"><img src="https://agentmods.dev/badge/skills/hristo2612/jinn/status/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for status

Your own site · 80×15
<a href="https://agentmods.dev/skills/hristo2612/jinn/status"><img src="https://agentmods.dev/badge/skills/hristo2612/jinn/status.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 8 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 177 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00008 $0.00177
Opus 5 $0.00004 $0.00088
Sonnet 5 $0.00002 $0.00035
Haiku 4.5 $0.00001 $0.00018

Measured 9d ago against content hash 82ea09145beb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/jinn/template/skills/status/SKILL.md · 20 lines

What it actually says

Status Skill

Trigger

This skill activates when the user sends /status. It shows information about the current session.

How It Works

  • Web UI: The frontend handles /status locally - it fetches the session details via the API and displays them inline. No message is sent to the engine.
  • Connectors (Slack, etc.): The gateway's session manager intercepts /status, looks up the current session, and sends back session info (ID, engine, status, timestamps, last error).

Your Behavior

You typically won't see /status messages because they're handled before reaching the engine. If a /status message does reach you, provide session info from your context: session ID, source, channel, engine, and any other metadata available.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 20 lines · 8 tokens per session scan A 82ea09145beb

Subscribe to this mod's changes

status is a skill published in the GitHub repository hristo2612/jinn (315 stars, last pushed 2d ago), licensed MIT. It adds 8 tokens to every session and 177 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.