interaction-patterns-components

interaction-patterns-components is a skill for Claude Code, Codex from hueyexe/frontend-agent-skills. It costs 35 tokens per session (5,333 once invoked), scanned A, original, MIT.

Guidance for selecting and designing reusable interface interactions and components, such as menus, tables, forms, modals, tabs, and dashboards. Components are interface pieces that can be reused across a product.

In plain words
What is it for?
Use it to choose, critique, or specify navigation, forms, tables, cards, dialogs, responsive behavior, accessibility, and component APIs.
Why use it?
It helps match each interaction to the user's task, device, data, skill level, and the risk of making a mistake.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to choose, critique, or specify navigation, forms, tables, cards, dialogs, responsive behavior, accessibility, and component APIs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hueyexe/frontend-agent-skills/interaction-patterns-components
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hueyexe/frontend-agent-skills --skill interaction-patterns-components
Clone the repo
git clone --depth 1 https://github.com/hueyexe/frontend-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interaction-patterns-components

README.md
[![agentmods](https://agentmods.dev/badge/skills/hueyexe/frontend-agent-skills/interaction-patterns-components.svg)](https://agentmods.dev/skills/hueyexe/frontend-agent-skills/interaction-patterns-components)
Your own site
<a href="https://agentmods.dev/skills/hueyexe/frontend-agent-skills/interaction-patterns-components"><img src="https://agentmods.dev/badge/skills/hueyexe/frontend-agent-skills/interaction-patterns-components.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,333 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.05333
Opus 5 $0.00017 $0.02667
Sonnet 5 $0.00007 $0.01067
Haiku 4.5 $0.00003 $0.00533

Measured 8d ago against content hash 07becf183405, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

interaction-patterns-components scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

interaction-patterns-components/SKILL.md · 474 lines

How it starts

The opening of the file, as written. The whole thing — 474 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interaction Patterns Components

Purpose

Help an agent choose, critique, and design effective UI interaction patterns and reusable product components.

The skill covers navigation patterns, menus, cards, tables, dashboards, modals, flows, states, and component behavior. It treats visual polish only where it affects interaction clarity, hierarchy, accessibility, or component usability.

When to use this skill

Use this skill when the user asks for any of the following:

  • Critique, redesign, or UX review of an app screen, website, product flow, wireframe, component, or frontend implementation.
  • Selection of UI patterns such as navigation, menus, breadcrumbs, dashboards, cards, tables, forms, modals, wizards, split panes, tabs, accordions, toolbars, hover tools, lists, grids, or feedback states.
  • Design of reusable components or design-system behavior.
  • Frontend guidance for interaction behavior, accessibility, responsive behavior, component APIs, or UI state handling.
  • Creation of product UX recommendations where the best answer depends on tasks, user skill, device context, data complexity, or risk.

When not to use this skill

Do not use this skill as the main framework when the user primarily needs:

  • Brand identity, illustration, mood boards, or visual polish not tied to interaction clarity.
  • Deep copywriting, messaging strategy, or content design beyond labels, help text, errors, and microcopy.
  • Pure graphic design, logo design, or marketing creative.
  • Native voice, AR/VR, spatial, or non-screen interaction design unless the task also includes screen-based controls or companion UI.
  • Backend architecture, database design, or API design except where implementation constraints affect component behavior.

Core principles

1. Start with people, goals, and context

Identify what the user is trying to accomplish before choosing a component. A form, menu, table, modal, or dashboard is only a means to a user goal. Ask “why” until the job, risk, and success criteria are clear enough to design the simplest useful interface.

Read the full file on GitHub · 474 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 474 lines · 35 tokens per session scan A 07becf183405

Subscribe to this mod's changes

interaction-patterns-components is a skill published in the GitHub repository hueyexe/frontend-agent-skills (9 stars, last pushed 1mo ago), licensed MIT. It adds 35 tokens to every session and 5,333 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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