Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add huuanh20/awesome-ai-agent-skills --skill scale-gamegit clone --depth 1 https://github.com/huuanh20/awesome-ai-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/huuanh20/awesome-ai-agent-skills/scale-game)<a href="https://agentmods.dev/skills/huuanh20/awesome-ai-agent-skills/scale-game"><img src="https://agentmods.dev/badge/skills/huuanh20/awesome-ai-agent-skills/scale-game/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/huuanh20/awesome-ai-agent-skills/scale-game"><img src="https://agentmods.dev/badge/skills/huuanh20/awesome-ai-agent-skills/scale-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.00643 |
| Opus 5 | $0.00014 | $0.00321 |
| Sonnet 5 | $0.00005 | $0.00129 |
| Haiku 4.5 | $0.00003 | $0.00064 |
Grade A, and why
Scale Game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
86% identical to Scale Game — 41 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Scale Game
Overview
Test your approach at extreme scales to find what breaks and what surprisingly survives.
Core principle: Extremes expose fundamental truths hidden at normal scales.
Quick Reference
| Scale Dimension | Test At Extremes | What It Reveals |
|---|---|---|
| Volume | 1 item vs 1B items | Algorithmic complexity limits, index needs |
| Speed | Instant vs year-long | Async requirements, caching needs, timeouts |
| Users | 1 user vs 1B users | Concurrency issues, resource limits, auth bottlenecks |
| Duration | Milliseconds vs years | Memory leaks, state growth, data rot |
| Failure rate | Never fails vs always fails | Error handling adequacy, retry logic |
| Data size | 1 byte vs 1TB | Storage strategy, streaming vs buffering |
Process
- Pick dimension — What could vary extremely?
- Test minimum — What if this was 1000x smaller/faster/fewer?
- Test maximum — What if this was 1000x bigger/slower/more?
- Note what breaks — Where do limits appear?
- Note what survives — What's fundamentally sound?
Examples
Example 1: Error Handling
Normal scale: "Handle errors when they occur" works fine At 1B scale: Error volume overwhelms logging, crashes system Reveals: Need to make errors impossible (type systems, contracts) or expect them (chaos engineering, circuit breakers)
Example 2: Synchronous APIs
Normal scale: Direct function calls work At global scale: Network latency makes synchronous calls unusable Reveals: Async/messaging becomes survival requirement, not optimization
Example 3: In-Memory State
Normal duration: Works for hours/days At years: Memory grows unbounded, eventual crash Reveals: Need persistence or periodic cleanup — cannot rely on process memory
Example 4: Single DB Write Path
Normal load: One writer, no contention At 10k concurrent writes: Deadlocks, lock contention, queue buildup Reveals: Need optimistic locking, write batching, or event sourcing
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 71 lines · 27 tokens per session scan A 9bae5f27c9f2
Scale Game is a skill published in the GitHub repository huuanh20/awesome-ai-agent-skills (1 stars, last pushed 1mo ago), licensed MIT. It adds 27 tokens to every session and 643 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to Scale Game, differing in 41 lines, and is treated as a copy.
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