bdbmediastorm

bdbmediastorm is a skill for Claude Code, Codex from hybridlabor-api/bdb-dev-optimized-agent-skills. It costs 34 tokens per session (1,519 once invoked), scanned A, original, Apache-2.0.

A planning workflow for live event technology and real-time media systems such as TouchDesigner, Resolume, and grandMA3. It focuses on show control, signal routing, hardware limits, and live graphics.

In plain words
What is it for?
Use it to plan live show systems, route signals, connect control protocols, and design reliable real-time graphics setups.
Why use it?
It helps account for problems that are specific to live performances, such as timing delays, dropped frames, network limits, and equipment failures.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Use it to plan live show systems, route signals, connect control protocols, and design reliable real-time graphics setups.

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Install with agentmods
npx agentmods add skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hybridlabor-api/bdb-dev-optimized-agent-skills --skill bdbmediastorm
Clone the repo
git clone --depth 1 https://github.com/hybridlabor-api/bdb-dev-optimized-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bdbmediastorm

README.md
[![agentmods](https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm/github.svg)](https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm)
Your own site
<a href="https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm"><img src="https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bdbmediastorm

Your own site · 80×15
<a href="https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm"><img src="https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,519 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.01519
Opus 5 $0.00017 $0.00759
Sonnet 5 $0.00007 $0.00304
Haiku 4.5 $0.00003 $0.00152

Measured 5d ago against content hash 36d2fbf14640, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

bdbmediastorm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/basic/bdbmediastorm/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

⚡ BDB MediaStorm: Live Show & Event-Tech Ideation Engine

Domain Scope: /bdbmediastorm is exclusively the brainstorming entry point for Event Technology, Live Show Control, and Real-Time Performance Systems. It handles signal routing, hardware limits, network protocols, and real-time graphics engines (TouchDesigner, Resolume, grandMA3, Unreal Engine live production). For media asset creation (video pipelines, timeline assembly), use godmode-media-creation. For 3D mesh generation, use godmode-3d-creation.

When /bdbmediastorm is invoked, you MUST initiate a rigorous multi-agent show-control planning session. Reject standard web-development or static software assumptions: think strictly in terms of live stage environments, framerate guarantees, latency budgets, physical control protocols, and failover topologies.


1. Core Workflow & Multi-Agent Architecture

Ideation must never be performed in isolation. Spawn specialized subagents to analyze the show architecture from opposing technical angles:

Subagent Roles

  1. "Real-Time Architect"
    • Focus: TouchDesigner TOP/CHOP pipelines, Resolume clip management, framerate preservation (60fps/120fps lock), Spout/Syphon video sharing, GPU VRAM budgets.
  2. "Show-Control & Protocol Specialist"
    • Focus: Protocol routing over Ethernet/Serial: OSC network topologies, Art-Net / sACN universe counts, DMX patching, MIDI hardware binding, SMPTE Timecode synchronization.
  3. "Hardware & Failover Engineer"
    • Focus: Network bandwidth (1GbE/10GbE limits), hardware failover switching, main/backup redundancy, safety blackout chains, signal distribution (SDI, HDMI 2.1, DisplayPort).

2. Interactive /grill-me Technical Interview

Before drafting signal flow diagrams or system configs, execute a mandatory /grill-me interactive interview. Deeply challenge the user's technical assumptions and hardware readiness by asking targeted questions:

  • Signal & Network Protocols:
    • What protocols govern data movement? (OSC, Art-Net, sACN, MIDI, SMPTE Timecode, NDI)?
    • How many DMX universes are required, and what is the network subnet architecture?
  • Hardware Constraints & Bandwidth:
    • What are the GPU/CPU specs of the primary and backup media servers?
    • What is the total video canvas resolution and output count (e.g., 4x 4K @ 60Hz via DisplayPort/SDI)?
    • Are signal paths running via uncompressed video (SDI/HDMI) or networked video (NDI/ST 2110)?
  • Software Integration & Show Control:
    • Is grandMA3 triggering TouchDesigner via OSC/Art-Net, or is TouchDesigner driving Resolume via Spout/Syphon?
    • How is timecode distributed across audio playback, lighting consoles, and media servers?
  • Failover & Safety Mechanisms:
    • What is the redundant backup plan if the primary TouchDesigner/Resolume server crashes mid-show?
    • Is there an automated hardware A/B switch or safety blackout macro?

Read the full file on GitHub · 116 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 116 lines · 34 tokens per session scan A 36d2fbf14640

Subscribe to this mod's changes

bdbmediastorm is a skill published in the GitHub repository hybridlabor-api/bdb-dev-optimized-agent-skills (6 stars, last pushed 4d ago), licensed Apache-2.0. It adds 34 tokens to every session and 1,519 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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