Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hybridlabor-api/bdb-dev-optimized-agent-skills --skill bdbmediastormgit clone --depth 1 https://github.com/hybridlabor-api/bdb-dev-optimized-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm)<a href="https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm"><img src="https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm"><img src="https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/bdbmediastorm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.01519 |
| Opus 5 | $0.00017 | $0.00759 |
| Sonnet 5 | $0.00007 | $0.00304 |
| Haiku 4.5 | $0.00003 | $0.00152 |
Grade A, and why
bdbmediastorm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.
⚡ BDB MediaStorm: Live Show & Event-Tech Ideation Engine
Domain Scope:
/bdbmediastormis exclusively the brainstorming entry point for Event Technology, Live Show Control, and Real-Time Performance Systems. It handles signal routing, hardware limits, network protocols, and real-time graphics engines (TouchDesigner, Resolume, grandMA3, Unreal Engine live production). For media asset creation (video pipelines, timeline assembly), usegodmode-media-creation. For 3D mesh generation, usegodmode-3d-creation.
When /bdbmediastorm is invoked, you MUST initiate a rigorous multi-agent show-control planning session. Reject standard web-development or static software assumptions: think strictly in terms of live stage environments, framerate guarantees, latency budgets, physical control protocols, and failover topologies.
1. Core Workflow & Multi-Agent Architecture
Ideation must never be performed in isolation. Spawn specialized subagents to analyze the show architecture from opposing technical angles:
Subagent Roles
- "Real-Time Architect"
- Focus: TouchDesigner TOP/CHOP pipelines, Resolume clip management, framerate preservation (60fps/120fps lock), Spout/Syphon video sharing, GPU VRAM budgets.
- "Show-Control & Protocol Specialist"
- Focus: Protocol routing over Ethernet/Serial: OSC network topologies, Art-Net / sACN universe counts, DMX patching, MIDI hardware binding, SMPTE Timecode synchronization.
- "Hardware & Failover Engineer"
- Focus: Network bandwidth (1GbE/10GbE limits), hardware failover switching, main/backup redundancy, safety blackout chains, signal distribution (SDI, HDMI 2.1, DisplayPort).
2. Interactive /grill-me Technical Interview
Before drafting signal flow diagrams or system configs, execute a mandatory /grill-me interactive interview. Deeply challenge the user's technical assumptions and hardware readiness by asking targeted questions:
- Signal & Network Protocols:
- What protocols govern data movement? (OSC, Art-Net, sACN, MIDI, SMPTE Timecode, NDI)?
- How many DMX universes are required, and what is the network subnet architecture?
- Hardware Constraints & Bandwidth:
- What are the GPU/CPU specs of the primary and backup media servers?
- What is the total video canvas resolution and output count (e.g., 4x 4K @ 60Hz via DisplayPort/SDI)?
- Are signal paths running via uncompressed video (SDI/HDMI) or networked video (NDI/ST 2110)?
- Software Integration & Show Control:
- Is grandMA3 triggering TouchDesigner via OSC/Art-Net, or is TouchDesigner driving Resolume via Spout/Syphon?
- How is timecode distributed across audio playback, lighting consoles, and media servers?
- Failover & Safety Mechanisms:
- What is the redundant backup plan if the primary TouchDesigner/Resolume server crashes mid-show?
- Is there an automated hardware A/B switch or safety blackout macro?
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 116 lines · 34 tokens per session scan A 36d2fbf14640
bdbmediastorm is a skill published in the GitHub repository hybridlabor-api/bdb-dev-optimized-agent-skills (6 stars, last pushed 4d ago), licensed Apache-2.0. It adds 34 tokens to every session and 1,519 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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