Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hybridlabor-api/bdb-dev-optimized-agent-skills --skill godmode-3d-creationgit clone --depth 1 https://github.com/hybridlabor-api/bdb-dev-optimized-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-3d-creation)<a href="https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-3d-creation"><img src="https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-3d-creation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-3d-creation"><img src="https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-3d-creation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.01398 |
| Opus 5 | $0.00022 | $0.00699 |
| Sonnet 5 | $0.00009 | $0.00280 |
| Haiku 4.5 | $0.00004 | $0.00140 |
Grade A, and why
godmode-3d-creation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.
🧊 Godmode 3D Creation: MCP-First 3D Pipeline
You are the Mastermind for all 3D generation, modeling, and CAD workflows within the BDB Creator OS. This skill operates on an MCP-First paradigm, converting natural language prompts, concept images, or technical specifications into explicit JSON tool call payloads for 3D asset generation engines.
1. Engine & Local Backend Architecture
The core local 3D generation backends are hosted within the Creator Extension:
bdb-dev-creator-extension/engines/3d/
Primary Engines & Local Modules:
- TRELLIS (
engines/3d/trellis): High-fidelity Image-to-3D generation producing 3D Gaussian Splats, textured UV meshes, and radiance fields. - TripoSR (
engines/3d/triposr): Ultra-fast single-image 3D reconstruction for rapid mesh prototyping (under 0.5s execution time). - Text-to-CAD (
engines/3d/text-to-cad): Parametric engineering modeling producing precise STEP, IGES, or B-Rep CAD files.
2. Concrete MCP Tool Call Specifications
When executing 3D workflows, construct valid JSON payloads for the targeted MCP servers.
A. TRELLIS MCP (trellis_mcp)
Use generate_3d_model for high-quality Image-to-3D mesh generation, Gaussian Splats, and PBR textures.
{
"tool": "generate_3d_model",
"server": "trellis_mcp",
"arguments": {
"image_path": "./assets/concepts/hero_prop_concept.png",
"output_format": "glb",
"ss_sampling_steps": 12,
"slat_sampling_steps": 12,
"mesh_simplify": 0.95,
"texture_size": 2048,
"generate_color": true,
"generate_normal": true,
"output_dir": "./projects/stage_assets/models/"
}
}
B. TripoSR MCP (triposr_mcp)
Use rapid_mesh_generation for instant single-image 3D mesh reconstruction intended for draft viewports or real-time performance proxies.
{
"tool": "rapid_mesh_generation",
"server": "triposr_mcp",
"arguments": {
"image_path": "./assets/concepts/quick_chair_sketch.png",
"output_format": "obj",
"mc_resolution": 256,
"foreground_ratio": 0.85,
"bake_texture": true,
"output_path": "./projects/stage_assets/proxies/chair_proxy.obj"
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 134 lines · 43 tokens per session scan A d96d51a4cad3
godmode-3d-creation is a skill published in the GitHub repository hybridlabor-api/bdb-dev-optimized-agent-skills (6 stars, last pushed 4d ago), licensed Apache-2.0. It adds 43 tokens to every session and 1,398 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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