Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add hybridlabor-api/bdb-dev-optimized-agent-skills --skill godmode-eventtechgit clone --depth 1 https://github.com/hybridlabor-api/bdb-dev-optimized-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-eventtech)<a href="https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-eventtech"><img src="https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-eventtech.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00031 | $0.01213 |
| Opus 5 | $0.00015 | $0.00607 |
| Sonnet 5 | $0.00006 | $0.00243 |
| Haiku 4.5 | $0.00003 | $0.00121 |
Grade A, and why
godmode-eventtech scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.
🎛️ BDB EventTech Godmode
This skill is the architectural authority for Real-Time Performance, Signal Flow, Protocol Routing, and Hardware Limits in live show and event-tech environments. It defines how agents must execute real-time graphics pipelines, hardware-level show control, and multi-server communication without compromising stability or latency.
1. Role & Architectural Boundaries
- Real-Time & Live Show Authority: Focuses on deterministic frame timing, zero-latency signal routing, hardware boundaries, and physical protocol management (OSC, Art-Net, sACN, DMX, MIDI, SMPTE, NDI, Spout/Syphon).
- Peer Integration: Operates alongside specialized media and 3D creation skills, enforcing strict hardware stability, network bandwidth limits, and live-environment fault tolerance across all event technology systems.
2. Real-Time Performance & Signal Flow Rules
Generative show-control and live performance engines operate under strict real-time constraints where frame drops or dropped packets are fatal.
- Zero Latency Spikes: Never poll a live server (TouchDesigner, Resolume, grandMA3) via blocking REST calls at 60fps. Utilize optimized, low-overhead protocols (OSC, Shared Memory, direct C++ bindings, or WebSocket events).
- Deterministic Signal Topology: Signal loops and feedback networks must be explicitly bounded (e.g., TouchDesigner Feedback TOPs must enforce explicit 1-frame delays to prevent infinite stack depth or race conditions).
- Framerate Lock & Buffer Strategy: Design pipelines with guaranteed 60fps/120fps headroom. Explicitly account for VRAM fill rate, canvas compositing limits, and SDI/HDMI sync timing.
3. Hardware Limits & MCP Validation
Before triggering high-resolution real-time renders or compiling complex node graphs:
- MCP Health Validation: Validate that all required supported MCP servers (e.g., TouchDesigner MCP, grandMA3 MCP, Resolume MCP, Unreal MCP) are active and responsive before executing node changes or patch operations.
- Hardware & VRAM Auditing: Check GPU VRAM allocation, display output resolutions, and CPU core loading. Ensure real-time rendering tasks leave sufficient VRAM margin for video capture buffers and texture sharing.
- Network & Bandwidth Budgeting: Account for total network payload. Calculate Art-Net universe bandwidth (approx. 250 Kbps per universe) and NDI stream bitrates (100–250 Mbps for 1080p60/4K60) to prevent NIC saturation.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 97 lines · 31 tokens per session scan A 425c8abb2479
godmode-eventtech is a skill published in the GitHub repository hybridlabor-api/bdb-dev-optimized-agent-skills (6 stars, last pushed 3d ago), licensed Apache-2.0. It adds 31 tokens to every session and 1,213 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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