godmode-eventtech

godmode-eventtech is a skill for Claude Code, Codex from hybridlabor-api/bdb-dev-optimized-agent-skills. It costs 31 tokens per session (1,213 once invoked), scanned A, original, Apache-2.0.

A technical planning workflow for live performance systems that must react reliably in real time. It covers signal flow, hardware limits, network bandwidth, and control protocols such as OSC, DMX, MIDI, and NDI.

In plain words
What is it for?
Use it to design real-time event architectures, route control signals, connect performance software and hardware, and check latency or bandwidth constraints.
Why use it?
It helps prevent timing problems, dropped packets, frame drops, and unstable communication between show-control systems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to design real-time event architectures, route control signals, connect performance software and hardware, and check latency or bandwidth constraints.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-eventtech
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hybridlabor-api/bdb-dev-optimized-agent-skills --skill godmode-eventtech
Clone the repo
git clone --depth 1 https://github.com/hybridlabor-api/bdb-dev-optimized-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godmode-eventtech

README.md
[![agentmods](https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-eventtech.svg)](https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-eventtech)
Your own site
<a href="https://agentmods.dev/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-eventtech"><img src="https://agentmods.dev/badge/skills/hybridlabor-api/bdb-dev-optimized-agent-skills/godmode-eventtech.svg" alt="Measured on agentmods" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,213 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.01213
Opus 5 $0.00015 $0.00607
Sonnet 5 $0.00006 $0.00243
Haiku 4.5 $0.00003 $0.00121

Measured 4d ago against content hash 425c8abb2479, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

godmode-eventtech scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/basic/godmode-eventtech/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🎛️ BDB EventTech Godmode

This skill is the architectural authority for Real-Time Performance, Signal Flow, Protocol Routing, and Hardware Limits in live show and event-tech environments. It defines how agents must execute real-time graphics pipelines, hardware-level show control, and multi-server communication without compromising stability or latency.


1. Role & Architectural Boundaries

  • Real-Time & Live Show Authority: Focuses on deterministic frame timing, zero-latency signal routing, hardware boundaries, and physical protocol management (OSC, Art-Net, sACN, DMX, MIDI, SMPTE, NDI, Spout/Syphon).
  • Peer Integration: Operates alongside specialized media and 3D creation skills, enforcing strict hardware stability, network bandwidth limits, and live-environment fault tolerance across all event technology systems.

2. Real-Time Performance & Signal Flow Rules

Generative show-control and live performance engines operate under strict real-time constraints where frame drops or dropped packets are fatal.

  • Zero Latency Spikes: Never poll a live server (TouchDesigner, Resolume, grandMA3) via blocking REST calls at 60fps. Utilize optimized, low-overhead protocols (OSC, Shared Memory, direct C++ bindings, or WebSocket events).
  • Deterministic Signal Topology: Signal loops and feedback networks must be explicitly bounded (e.g., TouchDesigner Feedback TOPs must enforce explicit 1-frame delays to prevent infinite stack depth or race conditions).
  • Framerate Lock & Buffer Strategy: Design pipelines with guaranteed 60fps/120fps headroom. Explicitly account for VRAM fill rate, canvas compositing limits, and SDI/HDMI sync timing.

3. Hardware Limits & MCP Validation

Before triggering high-resolution real-time renders or compiling complex node graphs:

  • MCP Health Validation: Validate that all required supported MCP servers (e.g., TouchDesigner MCP, grandMA3 MCP, Resolume MCP, Unreal MCP) are active and responsive before executing node changes or patch operations.
  • Hardware & VRAM Auditing: Check GPU VRAM allocation, display output resolutions, and CPU core loading. Ensure real-time rendering tasks leave sufficient VRAM margin for video capture buffers and texture sharing.
  • Network & Bandwidth Budgeting: Account for total network payload. Calculate Art-Net universe bandwidth (approx. 250 Kbps per universe) and NDI stream bitrates (100–250 Mbps for 1080p60/4K60) to prevent NIC saturation.

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 97 lines · 31 tokens per session scan A 425c8abb2479

Subscribe to this mod's changes

godmode-eventtech is a skill published in the GitHub repository hybridlabor-api/bdb-dev-optimized-agent-skills (6 stars, last pushed 3d ago), licensed Apache-2.0. It adds 31 tokens to every session and 1,213 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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