flightline

A set of engineering practices that makes basic quality checks automatic across version control, branching, code style, review, continuous integration and delivery, dependencies, and builds. Continuous integration and delivery automatically check and move code through the development and release process.

In plain words
What is it for?
Use it to establish or improve a project's day-to-day development process. It helps set up shared rules, code review, automated pipelines, dependency management, and build checks.
Why use it?
It prevents quality from depending only on each contributor remembering the right steps. Automated checks can catch problems such as unreviewed code, exposed secrets, inconsistent style, and unsafe dependency or build changes.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/iamk77/skill/flightline
Any agent
npx skills add IamK77/Skill --skill flightline
Clone the repo
git clone --depth 1 https://github.com/IamK77/Skill

Made for: Claude Code, Codex.

Per session 162 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,416 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00162 $0.04416
Opus 5 $0.00081 $0.02208
Sonnet 5 $0.00032 $0.00883
Haiku 4.5 $0.00016 $0.00442

Measured 2d ago against content hash 09dd07cfedf4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

flightline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/engineering/flightline/SKILL.md · 171 lines

How it starts

The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.

flightline

!checklist init ${CLAUDE_SKILL_DIR} --force

Engineering practice is the dividing line between "formal engineering" and "it runs on my machine," and it has exactly one job: make quality an automated floor that holds for everyone, instead of something each contributor has to remember to do. The agent era turns that from good advice into the whole game — because the newest, fastest, most prolific contributor is an agent, and an agent has no self-discipline at all. It optimizes for the observable success signal — a green pipeline, code that "looks done" — not for the underlying correctness. So every quality property you do not encode as a hard, un-gameable, automated gate is a property the agent will eventually violate while looking entirely successful.

That reframes the classic checklist:

  • Review is no longer a courtesy; it is the load-bearing gate. Rubber-stamping an agent's PR means nothing checked it.
  • Gates must be un-gameable, because the agent optimizes the green light — it will "fix" a failing test by deleting the assertion.
  • Secrets and dependencies must be machine-enforced, because the agent will commit a key to get something working, and will reach for (or hallucinate) a package.
  • The agent is a permanent, stateless newcomer — so "can a newcomer bootstrap from the README?" becomes "can a fresh agent session?", and all tribal knowledge must be externalized.

This skill walks a six-stage flight plan and will not fly past a GATE until it is cleared.

Discipline: finish every GATE before the next stage. GATEs are hard — never skip, batch past, or self-certify a stage you have not done. The checklist tool enforces the order; let it. Commands address stages by name.

Read references/agent-era-shifts.md first — it is the heart: what each classic practice becomes once the code is written by something with no conscience, no memory between sessions, and a relentless pull toward whatever turns the light green. If $ARGUMENTS is a throwaway script with one author, this machinery is overkill — say so. The leanest sufficient floor is the goal, not maximum ceremony.

Speak the user's language, or the floor gets waved through. This skill installs gates the user has to live with and defend to their team; whether each gate earns its friction is their call, and they can only make it on a gate they understand. Read their fluency and gloss a term on first use (SAST, SCA, SBOM, a pre-commit hook, slopsquatting). A user who signs off on a process built from acronyms they never parsed will quietly switch it off the first time it gets in the way — and an un-owned gate won't survive, which defeats the whole automated floor.

Read the full file on GitHub · 171 lines

Files

What ships with it

10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 171 lines · 162 tokens per session scan A 09dd07cfedf4

Subscribe to this mod's changes

flightline is a skill published in the GitHub repository IamK77/Skill (2 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 162 tokens to every session and 4,416 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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