plumb

A code-review guide for making software easy for people to read and change. It covers naming, function size, comments, abstractions, and how parts of a program fit together.

In plain words
What is it for?
Use it to audit existing code or guide improvements while writing new code. It is useful for reducing confusing names, oversized functions, unnecessary abstractions, and tightly connected components.
Why use it?
It helps find code that works but is costly to understand or modify. The guidance supports practical judgment instead of blindly following design rules.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/iamk77/skill/plumb
Any agent
npx skills add IamK77/Skill --skill plumb
Clone the repo
git clone --depth 1 https://github.com/IamK77/Skill

Made for: Claude Code, Codex.

Per session 246 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,232 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00246 $0.05232
Opus 5 $0.00123 $0.02616
Sonnet 5 $0.00049 $0.01046
Haiku 4.5 $0.00025 $0.00523

Measured 2d ago against content hash 5f67811d4885, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

plumb scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/engineering/plumb/SKILL.md · 168 lines

How it starts

The opening of the file, as written. The whole thing — 168 lines — stays where its author put it; the contents beside it link to each section on GitHub.

plumb

!checklist init ${CLAUDE_SKILL_DIR} --force

The goal of good code is not "it runs" — it is staying cheap to read and change, which is the same as managing complexity. That picks up the number the husbandry skill leaves you with: maintenance is 60–80% of cost, and nearly all of it is spent reading and changing code. So the one sentence under everything here is the oldest one in the craft: code is written for humans to read, and only incidentally for a machine to run. Every technique below — naming, function shape, abstraction, the trust-chain discipline, smell-hunting — serves legibility and changeability, nothing else. This skill is the plumb line you hold against code to see whether it is true: it audits code for craft (and guides you to write it craft-grade) across six gated stages, and it will not advance past a GATE until the checklist tool clears it.

One stance first, because it governs every judgment downstream: these are guidance, not dogma. Clean Code, SOLID, the design patterns — each has supporters and critics, and over-applying any one of them is its own defect. The craft is judgment, not rule-recitation: the test for every technique is always the same — does this make the code clearer and cheaper to change, or just more rule-compliant? A codebase contorted to satisfy SOLID, or drowned in patterns it didn't need, is worse than the plain version it replaced. This is the suite's recurring "X is a means, not an end," aimed at code itself.

Craft is where the agent era bites in a quiet, compounding way:

  • The agent writes clever, not clear. It produces plausible, dense, "elegant" code by default — and feels no cost reading it back, because it re-reads anything instantly. So nothing in its instinct steers toward the boring, obvious version the next reader needs. Boring is the goal: simple, clear, predictable, legible at a glance — not clever.
  • The agent is now the next reader. The default reader of this code is a fresh agent session (or future-you) with no context — only the source and the docs. Cleverness, a vague name, a stale comment, a sprawling function each tax that reader directly, and the agent that wrote them felt none of it.
  • The agent over-abstracts and under-names. It reaches for a premature abstraction, a pattern, a SOLID-shaped split because it pattern-matches "good engineering" — and names things data, handle, process, tmp because a precise name earns no green. Both make the code harder to read while looking sophisticated.
  • The agent leaves the trust-chain escape hatches. Any, cast, isinstance, getattr (and their cross-language family) are where a static guarantee the tool could have proven gets downgraded to "trust me" or "decide at runtime" — and the agent scatters them through core logic because each one makes the immediate thing work. They are its tells.

So the rule that governs this skill: optimize for the next reader, not the machine and not your own cleverness — and prove craft by judgment, not by rule-compliance.

Discipline: finish every GATE before the next stage. GATEs are hard — never skip, batch past, or self-certify a stage you have not done. The checklist tool enforces the order; let it. Commands address stages by name.

Read references/agent-era-shifts.md first — it is the heart: what each craft practice becomes once the code is written by something that writes clever-not-clear, over-abstracts, names vaguely, and reads its own output back for free. If $ARGUMENTS is a genuine throwaway, this machinery is overkill — say so; the craft bar is sized to how long the code must stay legible.

Speak the user's language. Craft judgments are trade-offs the user often owns (is this abstraction worth it, is this clever line acceptable here, is this debt we accept). Read their fluency and gloss a term on first use (code smell, DRY/AHA, SOLID, a design pattern, parse-don't-validate, primitive obsession). A craft "finding" the user can't evaluate is a style opinion imposed, not a judgment shared.

Read the full file on GitHub · 168 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 168 lines · 246 tokens per session scan A 5f67811d4885

Subscribe to this mod's changes

plumb is a skill published in the GitHub repository IamK77/Skill (2 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 246 tokens to every session and 5,232 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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