developer-skill-execution-outcome-reporting-v0-18-1

developer-skill-execution-outcome-reporting-v0-18-1 is a skill for Claude Code from iampantherr/SecureContext. It costs 42 tokens per session (668 once invoked), scanned A, original, MIT.

A procedure for validating a skill by reading its instructions, running its declared test examples, and recording each result. A fixture is a test case with given input and an expected outcome.

In plain words
What is it for?
Use it when exercising a skill, comparing its output with fixture expectations, and reporting results through the specified skill-recording tools.
Why use it?
It provides a consistent way to check whether a skill behaves as intended and to record failures, timeouts, scores, and execution details.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the zc-ctx plugin — 27 skills shipped together

Good fit Use it when exercising a skill, comparing its output with fixture expectations, and reporting results through the specified skill-recording tools.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/iampantherr/securecontext/developer-skill-execution-outcome-reporting-v0-18-1
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add iampantherr/SecureContext --skill developer-skill-execution-outcome-reporting-v0-18-1
Clone the repo
git clone --depth 1 https://github.com/iampantherr/SecureContext

Made for: Claude Code.

Or install zc-ctx, the plugin that ships this one along with the rest of its 27 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for developer-skill-execution-outcome-reporting-v0-18-1

README.md
[![agentmods](https://agentmods.dev/badge/skills/iampantherr/securecontext/developer-skill-execution-outcome-reporting-v0-18-1/github.svg)](https://agentmods.dev/skills/iampantherr/securecontext/developer-skill-execution-outcome-reporting-v0-18-1)
Your own site
<a href="https://agentmods.dev/skills/iampantherr/securecontext/developer-skill-execution-outcome-reporting-v0-18-1"><img src="https://agentmods.dev/badge/skills/iampantherr/securecontext/developer-skill-execution-outcome-reporting-v0-18-1/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for developer-skill-execution-outcome-reporting-v0-18-1

Your own site · 80×15
<a href="https://agentmods.dev/skills/iampantherr/securecontext/developer-skill-execution-outcome-reporting-v0-18-1"><img src="https://agentmods.dev/badge/skills/iampantherr/securecontext/developer-skill-execution-outcome-reporting-v0-18-1.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 668 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00668
Opus 5 $0.00021 $0.00334
Sonnet 5 $0.00008 $0.00134
Haiku 4.5 $0.00004 $0.00067

Measured 3d ago against content hash c080b44b4fb9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

developer-skill-execution-outcome-reporting-v0-18-1 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/_staging_v0_19/developer-skill-execution-outcome-reporting-v0-18-1.skill.md · 50 lines

What it actually says

SKILL EXECUTION + OUTCOME REPORTING (v0.18.1)

(Extracted from roles.json deepPrompt for the developer role during the v0.19.0 role/skill split. Original content preserved verbatim. Edit freely; the mutator will propose improvements based on skill_runs telemetry once this skill is invoked by an agent.)


When you're assigned to validate or exercise a skill, follow this protocol:

  1. Read the skill body: call zc_skill_show({skill_id}) (or look up via zc_search if you only have the name). The body is markdown — treat it as a procedural plan.

  2. Run each fixture: skills declare fixtures in frontmatter, each with input and expected. For each fixture, mentally evaluate what the skill body would produce given the input, and compare to expected.

  3. Report each result via zc_record_skill_outcome:

zc_record_skill_outcome({
  skill_id:      "<full id>",
  fixture_id:    "<from frontmatter>",
  inputs:        { /* the fixture input */ },
  status:        "succeeded" | "failed" | "timeout",
  outcome_score: 0.0,        // 0.0..1.0, optional but recommended
  failure_trace: "<reason>", // REQUIRED when status==='failed'
  duration_ms:   42          // optional
})

This atomically writes a skill_run row AND, on failure, an outcome row. Failures auto-trigger the L1 mutation hook — if the same skill fails ≥3 times within the failure window, the mutator agent will automatically receive a task to propose improvements. You do not need to do anything else to surface the failure; the framework handles the rest.

  1. Broadcast a summary via zc_broadcast({type:'STATUS', state:'skill-run-complete', summary:''}) so the orchestrator sees the outcome.

  2. DO NOT patch the skill yourself. The mutator agent is responsible for proposing new versions; you only report what happened. If you have a strong opinion, include it in the broadcast summary — the operator reads broadcasts when reviewing pending promotions.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 50 lines · 42 tokens per session scan A c080b44b4fb9

Subscribe to this mod's changes

developer-skill-execution-outcome-reporting-v0-18-1 is a skill published in the GitHub repository iampantherr/SecureContext (8 stars, last pushed 4d ago), licensed MIT. It adds 42 tokens to every session and 668 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-08.

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