skill-design-engineering-craft

skill-design-engineering-craft is a skill for Claude Code, Codex from IAPro-Community/Orquestrador-Maestro. It costs 0 tokens per session (673 once invoked), scanned A, original, Apache-2.0.

A guide to the fine implementation details that make an existing user interface consistent, such as alignment, typography, spacing, controls, component states and responsive behavior.

In plain words
What is it for?
It is for refining CSS, design tokens, component geometry, icons, forms, tables, labels and other rendered interface details.
Why use it?
It helps fix the small visual inconsistencies that make a finished interface feel incomplete without redesigning its overall structure.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for refining CSS, design tokens, component geometry, icons, forms, tables, labels and other rendered interface details.

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Install with agentmods
npx agentmods add skills/iapro-community/orquestrador-maestro/skill-design-engineering-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IAPro-Community/Orquestrador-Maestro --skill skill-design-engineering-craft
Clone the repo
git clone --depth 1 https://github.com/IAPro-Community/Orquestrador-Maestro

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-design-engineering-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/iapro-community/orquestrador-maestro/skill-design-engineering-craft/github.svg)](https://agentmods.dev/skills/iapro-community/orquestrador-maestro/skill-design-engineering-craft)
Your own site
<a href="https://agentmods.dev/skills/iapro-community/orquestrador-maestro/skill-design-engineering-craft"><img src="https://agentmods.dev/badge/skills/iapro-community/orquestrador-maestro/skill-design-engineering-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-design-engineering-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/iapro-community/orquestrador-maestro/skill-design-engineering-craft"><img src="https://agentmods.dev/badge/skills/iapro-community/orquestrador-maestro/skill-design-engineering-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 673 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00673
Opus 5.5 $0.00000 $0.00269
Sonnet 5.5 $0.00000 $0.00135
Haiku 4.5 $0.00000 $0.00067

Measured 17d ago against content hash f8235c3889d6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

skill-design-engineering-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 17d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

codex/skills/skill-design-engineering-craft/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Engineering Craft

Use after the product structure and visual direction are sufficiently clear. This is an implementation-craft skill, not a redesign generator.

Own

  • optical alignment and visual balance;
  • typography rhythm, line-height, measure, weights, labels, and numerical alignment;
  • spacing rhythm and density;
  • border, radius, divider, shadow, elevation, and surface hierarchy;
  • icon sizing, stroke, baseline, and icon-text relationships;
  • control geometry, hit areas, row heights, field rhythm, and button composition;
  • realistic component states and microcopy;
  • responsive details that commonly make otherwise-correct UIs feel unfinished;
  • consistency between CSS/design tokens and the rendered surface.

Do Not Own

  • app-wide IA/journey planning: use skill-product-ux-architecture;
  • new art direction/design language: use skill-open-design-ui;
  • audit-only critique: use skill-impeccable;
  • motion-system decisions: use skill-motion-design-principles.

Craft Pass

  1. Capture or inspect the rendered baseline before changing code.
  2. Identify the visual hierarchy and the elements that must visually align even when their boxes do not mathematically align.
  3. Check type roles, cap-height relationships, number alignment, truncation, wrapping, and long/localized strings.
  4. Normalize spacing around relationships, not arbitrary multiples. Distinguish intra-component, inter-component, section, and page spacing.
  5. Audit surfaces: avoid too many elevations, nested cards, unnecessary borders, washed-out text, and inconsistent radii.
  6. Inspect icons and controls at real size. Correct optical centering, stroke mismatch, text/icon gaps, and touch targets.
  7. Review every affected state: default, hover, focus-visible, active, selected, disabled, loading, empty, error, success, pending.
  8. Validate representative mobile/tablet/desktop widths and realistic data.
  9. Prefer existing tokens. If a new token is necessary, make it semantic and reusable.
  10. Compare before/after renders and remove changes that add style without improving comprehension or finish.

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 17d ago First seen · 73 lines · 0 tokens per session scan A f8235c3889d6

Subscribe to this mod's changes

skill-design-engineering-craft is a skill published in the GitHub repository IAPro-Community/Orquestrador-Maestro (58 stars, last pushed today), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 673 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-30.

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