motion-art-direction

motion-art-direction is a skill for Claude Code from iart-ai/motion-design-skills. It costs 113 tokens per session (1,884 once invoked), scanned A, original, MIT.

A direction guide for deciding the creative rules of a motion-graphics piece before it is animated. It turns a brief or brand into repeatable choices for timing, easing, transitions, rhythm, and motion intensity.

In plain words
What is it for?
Use it to set the tone and pacing, define animation rules, decide what to animate, review inconsistent motion, and guide implementation with tools such as GSAP, Lottie, shaders, or Three.js.
Why use it?
It prevents a piece from becoming busy or inconsistent by giving every shot a shared motion language and clarifying what should stay still.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the motion-design-skills plugin — 9 skills shipped together

Good fit Use it to set the tone and pacing, define animation rules, decide what to animate, review inconsistent motion, and guide implementation with tools such as GSAP, Lottie, shaders, or Three.js.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/iart-ai/motion-design-skills/motion-art-direction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add iart-ai/motion-design-skills --skill motion-art-direction
Clone the repo
git clone --depth 1 https://github.com/iart-ai/motion-design-skills

Made for: Claude Code.

Or install motion-design-skills, the plugin that ships this one along with the rest of its 9 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-art-direction

README.md
[![agentmods](https://agentmods.dev/badge/skills/iart-ai/motion-design-skills/motion-art-direction/github.svg)](https://agentmods.dev/skills/iart-ai/motion-design-skills/motion-art-direction)
Your own site
<a href="https://agentmods.dev/skills/iart-ai/motion-design-skills/motion-art-direction"><img src="https://agentmods.dev/badge/skills/iart-ai/motion-design-skills/motion-art-direction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-art-direction

Your own site · 80×15
<a href="https://agentmods.dev/skills/iart-ai/motion-design-skills/motion-art-direction"><img src="https://agentmods.dev/badge/skills/iart-ai/motion-design-skills/motion-art-direction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,884 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Snyk pass 23 Jun 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00113 $0.01884
Opus 5 $0.00056 $0.00942
Sonnet 5 $0.00023 $0.00377
Haiku 4.5 $0.00011 $0.00188

Measured 12d ago against content hash 0337edf7c93b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

motion-art-direction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/motion-art-direction/SKILL.md · 115 lines

How it starts

The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Direction

Make the creative decisions for a motion piece before anyone animates a frame. Direction is the judgment layer: it turns a brief and a brand into a small, repeatable set of motion rules — one easing vocabulary, one timing scale, one transition family — so every shot feels like it came from the same hand. Good direction is mostly subtraction: deciding what NOT to move.

When to use

  • Starting any piece — explainer, launch film, UI demo, data story, loop — and the look/feel isn't decided yet.
  • Animation feels "busy", "cheap", or "inconsistent" and the cause is decisions, not craft.
  • Orchestrating other skills (gsap/lottie/shader/three.js): direction sets the rules they execute.
  • Translating a brand or brief into directable, written choices a team (or an agent) can follow.

The one rule

Define the motion language first, then animate to it. A motion language is a short spec — pick one of each: easing family, base timing unit, transition family, stagger rhythm, motion intensity. Everything in the piece obeys it. Consistency reads as confidence; variety reads as noise. When in doubt, reuse, don't invent.

Direction workflow

Step Decision Output
1. Brief Audience, one message, platform, duration, mood (3 adjectives) One-line creative intent
2. Tone & energy Where it sits on calm↔kinetic and soft↔sharp A point on the matrix below
3. Motion language Lock the spec table The motion-language spec (filled)
4. Hierarchy Rank what moves: hero / support / texture Motion hierarchy list
5. Restraint pass Cut motion that doesn't carry meaning List of what stays static
6. Shot direction Note intent per shot, not keyframes Direction notes (see template)
7. Consistency check Audit against the spec Pass/fail per shot

Tone & energy matrix

Place the piece on two axes; the cell dictates the motion language defaults.

Soft (organic, eased) Sharp (precise, snappy)
Calm Luxury, wellness, editorial — slow, long eases, generous holds, minimal stagger Premium tech, fintech — deliberate, clean linear-ish moves, tight but unhurried
Kinetic Playful, lifestyle, kids — bouncy/overshoot, springy, loose timing Sports, hype, gaming — fast cuts, hard snaps, aggressive overshoot on beats

Read the full file on GitHub · 115 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 115 lines · 113 tokens per session scan A 0337edf7c93b

Subscribe to this mod's changes

motion-art-direction is a skill published in the GitHub repository iart-ai/motion-design-skills (29 stars, last pushed 2mo ago), licensed MIT. It adds 113 tokens to every session and 1,884 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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