shot-composition

shot-composition is a skill for Claude Code from iart-ai/motion-design-skills. It costs 101 tokens per session (3,292 once invoked), scanned A, original, MIT.

A composition guide for arranging visual elements and planning camera movement in a frame. It covers grids, safe areas, focal points, negative space, depth layers, parallax, and layouts for widescreen, vertical, and square formats.

In plain words
What is it for?
Use it to place focal points, plan entrances and exits, structure background/middle/foreground layers, design camera moves, and adapt compositions to 16:9, 9:16, or 1:1.
Why use it?
It helps viewers know where to look and keeps important content visible when the same design must work across different screen shapes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the motion-design-skills plugin — 9 skills shipped together

Good fit Use it to place focal points, plan entrances and exits, structure background/middle/foreground layers, design camera moves, and adapt compositions to 16:9, 9:16, or 1:1.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/iart-ai/motion-design-skills/shot-composition
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add iart-ai/motion-design-skills --skill shot-composition
Clone the repo
git clone --depth 1 https://github.com/iart-ai/motion-design-skills

Made for: Claude Code.

Or install motion-design-skills, the plugin that ships this one along with the rest of its 9 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shot-composition

README.md
[![agentmods](https://agentmods.dev/badge/skills/iart-ai/motion-design-skills/shot-composition/github.svg)](https://agentmods.dev/skills/iart-ai/motion-design-skills/shot-composition)
Your own site
<a href="https://agentmods.dev/skills/iart-ai/motion-design-skills/shot-composition"><img src="https://agentmods.dev/badge/skills/iart-ai/motion-design-skills/shot-composition/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shot-composition

Your own site · 80×15
<a href="https://agentmods.dev/skills/iart-ai/motion-design-skills/shot-composition"><img src="https://agentmods.dev/badge/skills/iart-ai/motion-design-skills/shot-composition.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 101 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,292 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 23 Jun 2026
  • Snyk pass 23 Jun 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00101 $0.03292
Opus 5 $0.00051 $0.01646
Sonnet 5 $0.00020 $0.00658
Haiku 4.5 $0.00010 $0.00329

Measured 11d ago against content hash c2bbedc1d615, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

shot-composition scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/shot-composition/SKILL.md · 186 lines

How it starts

The opening of the file, as written. The whole thing — 186 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shot Composition

Stage the frame and move the camera: grid systems, safe areas, focal hierarchy, negative space, parallax layering, and how layout guides the eye over time. Produces composition notes, layer structure (bg/mid/fg), and concrete camera-move plans with numbers.

When to use

  • Defining a frame's layout, focal point, and negative space.
  • Planning element enter/exit directions and motion paths.
  • Designing camera push/pull, pan, follow, and parallax moves.
  • Adapting one composition across 16:9, 9:16, and 1:1 with safe areas.

Decision tree

What are you staging?
├─ A static frame's layout
│   └─ set grid → place ONE focal point on a thirds power point
│      → rank hierarchy (size>contrast>color>position) → reserve negative space
├─ Where things enter / leave
│   └─ follow reading direction; nearest edge; ease-out in, ease-in out
│      (new content → from right/below; back/undo → reverse it)
├─ A sense of depth / a camera move
│   └─ split into bg/mid/fg layers (the three motion layers)
│      → ONE camera move per beat (push | pan | follow | parallax), ease-in-out
└─ One comp across aspects (16:9 / 9:16 / 1:1)
    └─ master in 16:9, focal in the center band → RESTACK (don't crop) for 9:16
       → keep critical content inside title-safe margins

Cross-reference — apply the shared frameworks. This skill is the spatial half of animation-principles. Apply them explicitly:

  • 1/3 Rule (animation-principles) has two forms and this skill uses both spatially: (a) Composition thirds — place the focal point on a rule-of-thirds power point (33%/67%); (b) Distance — no element travels more than ~1/3 of the frame without an intermediate keyframe or a scale/opacity change, so entrances stay readable.
  • Three motion layers (animation-principles: Primary / Secondary / Ambient) map directly onto depth: foreground = Primary (the move the eye follows), midground = Secondary (the subject + supporting reactions), background = Ambient (slow, low-contrast life). Parallax speed scales with that role.
  • Settle the Three Pillars (Emotional intent / Visual narrative / Motion craft) and the chosen Motion Personality (motion-art-direction) before numbering a camera move — premium wants slow long pushes, energetic wants whip-pans.

Read the full file on GitHub · 186 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 186 lines · 101 tokens per session scan A c2bbedc1d615

Subscribe to this mod's changes

shot-composition is a skill published in the GitHub repository iart-ai/motion-design-skills (28 stars, last pushed 2mo ago), licensed MIT. It adds 101 tokens to every session and 3,292 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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