Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add iart-ai/web-animation-skills --skill glassmorphismgit clone --depth 1 https://github.com/iart-ai/web-animation-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/iart-ai/web-animation-skills/glassmorphism)<a href="https://agentmods.dev/skills/iart-ai/web-animation-skills/glassmorphism"><img src="https://agentmods.dev/badge/skills/iart-ai/web-animation-skills/glassmorphism/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/iart-ai/web-animation-skills/glassmorphism"><img src="https://agentmods.dev/badge/skills/iart-ai/web-animation-skills/glassmorphism.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00122 | $0.03077 |
| Opus 5 | $0.00061 | $0.01538 |
| Sonnet 5 | $0.00024 | $0.00615 |
| Haiku 4.5 | $0.00012 | $0.00308 |
Grade A, and why
glassmorphism scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- glassmorphism — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 178 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Glassmorphism (Frosted & Liquid Glass)
Translucent, frosted UI: panels you can see through, blurred so the backdrop reads as soft color, rimmed by a bright edge of light, floating on layered shadow. The 2026 "liquid glass" evolution adds refraction — the background visibly bends through the panel — plus moving specular highlights. The goal is depth and material, not just opacity.
When to use
- Frosted cards, nav bars, sidebars, modals/dialogs, and toolbars over busy/photo backgrounds
- Login/hero panels and overlays that should feel layered above the page
- Apple-style "liquid glass" heroes: refracting, slowly churning surfaces with a specular sweep
- Hover/scroll/enter motion on glass — frost deepening, highlight brightening, the panel lifting
- Any place where content needs to read as floating glass while staying legible
The four ingredients of believable glass
Glass is never one property. Every panel needs all four, or it reads as a plain translucent box:
- Frost —
backdrop-filter: blur()plussaturate()to keep backdrop color vivid through the blur. - Translucency — a
backgroundwith alpha (~0.08–0.18), never fully opaque, never fully clear. - Edge of glass — a hairline border brighter than the fill, ideally a lit top-left → dim bottom-right highlight, so the rim catches light.
- Depth — layered
box-shadow: an ambient drop shadow to float it, plus aninsettop highlight and bottom shade to round the surface.
.glass {
background: rgba(255, 255, 255, 0.12);
backdrop-filter: blur(16px) saturate(160%);
-webkit-backdrop-filter: blur(16px) saturate(160%); /* Safari needs the prefix */
border-radius: 20px;
border: 1px solid rgba(255, 255, 255, 0.25);
box-shadow:
0 8px 32px rgba(0, 0, 0, 0.25), /* float */
inset 0 1px 0 rgba(255, 255, 255, 0.35), /* top highlight */
inset 0 -1px 0 rgba(0, 0, 0, 0.12); /* bottom shade */
}
Frost tiers: light UI chrome blur(8–12px) / alpha 0.08–0.14; heavy modal/login blur(24–40px) / alpha 0.10–0.18. Dark glass: fill rgba(0,0,0,0.3), softer top highlight.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 178 lines · 122 tokens per session scan A 661240900f17
glassmorphism is a skill published in the GitHub repository iart-ai/web-animation-skills (20 stars, last pushed 2mo ago), licensed MIT. It adds 122 tokens to every session and 3,077 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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