Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add iart-ai/web-animation-skills --skill micro-interactiongit clone --depth 1 https://github.com/iart-ai/web-animation-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/iart-ai/web-animation-skills/micro-interaction)<a href="https://agentmods.dev/skills/iart-ai/web-animation-skills/micro-interaction"><img src="https://agentmods.dev/badge/skills/iart-ai/web-animation-skills/micro-interaction/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/iart-ai/web-animation-skills/micro-interaction"><img src="https://agentmods.dev/badge/skills/iart-ai/web-animation-skills/micro-interaction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk warn
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00091 | $0.02223 |
| Opus 5 | $0.00046 | $0.01111 |
| Sonnet 5 | $0.00018 | $0.00445 |
| Haiku 4.5 | $0.00009 | $0.00222 |
Grade A, and why
micro-interaction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- micro-interaction — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Micro-interactions (UI Motion)
Small, functional motion that makes an interface feel responsive and alive: hover/press/focus feedback, toggles, toasts, drawers, and list/layout animation. The goal is feedback and continuity, not decoration.
When to use
- Hover/press/focus feedback; toggles, checkboxes, like/heart buttons
- Toasts/snackbars, drawers, modals, tooltips, accordions (enter/exit)
- List add/remove/reorder; shared-element ("magic move") layout transitions
- Loading → success → error state transitions
Principles (apply to all of it)
- Duration: UI micro-interactions live in 100–250ms. Anything over ~400ms feels laggy for a click response.
- Animate
transformandopacityonly — they are GPU-composited (no layout/paint). Avoid animatingwidth/height/top/left; usescaleor layout animation instead. - Give instant press feedback:
scale: 0.96on tap with a fast spring. - Asymmetric timing: enter slightly slower (ease-out), exit faster (ease-in). Things should arrive gracefully and leave promptly.
- Respect
prefers-reduced-motion: gate non-essential motion; keep opacity changes, drop large movement. - Easing defaults: ease-out for entrances
cubic-bezier(0.16, 1, 0.3, 1); a tasteful overshoot iscubic-bezier(0.34, 1.56, 0.64, 1); standard movecubic-bezier(0.4, 0, 0.2, 1).
Framer Motion (motion/react) essentials
As of v11+, the package is imported as motion/react (the framer-motion name still works).
Gestures and springs
import { motion } from "motion/react";
<motion.button
whileHover={{ scale: 1.03 }}
whileTap={{ scale: 0.96 }}
whileFocus={{ boxShadow: "0 0 0 3px rgba(59,130,246,.5)" }}
transition={{ type: "spring", stiffness: 400, damping: 30 }}
/>
Spring intuition: higher stiffness = faster; higher damping = less bounce. stiffness: 400, damping: 30 is a snappy UI default. For visible bounce, lower damping (e.g. damping: 12).
Enter / exit with AnimatePresence
Exit animations require AnimatePresence wrapping conditionally-rendered children, each with a stable key.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 174 lines · 91 tokens per session scan A f8ae0fc61374
micro-interaction is a skill published in the GitHub repository iart-ai/web-animation-skills (19 stars, last pushed 2mo ago), licensed MIT. It adds 91 tokens to every session and 2,223 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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