svg-animation

svg-animation is a skill for Claude Code from iart-ai/web-animation-skills. It costs 102 tokens per session (2,270 once invoked), scanned A, original, MIT.

A guide for adding motion to SVG graphics, which are scalable vector images such as icons, logos, and illustrations. It covers effects such as drawing a line on, morphing shapes, moving along a path, and animating gradients or filters.

In plain words
What is it for?
Use it to animate icons, logos, illustrations, signatures, paths, gradients, filters, or transitions between SVG shapes.
Why use it?
SVG animation can be implemented in several ways, each suited to different kinds of motion. The guide helps choose and apply an approach without losing the sharpness and small file size of SVG.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the web-animation-skills plugin — 9 skills shipped together

Good fit Use it to animate icons, logos, illustrations, signatures, paths, gradients, filters, or transitions between SVG shapes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/iart-ai/web-animation-skills/svg-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add iart-ai/web-animation-skills --skill svg-animation
Clone the repo
git clone --depth 1 https://github.com/iart-ai/web-animation-skills

Made for: Claude Code.

Or install web-animation-skills, the plugin that ships this one along with the rest of its 9 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for svg-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/iart-ai/web-animation-skills/svg-animation/github.svg)](https://agentmods.dev/skills/iart-ai/web-animation-skills/svg-animation)
Your own site
<a href="https://agentmods.dev/skills/iart-ai/web-animation-skills/svg-animation"><img src="https://agentmods.dev/badge/skills/iart-ai/web-animation-skills/svg-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for svg-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/iart-ai/web-animation-skills/svg-animation"><img src="https://agentmods.dev/badge/skills/iart-ai/web-animation-skills/svg-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 102 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,270 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 23 Jun 2026
  • Snyk pass 23 Jun 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00102 $0.02270
Opus 5 $0.00051 $0.01135
Sonnet 5 $0.00020 $0.00454
Haiku 4.5 $0.00010 $0.00227

Measured 12d ago against content hash 90e37f8f3d8c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

svg-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/svg-animation/SKILL.md · 168 lines

How it starts

The opening of the file, as written. The whole thing — 168 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SVG Animation

Crisp, lightweight, infinitely scalable vector motion — ideal for icons, illustrations, logos, and data marks. SVG can be animated three ways: CSS (declarative, simple), SMIL (<animate> inside the SVG), and JS (GSAP/Web Animations, for control and morphing). Choose per task; the techniques below say which.

When to use

  • Stroke "draw-on" of icons, illustrations, signatures, maps
  • Shape/path morphing and animated icon state changes (menu ↔ close, play ↔ pause)
  • Moving an element along a path (motion path)
  • Animated gradients, filters (glow, displacement), and animated logos

Core techniques

Stroke draw-on (the staple)

Draw the dash array as long as the path, offset it fully (invisible), then animate the offset to 0.

.path {
  stroke-dasharray: var(--len);
  stroke-dashoffset: var(--len);
  animation: draw 1.4s ease forwards;
}
@keyframes draw { to { stroke-dashoffset: 0; } }

Getting the length:

  • JS (most reliable): const len = path.getTotalLength(); path.style.setProperty("--len", len);
  • No-JS trick: set pathLength="1" on the <path>, then stroke-dasharray: 1; stroke-dashoffset: 1; and animate to 0. This normalizes any path to a 0–1 length so no measurement is needed.

Reverse (erase) by animating offset from 0 back to len. Stagger multiple paths with animation-delay. Direction of drawing follows the path's point order; reverse it in the editor or negate the offset sign if it draws "backwards".

Morphing one path into another

Paths interpolate point-by-point, so a naive morph requires both d attributes to have the same number and type of commands. Two robust approaches:

  • GSAP MorphSVG (free as of GSAP 3.12) — handles mismatched point counts automatically and finds a good mapping:
gsap.registerPlugin(MorphSVGPlugin);
gsap.to("#start", { morphSVG: "#end", duration: 0.8, ease: "power2.inOut" });
// Convert any shape to a morph-able path:
MorphSVGPlugin.convertToPath("circle, rect, ellipse, line, polygon");

Read the full file on GitHub · 168 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 168 lines · 102 tokens per session scan A 90e37f8f3d8c

Subscribe to this mod's changes

svg-animation is a skill published in the GitHub repository iart-ai/web-animation-skills (21 stars, last pushed 2mo ago), licensed MIT. It adds 102 tokens to every session and 2,270 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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