conflict-adjudication

conflict-adjudication is a skill for Claude Code from iBrain-BVBA/gutt-claude-code-plugin. It costs 141 tokens per session (4,625 once invoked), scanned A, original, MIT.

A workflow for deciding what to do when two stored memories or a stored memory and a proposed note disagree.

In plain words
What is it for?
Recommend whether one memory should replace another, whether both should remain, or whether the disagreement needs a human decision.
Why use it?
It gathers evidence about who made each claim and whether both claims concern the same thing, reducing the risk of silently keeping incorrect knowledge.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gutt-pro plugin — 11 skills, 10 commands, 2 agents, 5 hooks shipped together

Good fit Recommend whether one memory should replace another, whether both should remain, or whether the disagreement needs a human decision.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ibrain-bvba/gutt-claude-code-plugin/conflict-adjudication
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add iBrain-BVBA/gutt-claude-code-plugin --skill conflict-adjudication
Clone the repo
git clone --depth 1 https://github.com/iBrain-BVBA/gutt-claude-code-plugin

Made for: Claude Code.

Or install gutt-pro, the plugin that ships this one along with the rest of its 11 skills, 10 commands, 2 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for conflict-adjudication

README.md
[![agentmods](https://agentmods.dev/badge/skills/ibrain-bvba/gutt-claude-code-plugin/conflict-adjudication/github.svg)](https://agentmods.dev/skills/ibrain-bvba/gutt-claude-code-plugin/conflict-adjudication)
Your own site
<a href="https://agentmods.dev/skills/ibrain-bvba/gutt-claude-code-plugin/conflict-adjudication"><img src="https://agentmods.dev/badge/skills/ibrain-bvba/gutt-claude-code-plugin/conflict-adjudication/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for conflict-adjudication

Your own site · 80×15
<a href="https://agentmods.dev/skills/ibrain-bvba/gutt-claude-code-plugin/conflict-adjudication"><img src="https://agentmods.dev/badge/skills/ibrain-bvba/gutt-claude-code-plugin/conflict-adjudication.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 141 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,625 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00141 $0.04625
Opus 5 $0.00071 $0.02312
Sonnet 5 $0.00028 $0.00925
Haiku 4.5 $0.00014 $0.00462

Measured 9d ago against content hash f5eefdb0cd83, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

conflict-adjudication scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

gutt-core/skills/conflict-adjudication/SKILL.md · 300 lines

How it starts

The opening of the file, as written. The whole thing — 300 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Conflict Adjudication

Two memories say incompatible things. This skill decides what to recommend about them: retire the older one, let both stand, or put it in front of a human.

A memory here is one stored entity — a decision, a lesson, a working agreement — read through its summary and traced back to the episodes it came from. The relationships around it are evidence about it, not the thing being judged.

It runs on one pair you already hold — typically because a capture path searched before writing and turned up something that contradicts what was about to be stored, or because a reader noticed two stored memories disagree. So the pair arrives in one of two shapes: two stored memories, or one stored memory and one candidate — content not yet written, whether a claim being made live or a queued draft carrying its own provenance. A candidate is adjudicated like any other side; only where its evidence comes from differs.

The evidence is the organization itself: who or what asserted each memory, what standing that carries, and whether the two apply to the same thing. It is extracted from whatever happened to be ingested, so it is uneven — most of this skill is about knowing when it is good enough to act on.

Hard rules (non-negotiable — read first)

  1. A pair comes in — never go hunting for one. Two specific memories, one recommendation. This skill does not sweep the graph looking for contradictions; "find all the conflicts" is a different job and not this one. With no pair in hand, ask which two memories are in question and stop — and when the question is really whether a single memory is still current, with no second memory in play, hand it to graph-traversal.

  2. Recommend, never act. Name what should happen and why — the caller decides and writes. Never call a delete tool, never write a correcting memory, and never describe a memory as "superseded" in the past tense. It isn't, until someone acts on the recommendation.

Read the full file on GitHub · 300 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 300 lines · 141 tokens per session scan A f5eefdb0cd83

Subscribe to this mod's changes

conflict-adjudication is a skill published in the GitHub repository iBrain-BVBA/gutt-claude-code-plugin (5 stars, last pushed 7d ago), licensed MIT. It adds 141 tokens to every session and 4,625 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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